Commit Graph

  • 42523fadda msvc briaguya 2024-02-10 19:32:04 -0500
  • ca0e5af1d4 clang formatted lus briaguya 2024-02-10 19:10:18 -0500
  • 38a31e421d more exporter cleanup briaguya 2024-02-10 19:03:41 -0500
  • 6fea3e7dde exporter cleanup briaguya 2024-02-10 19:02:39 -0500
  • 8771f8a675 in game! briaguya 2024-02-10 18:53:38 -0500
  • ed13f21faa get past the cutscene problem briaguya 2024-02-10 17:33:11 -0500
  • e7113b1e27
    Initial scaffolding of tracking silver rupee counts. Christopher Leggett 2024-02-10 16:14:09 -0500
  • 3fc40fa3ff
    Sets up hook to override silver rupee behavior. Christopher Leggett 2024-02-10 15:58:53 -0500
  • e53040e504
    Adds Silver Rupee Shuffle option to menu Christopher Leggett 2024-02-10 15:57:52 -0500
  • 4fe9026062 slightly less logspam briaguya 2024-02-10 15:47:27 -0500
  • 1495008cae fix audio loading briaguya 2024-02-10 14:41:47 -0500
  • a20a4c44c3 scene command override etc briaguya 2024-02-10 14:05:20 -0500
  • df90d7234d Adds reset function to z_en_si (GS Token) to set getItemId to vanilla after resetting SoH. Malkierian 2024-02-10 12:03:48 -0700
  • ab68d94803 Merge branch 'develop' of https://github.com/A-Green-Spoon/Shipwright into feature/bridge-always-down Eric Hoey 2024-02-10 10:53:39 -0500
  • 519da3f3ea cleanup leftovers Eric Hoey 2024-02-10 10:40:18 -0500
  • 1551108bd9 fix naming Eric Hoey 2024-02-10 10:32:36 -0500
  • 779f73bb03 move bridge movement to hooks + rename CVar Eric Hoey 2024-02-10 10:22:44 -0500
  • fdb0c4e132 lus briaguya 2024-02-10 09:32:33 -0500
  • b3be913999 it's trying to link now briaguya 2024-02-10 09:16:34 -0500
  • 0acec4b828 wrap all factories in namespace soh briaguya 2024-02-10 08:46:01 -0500
  • 23e48eb925 namespace shanans briaguya 2024-02-10 08:21:34 -0500
  • b0de0cbb70 Revert "stop putting things in the LUS namespace from SoH" briaguya 2024-02-10 07:50:42 -0500
  • e9b93ca75c background briaguya 2024-02-10 06:45:34 -0500
  • 972703f8a6 audiosequence briaguya 2024-02-10 06:40:55 -0500
  • fe09649c93 sound font briaguya 2024-02-10 06:28:45 -0500
  • b0b054610a audio sample briaguya 2024-02-10 06:05:15 -0500
  • ee60990d40 text briaguya 2024-02-10 05:55:40 -0500
  • 82764bc7b8 cutscene briaguya 2024-02-10 05:45:03 -0500
  • b29de301ba path briaguya 2024-02-10 05:39:12 -0500
  • 239844fa99 fix briaguya 2024-02-10 05:18:10 -0500
  • d537c5d2d0 skeletonlimb briaguya 2024-02-10 05:09:18 -0500
  • 693d1079b0 skeleton briaguya 2024-02-10 04:52:00 -0500
  • b1526bd6a8 collision header briaguya 2024-02-10 04:41:10 -0500
  • 637296a9c3 reduce copypasta briaguya 2024-02-10 04:33:34 -0500
  • 2a09ab79a5 i think that's the rest of scene briaguya 2024-02-10 03:21:16 -0500
  • f3b0906c06 start on scene command stuff briaguya 2024-02-10 02:29:28 -0500
  • 14d56e33b0 WIP mckinlee 2024-02-09 17:22:02 -0500
  • bea3c6dae0 GameInteractor hooks for adult and child shooting gallery Taw 2024-02-09 14:17:17 -0800
  • 1533650969 First pass for shields, swords, and sheaths Patrick12115 2024-02-09 16:05:14 -0500
  • f473691c3c LUS:: briaguya 2024-02-09 14:53:06 -0500
  • e05d48f242 get all the factories out of the namespace briaguya 2024-02-09 14:51:44 -0500
  • 0ead6056e6 stop putting things in the LUS namespace from SoH briaguya 2024-02-09 14:25:55 -0500
