Commit Graph

  • 20a7a404cb Remove 3drando's patch system Pepe20129 2023-08-25 22:40:51 +0200
  • bf41e38d18 Adjusted `CanAdultAttack/Damage`; applied logic suggestions Ralphie Morell 2023-08-25 16:40:13 -0400
  • 5b0b64eecc Remove 3drando's music & sfx randomizers Pepe20129 2023-08-25 22:29:28 +0200
  • 72f3fd38b4 committing to commit the commit inspectredc 2023-08-25 23:12:49 +0300
  • 16ea9ceca0 Remove part of 3drando's menu Pepe20129 2023-08-25 22:12:26 +0200
  • 70da2c9763 One file was forgotten. Caturria 2023-08-25 14:40:10 -0400
  • 7015cbef54 Unhook accessibility integration completely (will reintegrate via game-interactor). Caturria 2023-08-25 14:38:41 -0400
  • bdc239bbb4 Remove 3drando cosmetics Pepe20129 2023-08-25 20:35:26 +0200
  • 4fcd766608
    Merge branch 'HarbourMasters:develop' into actor-accessibility-experiments Jordan 2023-08-25 14:07:53 -0400
  • 738172d9ed
    Add Shield Aim Invert X & Y Axis Options (#3055) PhysicBerry 2023-08-25 14:00:11 -0400
  • 188ec26f5a
    Fix the preview in voice tab (#3142) LuigiXHero 2023-08-25 10:59:16 -0700
  • 6e9a913a22 Remove 3drando setting descriptions Pepe20129 2023-08-25 19:14:03 +0200
  • 02333d3187 test? inspectredc 2023-08-25 19:11:33 +0300
  • c0b5f44316
    Tweaks based on feedback Tina H. (sheepytina) 2023-08-25 23:25:15 +1000
  • dcafb948e4 remove bow from logic inspectredc 2023-08-25 14:51:51 +0300
  • 0105851dab Incline pitches were being applied to all three probes when they should have been probe-specific. Caturria 2023-08-25 01:58:46 -0400
  • c5edf71362 Support changing pitch when an object is behind Link. Implement an audio compass which provides a chime at a reference angle (believed to be north). Caturria 2023-08-25 00:29:52 -0400
  • 02f205eb26 fix audio crash when trying to detect BGM_DISABLED Adam Bird 2023-08-24 18:22:21 -0400
  • 60b9223f62 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryan 2023-08-24 17:36:57 -0400
  • 5434790f41 updated water detection, platform sounds, and torche behaviour Ryan 2023-08-24 17:36:01 -0400
  • 5bfd7be9c8 Dumbist merge conflict I've ever scene (Git can't remove a line of whitespace?). Caturria 2023-08-24 15:34:53 -0400
  • 2be556b799 Minor adjustments Caturria 2023-08-24 15:31:24 -0400
  • 4bab696881 updated block distance and sound Ryan 2023-08-24 14:58:38 -0400
  • 011684a757 fix hookshot texture for hd and alt assets Adam Bird 2023-08-24 14:55:31 -0400
  • 0068e8ded3 bush drop fix inspectredc 2023-08-24 16:08:29 +0300
  • 78cd37a0f4 fix mistake inspectredc 2023-08-24 13:16:07 +0300
  • 5aa9af4d81 Added constraints to the inputs. Added a fps drop warning. Tina H. (sheepytina) 2023-08-24 16:33:50 +1000
  • 8646af7ab8 Update libultraship Tina H. (sheepytina) 2023-08-24 15:32:13 +1000
  • bf344cffe9 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryan 2023-08-23 22:22:40 -0400
  • cbc8756e7b fixed the wrong call whoops Ryan 2023-08-23 22:21:42 -0400
  • 74007ad3cc Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Caturria 2023-08-23 22:20:03 -0400
  • 2c2dde7e63 Remove body part based offsets on probes (did not work). Caturria 2023-08-23 22:19:41 -0400
