Commit Graph

  • f81b042843
    Tweak: Reset trade item cycling when pausing or changing pages (#2808) Adam Bird 2023-05-03 21:45:41 -0400
  • 2845a29e28
    more mq only texture lookup fixes (#2803) Adam Bird 2023-05-03 21:35:08 -0400
  • f27ef0ec3b
    fix: extractor dialog No selection (#2798) AltoXorg 2023-05-04 09:29:50 +0800
  • f9a696e9bd
    add back missing early break/return for bottle filling (#2817) Adam Bird 2023-05-03 21:26:03 -0400
  • c3c97f207f
    Fix: add header to align soh.otr file assets and fix asset crash for Mac (#2819) Adam Bird 2023-05-03 20:58:41 -0400
  • 4980ae8dcc
    Lus updates (#2822) Kenix3 2023-05-03 20:46:26 -0400
  • 0f3dec354d Bump LUS Kenix 2023-05-03 20:02:19 -0400
  • 06e3819ce2 Add Checkbox in Extra Modes Spawn Code in mods.cpp Category Change for Clear Room Exclusion Kill Actor if Mode is Disabled Caladius 2023-05-03 17:43:54 -0400
  • e6ac8d9310 Removed unnecessary references to `SaveManager::ThreadPoolWait()`, game hooks are the only places it's called now. Malkierian 2023-05-03 10:53:47 -0700
  • 8c2268b16a
    Update soh/soh/GameMenuBar.cpp briaguya 2023-05-03 11:53:36 -0400
  • 9adcb1bdb3 stop building wii u briaguya 2023-05-03 03:05:50 -0400
  • c89ff61927 more wii u briaguya 2023-05-03 02:08:44 -0400
  • be0f317b90 og wii u fix briaguya 2023-05-03 01:59:27 -0400
  • b261f7058c some wii u stuff briaguya 2023-05-03 01:52:55 -0400
  • b9bd6edbfe new lus new build briaguya 2023-05-03 01:41:58 -0400
  • 5c11bb49c8 try building wii u briaguya 2023-05-03 01:31:44 -0400
  • de6ed28659 test lus fixes briaguya 2023-05-03 01:22:34 -0400
  • d8b6fcc19a Turns out leaving the call to `ThreadPoolWait` in a `GameInteractor::OnExitGame` hook seems to be just fine. Malkierian 2023-05-02 22:02:08 -0700
  • 2a724cff21 Bump LUS Kenix 2023-05-03 00:26:50 -0400
  • 6bfb31646c Removes ImGui namespace. Kenix 2023-05-03 00:17:11 -0400
  • c8e4d7a123 Moves WriteSaveFile and ReadSaveFile to SaveManager. Kenix 2023-05-02 22:38:16 -0400
  • 3bb43e6379 Changes for LUS renames in ResourceManager and Archive. Kenix 2023-05-02 22:09:58 -0400
  • abaeb96707 Merge branch 'heads/develop' into Greg-Wildcard-Bridge-LACS Patrick12115 2023-05-02 21:35:06 -0400
  • f11c6f4eec 050223 louis 2023-05-02 21:11:23 -0400
  • da7a172afd
    Adds function for retrieving the Location data. Christopher Leggett 2023-05-02 17:03:55 -0400
  • fd55193d29 Converted gSaveContext copy for save threads to the heap with `new`, deleted at the end of the threaded function to prevent possible issues with the stack. Malkierian 2023-05-02 13:00:37 -0700
  • b457a24efe update more string asset usage to aligned vars Archez 2023-05-02 15:02:51 -0400
  • a4ef0e0214 remove debug statements Archez 2023-05-02 14:39:26 -0400
  • 9b78370888 add header for aligned assets for soh files Archez 2023-05-02 14:31:00 -0400
  • 9a65d8834d Threaded saves fully implemented. Malkierian 2023-05-02 11:01:33 -0700
  • 67923aed41 Include `z64save` in SaveManager, which requires encapsulating `#include gameplaystats.h` and `InitStatTracker` in the cpp to fix compile issues. Malkierian 2023-05-01 23:43:04 -0700
