Commit Graph

  • dec0a98e5e Add dynamic actor IDs rozlette 2022-10-08 09:41:57 -0500
  • 4bc0d7d60d v3 >:( Malkierian 2023-05-13 18:41:10 -0700
  • b5740bc878 v2 Malkierian 2023-05-13 18:35:27 -0700
  • 374301db9b Formatting and whitespace cleanup. Malkierian 2023-05-13 18:29:05 -0700
  • 7861b4c092 Missed `baseBlock` -> `saveBlock` change in WiiU/Switch file writing block XD. Malkierian 2023-05-13 12:33:10 -0700
  • 8f0c157db0 Fix build question mark aMannus 2023-05-13 21:07:11 +0200
  • 33ee98110c Attempt to fix build aMannus 2023-05-13 21:06:06 +0200
  • 7cdb3b6814 All special characters work now aMannus 2023-05-13 21:01:38 +0200
  • 22531fed27 A little more code clarification. Malkierian 2023-05-13 11:47:22 -0700
  • e2177d7392 Added sanity check to clearing `sectionBlock["data"]` to only be for randomizer and only when the save file is not randomizer (to clear the existing structure from the loaded spoiler log). Malkierian 2023-05-13 11:45:20 -0700
  • 550c10b1c3 Little bit of code clarification. Malkierian 2023-05-13 11:41:28 -0700
  • dbe672444c Changed string paramaters for save functions to proper const pointer type. Malkierian 2023-05-13 11:26:30 -0700
  • 3d6875c09f Special characters prep aMannus 2023-05-13 18:09:31 +0200
  • 033a716729 Initial text scaling/kerning aMannus 2023-05-13 17:20:05 +0200
  • 85560c9a36 Fix other builds aMannus 2023-05-13 13:56:17 +0200
  • 27c04749df
    MSVC: Use UTF-8 encoding compile option Amaro Martínez 2023-05-13 03:14:03 -0500
  • 18dbd27cf0
    Add proper manifest for Windows Amaro Martínez 2023-05-13 03:10:17 -0500
  • 42b35634a5 Fixed residual values in global save block causing new files to save all sections previously loaded for metadata initialization, regardless of that section's execution during the save process. Malkierian 2023-05-12 15:18:26 -0700
  • 685925cbb8 Moved `sohStats` to its own section, and moved the saving and loading to its own registered load and save functions within `gameplaystats.cpp`. Required making a new loader version for `base` without `sohStats` loading code. Malkierian 2023-05-12 13:23:50 -0700
  • ba1ecf887f Fix non door scene changes and adds a delay to avoid misfiring or not firing on quick room changes like falling to B1 in Tree and Lost Woods loading triggers. Caladius 2023-05-12 12:49:11 -0400
  • d5ae2db93d
    Merge pull request #3 from Caladius/develop Caladius 2023-05-12 11:35:36 -0400
  • 304b33d31c
    Merge pull request #2 from HarbourMasters/develop Caladius 2023-05-12 11:31:04 -0400
  • 1647596da2 Fix build aMannus 2023-05-12 13:12:08 +0200
  • 8c28bd55f0 Merge branch 'develop' into boss-rush aMannus 2023-05-12 13:05:09 +0200
  • 11850a4c10 Move functions to be more generic aMannus 2023-04-23 16:46:05 +0200
  • dad45c79fe Render char text PoC aMannus 2023-04-23 15:37:07 +0200
  • 8c709edd25 Hyper enemies aMannus 2023-05-12 12:52:09 +0200
  • 9a9fafd33e Merge branch 'heads/develop' into Greg-Wildcard-Bridge-LACS Patrick12115 2023-05-12 00:37:47 -0400
  • dc8465c79f back to linker errors and being lost briaguya 2023-05-11 23:58:12 -0400
  • bd6477cf03 more briaguya 2023-05-11 23:49:41 -0400
  • 4ba001a277
    Merge pull request #7 from inspectredc/ivan-dpad Ralphie Morell 2023-05-11 23:06:34 -0400
  • 72a411dec5 ivan dpad equips inspectredc 2023-05-12 04:04:58 +0100
  • 3dc2ea9afe latest lus main briaguya 2023-05-11 22:58:49 -0400
