Commit Graph

  • d8848c373b added various sounds icluding skull tokens, goma eye hints, gomma larvea, and uninteractable rocks Ryanoberlein 2023-06-29 01:18:30 -0400
  • e3300c7e98 added tts for action buttons Ryanoberlein 2023-06-28 23:54:19 -0400
  • 42e0efba00 fix pal11 file menu options Adam Bird 2023-06-28 15:22:57 -0400
  • d3d8cc80b9 add game region and platform methods Adam Bird 2023-06-28 15:22:02 -0400
  • 6b5653fb39 fix pal11 dins fire offsets Adam Bird 2023-06-28 15:21:37 -0400
  • c51496189a fix pal11 ganondorf falling platform offsets Adam Bird 2023-06-28 15:21:18 -0400
  • 2049e6b781 WIP Garrett Cox 2023-06-28 12:26:47 -0500
  • 35ba0bb2a5 Remote GI Work Garrett Cox 2023-05-30 23:41:25 -0500
  • b631133b56 Add exact item and check to the spoiler log for WotH hints Pepper0ni 2023-06-28 13:36:10 +0100
  • def7a15354
    handle random mq dungeon count better (#3036) briaguya 2023-06-27 19:58:36 -0400
  • acfc04d0ac
    Add an error for implicit functions (#3017) louist103 2023-06-27 19:53:35 -0400
  • 101767b87d
    Merge branch 'develop' into implicit_func Christopher Leggett 2023-06-27 17:57:51 -0400
  • 3644575781 Refactor mask cycle logic and allow starting with bunnyhood Garrett Cox 2023-06-26 10:45:07 -0500
  • 882549c67a update linux/mac scripts to handle v64 and n64 Adam Bird 2023-06-27 11:23:38 -0400
  • 580468f5f8 fix windows compilation AltoXorg 2023-06-27 14:40:03 +0800
  • 91d94fada9
    grandma change AltoXorg 2023-06-27 11:00:02 +0800
  • 71ae8cac9b
    Apply for all conditions AltoXorg 2023-06-27 10:58:36 +0800
  • ac173aedf2
    Update generate-builds.yml AltoXorg 2023-06-27 10:54:43 +0800
  • cd7f9f17de use a convenient cmake target for gen soh otr Alto1772 2023-06-27 10:50:16 +0800
  • 64ed4f6c89 include libultraship proof Alto1772 2023-06-27 10:11:58 +0800
  • a22ca33e95 absolutely impeccable Alto1772 2023-06-26 17:56:22 +0800
  • a993dcaa9f use std::filesystem::temp_directory_path Alto1772 2023-06-26 17:06:37 +0800
  • 61f1ed3e7c implement for install method packagers Alto1772 2023-06-17 16:53:06 +0800
  • d8ce810833 add extraction support for byteswapped and littleendian formats Adam Bird 2023-06-26 20:19:34 -0400
  • 46ecd7ec68 Adjustments to flags, and begin giving items on save creation again Garrett Cox 2023-06-26 11:20:12 -0500
  • 29440e6b8c Rename flags Garrett Cox 2023-06-26 09:58:54 -0500
  • bb01101e94 update hash docs briaguya 2023-06-25 21:24:29 -0400
  • 039e69a42d added support for different types of the same VA Ryanoberlein 2023-06-24 20:34:03 -0400
  • 716e94bd5e Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Caturria 2023-06-24 10:22:28 -0700
  • 8d2f7303b3 forgot head Ryanoberlein 2023-06-24 13:22:04 -0400
  • 58c5ac20f4 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Caturria 2023-06-24 09:50:16 -0700
  • 79296f3097
    Merge branch 'HarbourMasters:develop' into meta-init-createFile Malkierian 2023-06-23 20:48:10 -0700
  • acb2fbbb38 handle random mq dungeon count better briaguya 2023-06-23 20:21:57 -0400
  • 2188b3e66b small fix Ryanoberlein 2023-06-23 15:25:40 -0400
  • 4eee3ba81d added new actors, and virtual actors for deku tree Ryanoberlein 2023-06-23 15:20:49 -0400
