Commit Graph

  • 05414cfab2 Fix CC connection bugs aMannus 2023-01-18 15:27:48 +0100
  • c54d4e40d8 Small fix/cleanup aMannus 2023-01-18 14:20:14 +0100
  • 9a12781d19 Extract link size/invisibility into GameInteractor aMannus 2023-01-18 13:21:14 +0100
  • c6c6ef2e2f Clean up old CC code aMannus 2023-01-18 11:10:49 +0100
  • 1a02943d27 Proper enemy spawning aMannus 2023-01-18 11:03:58 +0100
  • fd8af7c215 Fix build aMannus 2023-01-18 10:15:19 +0100
  • e2193ebb0a Merge remote-tracking branch 'origin/develop' into boss-shuffle Adam Bird 2023-01-18 01:51:38 -0500
  • 207d38e476
    bradley -> dev #2365 briaguya 2023-01-18 01:43:46 -0500
  • c36e9cc32d Merge remote-tracking branch 'origin/develop-bradley' into bradmerge briaguya 2023-01-18 01:21:18 -0500
  • 745444fa90
    update LUS submodule (#2363) briaguya 2023-01-18 01:15:54 -0500
  • c1e132097c update LUS submodule briaguya 2023-01-18 00:55:29 -0500
  • 3970098d9c
    Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop Christopher Leggett 2023-01-18 00:37:44 -0500
  • 3d7d04679f
    Necessary changes for compiling with clang on windows. Christopher Leggett 2023-01-18 00:36:58 -0500
  • 750ae907c2
    sdl windowed fullscreen (#2351) briaguya 2023-01-17 22:14:45 -0500
  • 2e4a19c0ee
    Moves SoH mixer to SoH from LUS. (#2361) Kenix3 2023-01-17 22:03:55 -0500
  • 36ebbf5f52 bump lus briaguya 2023-01-17 21:54:27 -0500
  • 451767e057 Moves SoH mixer to SoH from LUS. Kenix 2023-01-17 21:30:34 -0500
  • f665326a67
    workaround for vanilla save check tracker crash (#2359) briaguya 2023-01-17 21:40:02 -0500
  • 97955e7484 use forked lus for now to test briaguya 2023-01-17 21:25:49 -0500
  • 5473463719 bump lus briaguya 2023-01-17 20:23:16 -0500
  • f02f5fcfa7 workaround for vanilla save check tracker crash briaguya 2023-01-17 18:59:39 -0500
  • 43882780f0 First couple of build error fixes aMannus 2023-01-18 00:23:02 +0100
  • 418d0f8e6c
    fix: default cvar values before applying presets (#2357) briaguya 2023-01-17 17:57:02 -0500
  • 8c999dfecd fix: default cvar values before applying presets briaguya 2023-01-17 17:36:26 -0500
  • 50037378a8 Merge branch 'develop' into cc-v2 aMannus 2023-01-17 23:34:53 +0100
  • 8da4c0beaf CC connection fixes & all CC effects (enemy spawns still borked) aMannus 2023-01-17 23:29:40 +0100
  • 13b8f26435 Set LSApplicationCategoryType to games UltraHDR 2023-01-10 11:46:03 +0000
  • ba5d5c25d1
    changes to the asset extraction script (#2068) AltoXorg 2023-01-18 06:05:24 +0800
  • df4b6e13fc Set LSApplicationCategoryType to games UltraHDR 2023-01-10 11:46:03 +0000
  • cf0e8c5c6b Merge remote-tracking branch 'upstream/develop' into Starting-Songs Patrick12115 2023-01-17 16:59:51 -0500
  • 6be1f28d7b
    brad -> dev briaguya 2023-01-17 16:45:59 -0500
  • 5c39b7aa78 Merge remote-tracking branch 'upstream/develop' into Starting-Songs Patrick12115 2023-01-17 16:45:13 -0500
  • 15a6568607
    Merge branch 'develop' into bradmerge briaguya 2023-01-17 16:44:46 -0500
  • 44198eb793 Revert "Update randomizer.cpp" Patrick12115 2023-01-17 16:36:52 -0500
  • a96d1a0ea8 Update randomizer.cpp Patrick12115 2023-01-17 16:34:34 -0500
  • 1fe862515d
    fix top left dungeon entrance icon in graveyard (#2303) briaguya 2023-01-17 15:42:09 -0500
  • 6eef813e5d
    fix wrong entrances in epona check handler (#2352) Adam Bird 2023-01-17 15:20:21 -0500
  • 76c9895432
    add missing medigoron hint text (#2339) Adam Bird 2023-01-17 15:19:22 -0500
  • 048207eb7d
    Fix exiting courtyard at night not taking link to castle grounds in dungeon entrance randomizer (#2316) Adam Bird 2023-01-17 15:18:59 -0500
  • 170b9c1224
    Disable BEL char by default when terminal attached (#2306) Amaro Martínez 2023-01-17 15:18:13 -0500
  • 1e7cf8858f
    fix one-way entrances making some entrances disappear from the overrides (#2318) Adam Bird 2023-01-17 15:07:58 -0500