  • 52bab571bb Update libultraship Kenix 2023-05-11 22:18:51 -0400
  • d616ef2cac
    Merge branch 'HarbourMasters:develop' into ivan-is-not-navi Ralphie Morell 2023-05-11 22:11:36 -0400
  • a38140375b Handles map select from MQ file Ralphie Morell 2023-05-11 22:11:08 -0400
  • 5c860ee987 items tied to items rather than slots + dpad items now work inspectredc 2023-05-12 02:32:42 +0100
  • 2ae713464d Moved sohStats to separate section, load and save code now in `gameplaystats.cpp`. Still needs new load version for base? Malkierian 2023-05-11 12:02:04 -0700
  • 2659ce1929 some kind of progress maybe briaguya 2023-05-11 13:23:53 -0400
  • 2a8810d6a5
    Merge branch 'HarbourMasters:develop' into sectional-saves Malkierian 2023-05-11 09:56:08 -0700
  • cf3c76c8ee no idea what these errors mean now briaguya 2023-05-11 12:48:11 -0400
  • b5c2d80783 Cleaning up some post-merge artifacts. Malkierian 2023-05-11 09:29:21 -0700
  • 20425b0c8f reenable wii u GaryOderNichts 2023-05-11 14:41:33 +0200
  • 182ad34e4e wiiu: fix fps slider GaryOderNichts 2023-05-11 14:41:08 +0200
  • 3c5bacee5e putting this down for a bit briaguya 2023-05-11 05:33:18 -0400
  • 7f9e3a3f5c on to errors that make sense briaguya 2023-05-11 05:26:49 -0400
  • 45eb6d7df6 more stuff briaguya 2023-05-11 04:35:10 -0400
  • 19899f33a8 more stuff briaguya 2023-05-11 03:42:47 -0400
  • 67806d45e8 actor viewer briaguya 2023-05-11 03:02:30 -0400
  • cb7b42439e console briaguya 2023-05-11 02:52:40 -0400
  • dbd933eecc cosmetics editor and what not briaguya 2023-05-11 02:48:27 -0400
  • 7673fd6e5f Merge remote-tracking branch 'origin/develop' into build-soh-with-gui-changes briaguya 2023-05-11 02:32:36 -0400
  • d08c3ba190 gamecontroleditor build issues resolved maybe briaguya 2023-05-11 02:12:10 -0400
  • 9bac63f462 start stuff briaguya 2023-05-11 01:29:50 -0400
  • f9b6a0c032 Merge branch 'ps-lightbar-updates' of github.com:Malkierian/Shipwright into ps-lightbar-updates Malkierian 2023-05-10 21:34:29 -0700
  • b38fc711c9 Merge branch 'develop' of github.com:Malkierian/Shipwright into ps-lightbar-updates Malkierian 2023-05-10 21:23:38 -0700
  • 7dff8b6efc
    Spock Bravo -> Develop briaguya 2023-05-11 00:15:37 -0400
  • b5ff595285 Fix bad cvar string for custom color. Malkierian 2023-05-10 20:36:11 -0700
  • ac03aa892a Starting to get SoH to build with LUS imgui changes. Kenix 2023-05-10 23:21:48 -0400
  • eb74081c19 Modified logic to not do color fetching and instead default to {0,0,0,0} when brightness is off. Malkierian 2023-05-10 20:02:31 -0700
  • 60111bb112 Add sound when selecting MQ; only change if highlighting MQ-able map Ralphie Morell 2023-05-10 22:30:44 -0400
  • a1150948aa remove unused macro Ralphie Morell 2023-05-10 22:19:56 -0400
  • 5d4763f042 Implement MQ select on better debug warp Ralphie Morell 2023-05-10 22:15:36 -0400
  • d8891f1fe4
    Version Bump (#2867) 7.0.1 Christopher Leggett 2023-05-10 21:57:22 -0400
  • 85385db099
    Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window (#2872) Garrett Cox 2023-05-11 01:48:01 +0000
  • d1c930b5e5
    reserved thread count (#2868) briaguya 2023-05-10 21:32:15 -0400
  • 47386ecaa8 Use OnGameFrameUpdate for rainbow tick instead of relying on ImGui hidden window Garrett Cox 2023-05-10 19:52:27 -0500
  • 6d4761f349
    Fix several enemy ID's for Hyper Rush (#2871) aMannus 2023-05-11 02:44:40 +0200