  • d0b6770553 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Caturria 2023-06-23 10:53:30 -0700
  • 5c5a7d324c
    Merge branch 'HarbourMasters:develop' into actor-accessibility-experiments Jordan 2023-06-23 10:52:26 -0700
  • 27beac05a6 add tooltip Adam Bird 2023-06-23 02:37:20 -0400
  • 8bcf000be8 add more cosmetic editor options to health bar Adam Bird 2023-06-23 02:25:02 -0400
  • 6d2bba1b3a add enemy health bar Adam Bird 2023-06-22 17:29:38 -0400
  • fcd91eb674 Mostly fix reliability of wall detection. Add detection for climbable ledges. Removed incline/ decline for now (will do it differently). Caturria 2023-06-22 13:05:34 -0700
  • 2d82b839f5
    Update soh/src/overlays/actors/ovl_player_actor/z_player.c Caladius 2023-06-22 15:07:59 -0400
  • 6db4ec2d1c
    Merge branch 'develop' into Chestapalooza Caladius 2023-06-22 14:23:24 -0400
  • 9059e0394f Update naming for Traps, extends to NPC and Token Rewards. Caladius 2023-06-22 14:21:29 -0400
  • 9431626f2a
    Merge pull request #8 from garrettjoecox/Chestapalooza Caladius 2023-06-22 12:56:05 -0400
  • c0ad1ca944 Visual Small Key display lilDavid 2023-06-21 21:28:45 -0500
  • 31ef9c8f47 yeet briaguya 2023-06-21 20:47:18 -0400
  • 6439e35139 lus submodule fix Nicholas Estelami 2023-06-21 20:44:32 -0400
  • 02184c3ca5 Replaced remaining skeleton calls Nicholas Estelami 2023-06-21 20:29:57 -0400
  • 1481b7f53d Fixed weird rebase issue Nicholas Estelami 2023-06-09 20:07:11 -0400
  • 17a473c847 Updated game to remove hardcoded skeleton types when rendering Nicholas Estelami 2023-06-05 17:03:00 -0400
  • c945515a35 Misc fixes Nicholas Estelami 2023-05-12 18:25:38 -0400
  • e7fad977e6 Initial PAL 1.1 support Nicholas Estelami 2023-04-28 18:59:30 -0400
  • 1d68663069 Create and use OnTrapProcessed hook Garrett Cox 2023-06-21 15:09:00 -0500
  • a8793e307f
    Merge branch 'HarbourMasters:develop' into yet-more-hints Ralphie Morell 2023-06-21 16:05:43 -0400
  • d96f9cf7f2
    Merge branch 'develop' into mister-sword Ralphie Morell 2023-06-21 16:05:13 -0400
  • 09f8b42b8d another fix from optimization MoriyaFaith 2023-06-21 15:59:51 -0400
  • 0c44a1ebae Merge upgrade code cleanup. Malkierian 2023-06-21 00:14:15 -0700
  • e85cd0fc83 Changed default colors for scummed and collected display. Malkierian 2023-06-21 00:12:04 -0700
  • 5153f27d43 Fix autosave not triggering change from collected to saved in tracker data. Malkierian 2023-06-20 23:21:48 -0700
  • 81231e2988 Fix Darunia's Joy check not marking in vanilla. Malkierian 2023-06-20 21:42:29 -0700
  • a05d8131ec
    invert culling for collision viewer (#3021) Adam Bird 2023-06-20 22:05:52 -0400
  • a5c2bacfe0
    fix: restore internal resolution and msaa slider functionality (#3026) briaguya 2023-06-20 22:04:32 -0400
  • 5838e62af7
    Merge branch 'HarbourMasters:develop' into check-tracker-availability Malkierian 2023-06-20 18:12:04 -0700
  • c76c54957b
    Merge pull request #50 from Archez/er-bluewarps-rando-changes Garrett Cox 2023-06-20 19:22:22 -0500
  • f79b666035 fix: restore internal resolution and msaa slider functionality briaguya 2023-06-20 19:22:22 -0400
  • d755db53cd update bluewarp handling for entrance rando Adam Bird 2023-06-20 18:46:22 -0400
  • 276ef4e6b5 Fixed tracker displaying check categories while file not loaded. Malkierian 2023-06-20 12:35:53 -0700
