Commit Graph

  • e15dcb6f9d Add brightness control and on/off toggle for tunic LED colors. Malkierian 2023-05-09 11:18:15 -0700
  • 23d40c1ca5
    Fixed small error in CC .cs file (#2858) aMannus 2023-05-09 02:58:42 +0200
  • caf8f1badc
    fix own dungeon items not using rando GI item when boss rooms are shuffled (#2859) Adam Bird 2023-05-08 15:44:50 -0400
  • 01f69f2bed fix own dungeon items not using rando GI item when boss rooms are shuffled Adam Bird 2023-05-08 11:58:03 -0400
  • 7ff6cd59fd Fixed small error in CC .cs file aMannus 2023-05-08 14:26:02 +0200
  • 1603afcd59 just hack it together to fix em all briaguya 2023-05-08 03:33:37 -0400
  • d7ba2b9406 globals briaguya 2023-05-08 02:16:40 -0400
  • e0f7903ae1 space briaguya 2023-05-08 02:14:35 -0400
  • 8a4afa8c01 back back briaguya 2023-05-08 02:13:13 -0400
  • d17f9b33e9 back to the hacks briaguya 2023-05-08 02:12:32 -0400
  • 49549d18e8 fix pot house briaguya 2023-05-07 23:06:46 -0400
  • 77987a42cf
    Bump LUS (#2855) Kenix3 2023-05-07 23:01:12 -0400
  • ec14e7d40a kak windows briaguya 2023-05-07 22:59:20 -0400
  • b166bdd3fc
    Reverts part of PR #2851 that required OTR regen. (#2856) Christopher Leggett 2023-05-07 22:54:54 -0400
  • 339420726f gerudo cell, zd entrance briaguya 2023-05-07 22:51:56 -0400
  • 384b648ec7 goron city entrance briaguya 2023-05-07 22:29:51 -0400
  • 6b1d16449e dehack deku briaguya 2023-05-07 22:24:28 -0400
  • 89ad08292b
    Reverts part of PR #2851 that required OTR regen. Christopher Leggett 2023-05-07 22:23:01 -0400
  • 7a774fb93c only hack in one place instead of everywhere briaguya 2023-05-07 22:21:16 -0400
  • 62d2aba84e z_scene_otr Ship -> LUS namespace Kenix 2023-05-07 22:10:00 -0400
  • e966d0c6b7 Ship -> LUS namespace change Kenix 2023-05-07 21:58:50 -0400
  • 6cede5744f Bump LUS Kenix 2023-05-07 22:07:57 -0400
  • 2ebc309186 Ship -> LUS namespace change Kenix 2023-05-07 21:58:50 -0400
  • 9ff2cbd4c2 lonlon windows briaguya 2023-05-07 21:55:31 -0400
  • 6b8ad345e1 hacky fix for deku tree entrance briaguya 2023-05-07 21:42:06 -0400
  • f5aacaf38b
    fix build (#2852) briaguya 2023-05-07 20:48:55 -0400
  • 3ab633ef4e fix build briaguya 2023-05-07 20:47:56 -0400
  • 91d4b51cd0 fix sword inspectredc 2023-05-08 01:32:11 +0100
  • fac898d759
    Add stdint headers (#1) (#2832) Lutzx 2023-05-08 01:23:12 +0100
  • 91bd693ff6
    Bump LUS version (#2849) Kenix3 2023-05-07 20:18:54 -0400
  • f31a841789
    ZAPD Update (#2851) louist103 2023-05-07 19:58:50 -0400
  • 9b83cc161d
    Delete Jenkinsfile louist103 2023-05-07 19:44:25 -0400
  • 34f27ee4c6
    Merge branch 'develop-spock' into lus_updates_5 Kenix3 2023-05-07 19:15:11 -0400
  • af02797a27
    Update soh/soh/resource/importer/AudioSampleFactory.cpp briaguya 2023-05-07 19:13:48 -0400
  • eb49748d6f More LUS bump Kenix 2023-05-07 18:57:08 -0400
  • e90686d7bb Bump LUS Kenix 2023-05-07 15:46:55 -0400