  • 56af219653 Refactor `Vec2f`, `Vec3f`, `Vec3s` in `z64math` to avoid reserved identifiers. Malkierian 2023-05-01 23:13:13 -0700
  • c5d8789c45
    Adds hint locations Christopher Leggett 2023-05-01 23:26:49 -0400
  • 84420f1e04 add back missing early break/return for bottle filling Adam Bird 2023-05-01 23:16:06 -0400
  • ebbfa2eb5b update louis 2023-05-01 19:37:21 -0400
  • fb64d52f3b migrate changes Ralphie Morell 2023-05-01 19:01:40 -0400
  • c59e6224b3
    Adds Shop locations. Christopher Leggett 2023-05-01 18:56:48 -0400
  • 913858b7d1 TWEAK: Rupee dash duplication PurpleHato 2023-05-01 23:12:36 +0200
  • c602d60301
    Adds Cow locations Christopher Leggett 2023-05-01 16:35:15 -0400
  • 8897d48a4c
    Adds Cutscene and Song locations Christopher Leggett 2023-05-01 15:51:55 -0400
  • 7099a6fb2f
    Adds Heart Container Locations Christopher Leggett 2023-05-01 15:24:34 -0400
  • bc8048a8d2
    Adds dungeon reward locations Christopher Leggett 2023-05-01 15:11:34 -0400
  • 492cfc5734 Prepare prices and descriptions in .cs file aMannus 2023-05-01 21:11:30 +0200
  • b10ff86d4a move trade select reset to kaleido init and handle when changing pages Adam Bird 2023-05-01 15:03:32 -0400
  • e0e53d0c53
    Adds Overworld Gold Skulltula locations Christopher Leggett 2023-05-01 14:44:26 -0400
  • 296709141e Remove old comments aMannus 2023-05-01 20:43:32 +0200
  • 5cd8800320 Updated CC 2.0 .cs file and small category fix aMannus 2023-05-01 20:41:27 +0200
  • 858080c6c6
    Adds dungeon Gold Skulltula locations. Christopher Leggett 2023-05-01 10:53:05 -0400
  • 61da66f258
    Adds Ganon's Castle and Tower locations Christopher Leggett 2023-04-30 21:11:20 -0400
  • dca51cc2ce
    Adds GTG locations. Christopher Leggett 2023-04-30 20:19:10 -0400
  • 859bf856b8
    remove 100 character limit to baseRomPath (#2801) AltoXorg 2023-05-01 07:52:37 +0800
  • 579f65a07b reset trade select when unpausing Adam Bird 2023-04-30 18:31:48 -0400
  • 08895723aa
    Adds Ice Cavern locations Christopher Leggett 2023-04-30 16:24:51 -0400
  • ec30cabae1
    Adds Bottom of the Well locations. Christopher Leggett 2023-04-30 16:12:50 -0400
  • 9b8835f712
    Fixes a leftover merge conflict Christopher Leggett 2023-04-30 15:34:15 -0400
  • fe446fa9bf
    Merge branch 'develop' into rando-refactor-dedup Christopher Leggett 2023-04-30 15:29:34 -0400
  • fcdb42a557
    Adds remaining Shadow Temple locations Christopher Leggett 2023-04-30 15:09:07 -0400
  • 6b335a9fd1 more mq only texture lookup fixes Adam Bird 2023-04-30 13:59:28 -0400
  • 4518540e49 remove 100 character limit to baseRomPath Alto1772 2023-04-30 21:19:29 +0800
  • b835475230 fix: extractor dialog No selection Alto1772 2023-04-30 13:31:54 +0800
  • d853850da9 use latest lus main briaguya 2023-04-29 23:02:16 -0400
  • 8e15348be8 naming/formatting briaguya 2023-04-29 18:35:00 -0400
  • 30eeb8a514
    Update soh/soh/OTRGlobals.cpp briaguya 2023-04-29 18:31:58 -0400
  • 2d73ff78f4 Fix surface types and louist103 2023-04-29 11:15:30 -0400
  • 442c7076de Fix missed git marker. louist103 2023-04-29 10:56:08 -0400