  • 60e27edab5 playeranimation briaguya 2024-02-09 14:08:17 -0500
  • 9651382579 Merge branch 'develop' into develop-pausewarp mckinlee 2024-02-09 13:38:52 -0500
  • 472c5baf3d
    Merge branch 'HarbourMasters:develop' into develop-banker mckinlee 2024-02-09 13:16:59 -0500
  • e87ade4ebd animation briaguya 2024-02-09 12:35:01 -0500
  • 8a14fea94c
    support LUS archivemanager refactor (#3912) briaguya 2024-02-08 20:28:02 -0500
  • bee09c7990 pulseless briaguya 2024-02-08 18:07:39 -0500
  • aca720a991 use latest LUS `main` and latest OTRExporter `soh-macready` briaguya 2024-02-08 17:57:49 -0500
  • e0b358a8fa no unicdoe briaguya 2024-02-08 17:30:17 -0500
  • 34648464dd just don't unicode briaguya 2024-02-08 17:29:41 -0500
  • 6f4bd261d9
    Merge eae4c23102 into be8dcfda05 Manuel Alfayate Corchete 2024-02-08 22:56:17 +0100
  • eae4c23102 Remove the remains of GLEW usage on the rest of operating systems. vanfanel 2024-02-08 22:51:56 +0100
  • cd782dde06 Base dialogue off of ruto's letter flag Taw 2024-02-08 11:53:48 -0800
  • d3dc6438db Code Clean Up -Reverted z_parameter.c to the latest commit on develop and added in logic to add left over rupees to the players balance. It has parity with the previous logic, but isn't as dumb. You could tell I had no idea what I was doing a few months ago when I wrote it. -Added reward checkboxes to the save editor. -Added in a new custom message, but the logic has not been implemented yet. -Made fee part of savecontext. I can't recall why, but I'll leave it. Maybe I can use it later for randomizer. -Several placeholders added with comments stating as such. The Pirate's Charm item needs to be implemented. mckinlee 2024-02-08 14:39:24 -0500
  • 46c7ea1dfe [Fixes] Fix for Zora hint dialogue condition with an inverted flag check Taw 2024-02-08 10:56:20 -0800
  • 3b21fafbf2 bad typedef briaguya 2024-02-08 01:53:16 -0500
  • b2743f925c fancy rebase and what not briaguya 2024-02-08 01:29:02 -0500
  • 210272c4c0 fix ref briaguya 2024-02-08 01:23:57 -0500
  • 7b22f9d896 simplify briaguya 2024-02-08 01:18:51 -0500
  • e3faf04517 tcharn't briaguya 2024-02-08 00:59:44 -0500
  • a73aa096cc unicode? briaguya 2024-02-08 00:56:05 -0500
  • 903e4fbdab windows? briaguya 2024-02-07 21:56:53 -0500
  • 37f0a7186b ports... briaguya 2024-02-07 21:49:47 -0500
  • 955de6cd43 link? briaguya 2024-02-07 21:42:19 -0500
  • 1696ff39be CreateGetItemMessage mckinlee 2024-02-07 07:11:01 -0500
  • 605850743e 🪟 briaguya 2024-02-07 02:54:29 -0500
  • df0c331a52 does ci like this? briaguya 2024-02-07 02:35:26 -0500
  • be1f595254 fix strhash64 dupe issue briaguya 2024-02-07 00:16:02 -0500
  • 0f628df44f mutex briaguya 2024-02-06 23:44:09 -0500
  • 884508cf64 fight the linker briaguya 2024-02-06 23:25:07 -0500
  • 1213c63026 don't unload if we didn't load briaguya 2024-02-06 22:00:58 -0500
  • f12aa78fd8 read version from archives again briaguya 2024-02-06 21:53:36 -0500
  • 55b1d64af2
    ci: pin switch docker image to known working version briaguya 2024-02-06 17:41:26 -0500
  • cfe55879ab Add `CVarClear` to appropriate sections of randomizer Locations and Tricks tabs to get around issue with saving blank CVar strings. Malkierian 2024-02-06 14:46:14 -0700