  • 927f2bc297 Removes the "now" boolean from the LUS resource bridge functions. Kenix 2023-05-07 15:38:53 -0400
  • 64c3314312
    Update ZFile.cpp louist103 2023-05-07 11:15:33 -0400
  • 3bfc7be687
    Merge branch 'HarbourMasters:develop' into ZAPDUPDATE louist103 2023-05-07 10:53:34 -0400
  • 0481aaa2b0 Race Build: Speedrun 1.0.0 Garrett Cox 2023-05-07 00:40:13 -0500
  • 10d49b1bed Merge branch 'gSkipCutscenes' of github.com:garrettjoecox/OOT into speedrun-build Garrett Cox 2023-05-07 00:28:47 -0500
  • f06efc2d5b Template for race builds Garrett Cox 2023-04-28 00:57:48 -0500
  • 7ac235a031 Ganondorf/ganon CS skips Garrett Cox 2023-05-07 00:21:33 -0500
  • 83d3f2d2ae Skips for: goron crying, rainbow bridge, darunias joy, shadow temple hints, silver gauntlet cs Garrett Cox 2023-05-06 23:33:19 -0500
  • 60e0248e8d Bump LUS version Kenix 2023-05-07 00:22:44 -0400
  • c9ccdc76c8 Skip kak windmill (child), door of time, and royal family tomb explosion Garrett Cox 2023-05-06 20:57:15 -0500
  • 92b0dd1c7a Skips for nocturne and requiem Garrett Cox 2023-05-06 20:17:54 -0500
  • 266eb76caa Skips for great fairy fountains Garrett Cox 2023-05-06 10:50:04 -0500
  • 75a825d4b4 Fix jabu jabu warp Garrett Cox 2023-05-05 15:53:39 -0500
  • 555f7f3d16 Misc fixes and more skips Garrett Cox 2023-05-05 15:41:16 -0500
  • 2f8646dac8 More tweaks to blue warps Garrett Cox 2023-05-04 16:00:09 -0500
  • 02fc57c401 Tweaks to how blue warps are handled and sarias song handled Garrett Cox 2023-05-03 14:19:41 -0500
  • 189c482594 Implement gSkipCutscenes option (WIP) Garrett Cox 2023-05-03 11:11:53 -0500
  • f40966eddb build switch in debug briaguya 2023-05-06 18:56:42 -0400
  • dd43719a14
    Spock -> develop briaguya 2023-05-06 16:38:50 -0400
  • 63720bf929 blarg briaguya 2023-05-05 21:42:46 -0400
  • 5c98db2b30 string briaguya 2023-05-05 21:29:41 -0400
  • d3e600fcc9 no dupe briaguya 2023-05-05 21:19:11 -0400
  • 5e829fb1bf another fix briaguya 2023-05-05 21:18:19 -0400
  • f267d08be7 gamepad briaguya 2023-05-05 21:11:09 -0400
  • 299ac6a591 scandevices not scanphysicaldevices briaguya 2023-05-05 21:02:35 -0400
  • 19db9b7475 string briaguya 2023-05-05 20:51:57 -0400
  • 3db4544acc lus wii u controller fix briaguya 2023-05-05 20:45:37 -0400
  • 16be4f5438 fix: build wii u briaguya 2023-05-05 20:29:12 -0400
  • 2e1d21ea29
    Adds hammer crouch stab as a way to kill OGC_GS Christopher Leggett 2023-05-05 18:00:11 -0400
  • 373ad7d650
    Fixes the logic for actually killing the skulltula Christopher Leggett 2023-05-05 17:45:59 -0400
  • 778f548b01
    Move Game Saving to Separate Thread (#2820) Malkierian 2023-05-05 14:20:34 -0700
  • 81372c092d
    CrowdControl 2.0 compatibility & category tweak (#2814) aMannus 2023-05-05 23:18:29 +0200
  • a03840fbd4 Finalize 2.0 files aMannus 2023-05-05 20:16:56 +0200
  • df2c6d7329
    Update Crowd Control pack cs file to CC2.0 standard Lexi Rose 2023-05-05 13:13:42 -0500
  • a9ec1fce80
    Remove old CC1 ccpak file Lexi Rose 2023-05-05 13:12:01 -0500