  • 78058f9196 GCC 13 support GaryOderNichts 2023-04-29 12:21:22 +0200
  • 3132148712 hack that makes it so custom models still work on scene transition briaguya 2023-04-29 02:22:07 -0400
  • 5d6150a3c1 So close louist103 2023-04-29 00:30:49 -0400
  • c800fa1be0 So close I can almost taste it louist103 2023-04-29 00:30:18 -0400
  • c71ec8ddae fix string view louist103 2022-12-27 22:40:54 -0500
  • 0c03cd3947 Update Main.cpp louist103 2022-12-27 20:48:21 -0500
  • 22e0f99b30 fix string_view louist103 2022-12-27 19:56:32 -0500
  • c17ccdfd58 Add unordered_map include to fix MacOS louist103 2022-12-27 19:27:40 -0500
  • 0fd26605fb git subrepo pull --force --remote=https://github.com/harbourmasters/ZAPDTR --branch=master ZAPDTR louist103 2022-12-27 18:52:13 -0500
  • f0ff31f03c Cleanups. louist103 2022-12-23 12:57:59 -0500
  • befb66f548 Fix missing commands in the exporter. louist103 2022-12-23 12:31:31 -0500
  • dd6efa25d8 git subrepo clone (merge) --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ louist103 2022-12-21 22:48:19 -0500
  • 13d9fd0105 git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR louist103 2022-12-21 22:24:51 -0500
  • b1c0174962 New names for LUS actions louist103 2022-12-21 22:24:25 -0500
  • 196caf84c3 git subrepo push --remote=C:/ZeldaStuff/ZAPDTR/ ZAPDTR louist103 2022-12-21 18:36:32 -0500
  • 35beaff1a5 fix the enum louist103 2022-12-21 00:03:25 -0500
  • 9996712b97 Update (its broken) louist103 2022-12-20 18:05:32 -0500
  • f731c8fad5 git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ louist103 2022-12-19 20:27:37 -0500
  • ce2df38c1e git subrepo clone --force --branch=rebase2 C:/ZeldaStuff/ZAPDTR ZAPDTR/ louist103 2022-12-19 20:26:07 -0500
  • 04fef4bd55 always use authentic assets for item tracker briaguya 2023-04-29 00:05:58 -0400
  • 4536b3032f Rename flags in Player tab Ralphie Morell 2023-04-28 22:22:22 -0400
  • d86940c1a7 fix: properly load textures for debug text briaguya 2023-04-28 22:10:39 -0400
  • 0370179dce
    Some of shadow temple locations. Christopher Leggett 2023-04-28 21:31:14 -0400
  • 49c60e34e6 player state3 Ralphie Morell 2023-04-28 01:23:49 -0400
  • a853893af3 Player state2 Ralphie Morell 2023-04-28 01:21:53 -0400
  • 0ca0b4bae8 player state1 flags; cleanup; prep for state2 and state3 Ralphie Morell 2023-04-28 01:13:17 -0400
  • dac90bb9eb
    fix mq dungeons crashing by not using mq textures (#2764) Adam Bird 2023-04-27 23:30:14 -0400
  • 3dd28c6aaf fix mq dungeons crashing by not using mq textures Adam Bird 2023-04-27 22:57:42 -0400
  • 9d0b521c04 Actor Flags update Ralphie Morell 2023-04-27 22:47:27 -0400
  • 3f896f126f
    bump version (#2752) 7.0.0 briaguya 2023-04-27 20:21:55 -0400
  • 811441f012
    bump version briaguya 2023-04-27 19:23:07 -0400
  • 4166dbf907
    spockalicious (#2751) briaguya 2023-04-27 19:20:41 -0400
  • eac90f2cd4
    Added Spirit Temple Locations Christopher Leggett 2023-04-27 17:00:33 -0400
  • 1e03eb2414
    Adds Water Temple Locations Christopher Leggett 2023-04-27 14:44:06 -0400
  • 58e63ecd8c
    Adds Fire Temple Locations Christopher Leggett 2023-04-27 13:42:54 -0400