  • 03264c78d9 Case Handling for AMOUNT textbox revamp -What I had originally was just a complete mess. This is a lot more organized and does fix a bug where the wrong textbox was showing when trying to make a deposit with a maxed bank balance. mckinlee 2024-02-06 13:35:18 -0500
  • 2af23eeccf Asthetic Changes -Changed instances of Message_ContinueTextbox to Message_StartTextbox when transitioning into a *AMMOUNT textbox. This way the growing animation for textboxes is used instead. -With the above change it made it where I could consistently set a delayTimer for the overlay to be drawn making it appear around the same time as the textbox text. -I also added a fade in effect to the overlay. This makes it so the overlay doesn't feel so jarring when it appears. mckinlee 2024-02-06 12:41:25 -0500
  • 937feb385a Remove call to Item_Give -No need to manually give the item anymore mckinlee 2024-02-06 10:26:19 -0500
  • 99ea0b08e3 Rename func_80853148 to Player_StartTalking -In PR #3498 I renamed this function for clarity and decided to make a quick seperate PR for this change. mckinlee 2024-02-06 09:59:01 -0500
  • f2448d6b54 Rename func_80853148 to Player_StartTalking -Will be doing a seperate PR for this as well. mckinlee 2024-02-06 09:51:59 -0500
  • 67f7acda50 Make comments presentable. Tina H. (sheepytina) 2024-02-07 01:48:34 +1100
  • d69b7dc169 Added func_80853148 to functions.h -Windows build compiles fine with out this, but it's needed for the others. mckinlee 2024-02-06 09:30:05 -0500
  • 62aa12af42 More Heart Piece Reward Logic -When the player obtains the piece of heart they will now hold the piece of heart over their head. -Additional logic added to ensure the player retargets the banker actor mckinlee 2024-02-06 09:13:05 -0500
  • a54c4713fd Make custom env colour math more closely match vanilla equivalents. Tina H. (sheepytina) 2024-02-06 23:52:54 +1100
  • e5b882cb81 bombchu Tina H. (sheepytina) 2024-02-06 22:39:09 +1100
  • e8bfb1c101 No reason for "reset" to be static. Tina H. (sheepytina) 2024-02-06 22:30:16 +1100
  • 973f5fcfdb Partially fix cosmetics editor getting stuck on sword trails. Tina H. (sheepytina) 2024-02-06 22:14:01 +1100
  • a310d194d4 windows build briaguya 2024-02-06 03:39:04 -0500
  • 0f19eab1f9 clang format lus briaguya 2024-02-06 03:28:11 -0500
  • 5caf52d744 get in game briaguya 2024-02-06 03:23:20 -0500
  • 254fd5b484 Fix type error for custom color in ocarina icon pulsing. Tina H. (sheepytina) 2024-02-06 17:08:04 +1100
  • bcbd18dce4 Fix type/math error for custom color in textbox icon pulsing. Tina H. (sheepytina) 2024-02-06 16:59:46 +1100
  • ecc8964a01 Fix resetting button icon colours in message boxes. Tina H. (sheepytina) 2024-02-06 16:35:15 +1100
  • 51f18607e6 typo fix Taw 2024-02-05 17:38:57 -0800
  • bc1f611e74 Rename new cvars Taw 2024-02-05 17:26:17 -0800
  • bbc12d4853 Lighter colors Taw 2024-02-05 17:10:11 -0800
  • 0b4996089b Fix missing 'to' when searching Taw 2024-02-05 16:51:09 -0800
  • 51bd93f4f1 Add destination highlighting, context hiding, and a single-line toggle Taw 2024-02-05 16:25:57 -0800
  • bd483b8206
    Update soh/soh/z_scene_otr.cpp inspectredc 2024-02-05 23:25:19 +0000
  • cfc8ded726 Updated all UI Elements with new widgets. Added Color Selector Dropdown. Caladius 2024-02-05 15:50:10 -0500