  • c38f467d6d clear custcene pointer button inspectredc 2023-05-05 17:39:53 +0100
  • 79a10c62ef
    remove tts hotkey for linux and update readme (#2833) Adam Bird 2023-05-05 02:38:54 -0400
  • 5f0f2731ee
    udpate mac launch script to set SHIP_HOME (#2831) Adam Bird 2023-05-05 02:34:07 -0400
  • f126baf93a
    Merge branch 'HarbourMasters:develop' into threaded-saves Malkierian 2023-05-04 21:20:34 -0700
  • f9cfcde627
    Lus updates (#2835) Kenix3 2023-05-04 23:56:57 -0400
  • a709ba5d5b Merge branch 'develop' into lus_updates Kenix 2023-05-04 21:47:27 -0400
  • 461c2df8ef Bump LUS Kenix 2023-05-04 21:45:41 -0400
  • 5b53537b1f Uses correct capitalization on Controller.GetProfile() Kenix 2023-05-04 21:45:22 -0400
  • ac57bfd3ce
    bump lus Christopher Leggett 2023-05-04 21:11:39 -0400
  • d6287d7b58
    Adds intermediate area for age-gating Christopher Leggett 2023-05-04 20:30:40 -0400
  • 850b78ec2c remove tts hotkey for linux and update readme Adam Bird 2023-05-04 20:21:38 -0400
  • 9ce4be3534 Adapters for removal of Controller.WriteToSource from LUS. Kenix 2023-05-04 20:00:41 -0400
  • 401b511a7d
    Add stdint headers (#1) Lutzx 2023-05-05 00:20:57 +0100
  • a872dade48 udpate mac launch script to set SHIP_HOME Archez 2023-05-04 18:25:00 -0400
  • 53c54ebf82
    RANDO: Fix logic with OGC and mixed entrance pools Christopher Leggett 2023-05-04 17:42:23 -0400
  • 1fbec4c69c
    Merge pull request #2829 from HarbourMasters/develop-spock Christopher Leggett 2023-05-04 08:52:50 -0400
  • 928a3342af Added call to `SaveManager::ThreadPoolWait` in `Sram_InitSave` to prevent trying to load a newly "created" save before the save file was actually written. Malkierian 2023-05-04 00:33:55 -0700
  • 82fe5c6769 Re-added WiiU/Switch performance save code. Malkierian 2023-05-04 00:25:25 -0700
  • c3ba15ed57
    fix: don't crash when changing margins (#2828) briaguya 2023-05-04 00:35:56 -0400
  • d025ca0d90
    TWEAK: Rupee dash duplication (#2815) PurpleHato 2023-05-04 06:31:52 +0200
  • 12590bf785 Controller usage is now up to date with newest LUS. Kenix 2023-05-04 00:12:48 -0400
  • 7635a1b95f Updates gitignore for intellij projects. Kenix 2023-05-04 00:12:23 -0400
  • 898b6c6e15 fix: don't crash when changing margins briaguya 2023-05-04 00:06:50 -0400
  • 7d6ea344cc Merge branch 'develop' of github.com:Malkierian/Shipwright into threaded-saves Malkierian 2023-05-03 20:56:48 -0700
  • de8052eff4
    Update soh/soh/GameMenuBar.cpp briaguya 2023-05-03 23:04:50 -0400
  • 071a2d0418
    Merge pull request #2826 from HarbourMasters/develop-spock Christopher Leggett 2023-05-03 23:00:45 -0400
  • c02dcb598a
    fix: properly load textures for debug text (#2775) briaguya 2023-05-03 22:23:50 -0400
  • 176650cb3a
    GCC 13 support (#2780) GaryOderNichts 2023-05-04 03:55:49 +0200
  • 7d0515c501
    fix: properly load custom models on scene transition (#2779) briaguya 2023-05-03 21:54:23 -0400