  • f25c016ab0 add comment, use latest main briaguya 2023-05-10 20:44:38 -0400
  • 5c221b6887 Update Comments Caladius 2023-05-10 19:51:06 -0400
  • 63cd05a48d Merge branch 'heads/develop' into Greg-Wildcard-Bridge-LACS Patrick12115 2023-05-10 19:47:08 -0400
  • 8f6dc7e5d0 Ammo Regeneration with multiple options. Caladius 2023-05-10 19:10:39 -0400
  • 07bfba0162 Preliminary work on persistent save data json block. Malkierian 2023-05-10 14:10:13 -0700
  • 93482ab842 Changed Critical Health Override default to true. Malkierian 2023-05-10 12:12:10 -0700
  • a1b6b8eeb9 Removed unnecessary LED color enum. Malkierian 2023-05-10 11:48:08 -0700
  • 64badc1e44 UI clarity updates. Malkierian 2023-05-10 11:06:26 -0700
  • 0ee388758b Move settings to Port 1 tab in Customize In-game Controls and limited application of colors in `OTRControllerCallback` to port 1. Malkierian 2023-05-10 10:58:25 -0700
  • 6c21907e4a Moved LED control to OTRControllerCallback and wrapped it in a check to `CanSetLed()`. Malkierian 2023-05-10 10:37:28 -0700
  • 23d89122b3
    CC: No longer rely on received parameter to be 0 (#2870) aMannus 2023-05-10 15:15:33 +0200
  • 2ea72f835a
    Cleanup cvars that are set on boot (#2863) Garrett Cox 2023-05-10 13:08:35 +0000
  • aa134b5fe7 Fix several enemy ID's for Hyper Rush aMannus 2023-05-10 14:03:44 +0200
  • 7fbac5ec9c CC: No longer rely on received parameter to be 0 aMannus 2023-05-10 13:38:44 +0200
  • 8eee6e4f39 Added LEDColor and LEDColorSource enums for code clarity. Malkierian 2023-05-09 23:25:02 -0700
  • 46a705b7f2 Cleanup cvars that are set on boot Garrett Cox 2023-05-09 23:21:57 -0500
  • c44264f79e reserved thread count briaguya 2023-05-10 00:34:35 -0400
  • f777df06ce
    Version Bump Christopher Leggett 2023-05-09 23:54:12 -0400
  • 08a532972d Move "Customize Game Controls" button under "Controller Configuration" button under Settings -> Controller. Renamed "Controller Configuration" to "Configure Controller" and "Customize Game Controls" to "Customize In-game Controls" Malkierian 2023-05-09 20:49:41 -0700
  • a72997f12b
    RANDO: Fix logic with OGC and mixed entrance pools (#2830) Christopher Leggett 2023-05-09 23:41:45 -0400
  • c70bdb7700
    improve built in extraction detection (#2865) Adam Bird 2023-05-09 23:39:57 -0400
  • 72358eb4d7
    fix for day/night textures (#2853) briaguya 2023-05-09 23:33:27 -0400
  • b887d38f5f
    bump LUS for thread stuff (#2866) briaguya 2023-05-09 23:04:02 -0400
  • b5ce8d6843 Real fix? Malkierian 2023-05-09 19:49:10 -0700
  • 9fc842230b Fix Mac build errors? Also try to move the color fetching back into the switch statements to lessen potential computational load. Malkierian 2023-05-09 19:30:19 -0700
  • baaa96b145 use latest lus main briaguya 2023-05-09 22:23:45 -0400
  • 3dd52b6014 Why these stupid differences between Windows and Linux compilers? Malkierian 2023-05-09 19:13:25 -0700
  • 220a7a4e3b Set up grabbing tunic color values from Cosmetics Editor for cosmetics sync. Malkierian 2023-05-09 18:56:49 -0700
  • a3d3a146b4 bump for threads briaguya 2023-05-09 21:51:08 -0400
  • b647dcba83 whoops Ralphie Morell 2023-05-09 21:35:48 -0400
  • ffb7a9da73 improve built in extraction detection Adam Bird 2023-05-09 20:43:31 -0400
  • c69bfa0be6 Removed toggle, mentioned brightness of 0% for turning off LEDs. Malkierian 2023-05-09 12:09:05 -0700