  • df20ef2e24 small tweaks Ryan 2023-08-23 22:14:05 -0400
  • d64f0b6d96 differentiate between dropoff into water or not Ryan 2023-08-23 21:36:50 -0400
  • 6e25700241 ydist limit on area change Ryan 2023-08-23 21:29:45 -0400
  • ddc2c2f45d Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryan 2023-08-23 21:07:49 -0400
  • f79b33ea35 small changes Ryan 2023-08-23 21:07:24 -0400
  • 715c5f7a45
    Merge branch 'develop' into mister-sword Ralphie Morell 2023-08-23 21:00:15 -0400
  • c0062f8657 Announce which dungeon room you're in. Caturria 2023-08-23 19:07:38 -0400
  • b444c83681 Rotation options for bombs and grottos aMannus 2023-08-23 23:44:07 +0200
  • 395f613603 Fix bombs not showing up aMannus 2023-08-23 23:14:29 +0200
  • aeac5a10b8 Re-add GI updates Pepe20129 2023-08-23 23:12:33 +0200
  • 384ab45bda
    Apply review change Pepe20129 2023-08-23 22:35:47 +0200
  • 991e0ea79e expanded support for exit actors Ryan 2023-08-23 15:59:38 -0400
  • d58a32f344 Cleanup Pepe20129 2023-08-23 20:34:50 +0200
  • e7d2e9b625 Fix items clipping out of bounds Pepe20129 2023-08-23 19:09:52 +0200
  • 7747c82b5b Merge branch 'develop' into shuffle_beehives Pepe20129 2023-08-23 18:06:01 +0200
  • f938c99a8a Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryan 2023-08-23 00:47:47 -0400
  • b5545282a7 added callback for climables along with y cutoff and adjustment for y while in water Ryan 2023-08-23 00:45:38 -0400
  • 5a9f979cc5 Merge conflict Caturria 2023-08-22 22:50:26 -0400
  • b0aa584ce7 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryan 2023-08-22 22:32:00 -0400
  • 5c9a5ff716 added incline decline and y dist cutoff Ryan 2023-08-22 22:26:08 -0400
  • 73e38a105b Convert scene exit polys into VAs. Caturria 2023-08-22 22:21:48 -0400
  • 316938be8e
    Merge branch 'HarbourMasters:develop' into actor-accessibility-experiments Jordan 2023-08-22 21:11:56 -0400
  • 7af8faf88b
    Merge branch 'HarbourMasters:develop' into check-tracker-availability Malkierian 2023-08-22 16:55:32 -0700
  • 4f3b0bdbe0 Fix a merge conflict. Caturria 2023-08-22 19:26:35 -0400
  • 8fb1d30694 Implement the ability to convert a collision polygon into a virtual actor. Caturria 2023-08-22 19:21:12 -0400
  • 0f4a09b61f Fix the preview in voice tab LuigiXHero 2023-08-22 15:54:01 -0700
  • 5c6e2dca90 Remove GI_ and ITEM_ enum usage, add french ice trap names aMannus 2023-08-22 23:25:47 +0200
  • a0480ec088 Merge branch 'develop' into triforce-hunt aMannus 2023-08-22 21:40:40 +0200
  • 45e5c43a74 Updated how tunics are toggled MoriyaFaith 2023-08-22 13:10:20 -0400
  • 1338809f69 Add missing grayscale false Pepe20129 2023-08-22 16:15:35 +0200
  • 6d62f98cd6
    Merge branch 'HarbourMasters:develop' into audio-editor-lock Malkierian 2023-08-22 00:15:42 -0700
  • 60c583100e Added functionality to lock button. "Randomize All" respects the lock, individual shuffle buttons bypass and the lock and unlock the sound. Malkierian 2023-08-22 00:13:27 -0700
  • f0035e3090
    Fix hookshot dot (#3137) louist103 2023-08-21 19:20:17 -0400
  • 0cffa68de3
    Fix file being loaded louist103 2023-08-21 18:24:52 -0400
  • 2c4d705647 Changed Audio Editor buttons to use FontAwesome icons instead of words. Malkierian 2023-08-21 12:01:07 -0700