  • 4922a60395 Merge remote-tracking branch 'upstream/develop' into develop-newassets MoriyaFaith 2023-06-20 15:05:56 -0400
  • d60bb59d65 Pedestal Master Sword MoriyaFaith 2023-06-20 15:05:16 -0400
  • d08a079ea6 Implement gSkipCutscenes option (WIP) Garrett Cox 2023-06-20 09:53:13 -0500
  • 9bbf158db9 Clean up some randomizer item gives Garrett Cox 2023-06-19 17:13:02 -0500
  • 7c5efb2785
    Flags stuff (#3014) Garrett Cox 2023-06-20 10:54:02 -0500
  • 69bc097101 optimization fix MoriyaFaith 2023-06-19 21:24:01 -0400
  • c909833b85 Removed `CheckTracker::Init` and put SaveManager calls in `CheckTrackerWindow::InitElement`. Also a bit of cleanup from transition back to save file use. Malkierian 2023-06-19 17:22:23 -0700
  • 5034901e8d
    Merge branch 'HarbourMasters:develop' into develop-newassets MoriyaFaith 2023-06-19 19:58:19 -0400
  • ec3b52104a Fixed check tracker initialization (shouldn't be tied to window initialization), restored saving/loading functionality. Malkierian 2023-06-19 16:56:08 -0700
  • 4091f6a5b6 optimized Player_SetModels MoriyaFaith 2023-06-19 18:25:46 -0400
  • 029886bc33 Script run to adjust flags Garrett Cox 2023-06-17 09:09:40 -0500
  • da753c931a Manual adjustments to flags Garrett Cox 2023-06-16 22:08:06 -0500
  • 8fe11d76be cleanup, optimization, and comprehensive comments MoriyaFaith 2023-06-19 17:51:12 -0400
  • 2553e10341 WIP Garrett Cox 2023-06-12 13:41:53 -0500
  • 43d11a85eb Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into check-tracker-availability Malkierian 2023-06-19 13:21:02 -0700
  • b72c1682f5 Broken Sticks and Swords are no longer age-dependent MoriyaFaith 2023-06-19 13:52:25 -0400
  • c79d38976a invert culling for collision viewer Adam Bird 2023-06-19 11:09:16 -0400
  • 139ccb3ab5 Merge branch 'actor-accessibility-experiments' of https://www.github.com/caturria/shipwright into actor-accessibility-experiments Ryanoberlein 2023-06-19 01:19:08 -0400
  • 8c1f9394d5 added VAs for internal kokiri building doorss, kokiri area exits and pots Ryanoberlein 2023-06-19 01:15:34 -0400
  • 83ebaa2fce
    Version Bump to Sulu (#3020) 7.1.0 Christopher Leggett 2023-06-18 21:04:09 -0400
  • 520eff04d7
    Version Bump to Sulu Christopher Leggett 2023-06-18 20:00:05 -0400
  • 2496e2f332
    Merge branch 'HarbourMasters:develop' into meta-init-createFile Malkierian 2023-06-18 16:06:47 -0700
  • 7108e57b99 Fixed more bugs MoriyaFaith 2023-06-18 18:46:11 -0400
  • 39349d8512
    fix warp override mq mode room loads (#3019) Adam Bird 2023-06-18 18:23:06 -0400
  • 8345fae99e updated descriptions of options MoriyaFaith 2023-06-18 18:03:59 -0400
  • 2c021befb6 Updated A lot of functions to match ZRET names MoriyaFaith 2023-06-18 18:02:50 -0400
  • 0f7afc8783 More function labelling, fixed sheaths in crawlspaces MoriyaFaith 2023-06-18 17:19:39 -0400
  • e36b35dc98 hopefully fix WiiU Louis 2023-06-18 17:08:43 -0400
  • fac628452b Use normal assert Louis 2023-06-18 16:51:58 -0400
  • 3a1464b8bc Fix shields in EQ screen MoriyaFaith 2023-06-18 15:10:37 -0400
  • 23bce2a092 fix warp override mq mode room loads Adam Bird 2023-06-18 13:34:20 -0400
  • 6619b79601 new LUS Louis 2023-06-17 21:29:01 -0400