  • f93c9402ad fix remaining unaligned assets for mac Adam Bird 2023-08-21 14:41:50 -0400
  • 0bf9579c94 Update libultraship Tina H. (sheepytina) 2023-08-21 18:07:07 +1000
  • 2241429d90 Filenames and style fixes Tina H. (sheepytina) 2023-08-21 14:57:37 +1000
  • 48dabd8c0b made mido easier to find and added deku stick Ryan 2023-08-20 17:02:24 -0400
  • 90fdbdb99c One more. Malkierian 2023-08-20 13:07:35 -0700
  • d5195b6637 Missed one reversion. Malkierian 2023-08-20 12:58:43 -0700
  • 2ba0949966
    Merge branch 'HarbourMasters:develop' into check-tracker-availability Malkierian 2023-08-20 12:54:09 -0700
  • 783a91a322 General code cleanup. Malkierian 2023-08-20 12:54:09 -0700
  • b543f4f9a1 Update CrashHandlerExt.cpp Pepe20129 2023-08-20 21:32:47 +0200
  • 9bb547b627 Update CrashHandlerExt.cpp Pepe20129 2023-08-20 21:16:28 +0200
  • 6e353c1de4 Re-add accidentally deleted entry Pepe20129 2023-08-20 20:58:25 +0200
  • 3fb698bab8
    Selection for Vanilla/MQ dungeons (#3058) LuigiXHero 2023-08-20 11:24:08 -0700
  • 2255150d5e
    Merge branch 'develop' into check-tracker-availability Malkierian 2023-08-20 11:24:02 -0700
  • 0ce2d30605
    add visualization for pause menu item cycling (#3118) Adam Bird 2023-08-20 14:00:43 -0400
  • 155f5e165a
    Use a different color when aiming at hookshotable collision (#3105) louist103 2023-08-20 14:00:28 -0400
  • 61eba0efad
    Add toggle option for save states (#3095) Malkierian 2023-08-20 11:00:04 -0700
  • b040a894d1
    Remove debug elements and visual SoA (#3086) aMannus 2023-08-20 19:59:39 +0200
  • f19f303651
    Actor Nametag System (#3083) Adam Bird 2023-08-20 13:59:23 -0400
  • 2da8be331b
    Add voice tab to Audio Editor (#3080) LuigiXHero 2023-08-20 10:59:10 -0700
  • ff4d1b9f77
    Tweak: Refactor 3D drops handling (#3071) Adam Bird 2023-08-20 13:58:39 -0400
  • d12592377c
    Change GTG to Gerudo Training Grounds in key ring settings (#3059) LuigiXHero 2023-08-20 10:58:24 -0700
  • 55cd8c1539
    Update z_kaleido_item.c to include additional bow swapping scenario on equip (#2655) inspectredc 2023-08-20 18:57:27 +0100
  • d06e6af306
    Add glitch practice cheats (#2570) Pepe20129 2023-08-20 19:57:09 +0200
  • 8bbc3f2e49 Rename Tunic assets to be easier to understand MoriyaFaith 2023-08-20 13:01:02 -0400
  • aad338cdaa fix check for debug mode when watching cutscene debug inputs Adam Bird 2023-08-20 03:26:01 -0400
  • 4aa2801283
    Merge branch 'develop' into mqselect LuigiXHero 2023-08-19 22:47:55 -0700
  • d89e767830 Re-added adult checks (for now) MoriyaFaith 2023-08-19 23:05:12 -0400
  • 2a33cbd93d Fixed Auto-formatting MoriyaFaith 2023-08-19 23:03:57 -0400
  • b41fad6f08 Updated code used to load skeletons so that full file paths aren't included in code MoriyaFaith 2023-08-19 23:03:31 -0400
  • b1ecb79090 Fix the randomizer inf Pepe20129 2023-08-20 00:09:15 +0200
  • bcba45f449 Add scene table Pepe20129 2023-08-19 23:00:21 +0200
  • 5dd58933dd regenerate asset headers with include guards Adam Bird 2023-08-19 16:30:44 -0400
  • 5832db515b Update libultraship Tina H. (sheepytina) 2023-08-19 17:46:31 +1000