  • 4b10a887a6
    Fix: Remove MQ Spirit Temple silver block for child to guarantee access to the chest (#2342) Adam Bird 2023-01-17 15:05:19 -0500
  • ff3548a1b6
    Rando: Adjust locked door logic for temples and give starting keys for MQ Spirit (#2343) Adam Bird 2023-01-17 15:03:08 -0500
  • fda198db76
    Fix: Reset waterbox collisions in Lake Hylia and Morphas room (#2346) Adam Bird 2023-01-17 15:01:45 -0500
  • 7f06087cef
    Altered save flag docs concerning events in Mido's house (#2311) Andrew Van Caem 2023-01-18 06:46:42 +1100
  • 6ae28273d1
    Fix Ganon Boss Key for MQ only otrs (#2295) Garrett Cox 2023-01-17 13:23:00 -0600
  • 5b2a50cac2
    Remove repeated preset entries (#2294) Amaro Martínez 2023-01-17 14:01:45 -0500
  • 00ce0443c5
    Updates latest develop and CVar API Changes. Christopher Leggett 2023-01-17 13:56:42 -0500
  • acdbaac0e3
    Merge remote-tracking branch 'upstream/develop' into cosmetics-editor-lockall Christopher Leggett 2023-01-17 13:52:17 -0500
  • 7ca7677641
    Change CVar_GetS32 to CVarGetInteger Christopher Leggett 2023-01-17 13:49:49 -0500
  • 7d0bd123f2
    Updates CVar_GetS32 to CVarGetInteger Christopher Leggett 2023-01-17 13:42:41 -0500
  • 1e258318a1
    fix: properly randomize mirror shield and silver gaunts chests when using only an mq otr (#2291) briaguya 2023-01-17 13:17:00 -0500
  • 7e7c9e426d Merge remote-tracking branch 'origin/develop' into boss-shuffle Adam Bird 2023-01-17 13:07:18 -0500
  • 10ab5f2af8
    Merge branch 'HarbourMasters:develop' into DebugLocalization PurpleHato 2023-01-17 19:04:34 +0100
  • e09383b864
    Merge branch 'develop' into silver-rupee-jingle Christopher Leggett 2023-01-17 13:03:05 -0500
  • 18cde87fef
    Merge branch 'develop' into custom-seq-overlay Christopher Leggett 2023-01-17 13:00:17 -0500
  • 156de816fb
    FIX: Equip now message (#2286) PurpleHato 2023-01-17 18:40:05 +0100
  • 5a78970061 add checkbox for sdl gfx windowed fullscreen briaguya 2023-01-17 12:31:27 -0500
  • f13840bdfe fix wrong entrances in epona check handler Adam Bird 2023-01-17 12:29:51 -0500
  • 017a6ff022 bump lus briaguya 2023-01-17 12:28:55 -0500
  • 826e31446c
    Fix compilation issues Amaro Martínez 2023-01-17 10:58:53 -0500
  • 00b9ce12a6
    Update debugSaveEditor.cpp Amaro Martínez 2022-12-28 01:05:00 -0500
  • a3056f6d8c
    Use extended character set Amaro Martínez 2022-12-22 01:10:43 -0500
  • 691253f21e
    Add Default Player Name enhancement Amaro Martínez 2022-12-22 00:47:35 -0500
  • 18cd8a8c99
    Use macro for max name characters Amaro Martínez 2022-12-22 00:29:37 -0500
  • c1d63de9b6
    Improve name change method Amaro Martínez 2022-12-22 00:23:59 -0500
  • ef8ad42d85
    Fix Title Screen text character set Amaro Martínez 2022-12-22 00:06:02 -0500
  • be3743c977 More effects & replace chaosEffects with GameInteractor aMannus 2023-01-17 14:43:06 +0100
  • 10adb5c4af Merge remote-tracking branch 'origin/develop' into manual-seed-value Adam Bird 2023-01-17 01:35:18 -0500
  • f0c2b3e870 fix: start trying to get soh to build with the liblibultraship problem fixed briaguya 2023-01-17 01:16:16 -0500
  • 7536539dd8 limit seed input field to uint32 Adam Bird 2023-01-17 01:14:34 -0500
  • 818612e2db use hash_32 funcs for rando generation Adam Bird 2023-01-17 01:12:10 -0500
  • bc7ed3896d add boost and custom hash_32 functions Adam Bird 2023-01-17 01:11:54 -0500
  • 53414d94ed add console command for rando gen Adam Bird 2023-01-17 01:09:10 -0500
  • d2753e0273 chore: update submodule to latest lus main briaguya 2023-01-17 01:05:49 -0500
  • 2c1299227f use sdl windowed fullscreen version of lus main briaguya 2023-01-17 00:44:40 -0500
  • bcf240b2b2 Merge branch 'develop' into sdl-windowed-fullscreen briaguya 2023-01-17 00:44:00 -0500
  • ba13e6b2c4 refactor: use LUS 1.0 RC briaguya 2023-01-17 00:17:49 -0500
  • bfb9eb8c6e bump lus briaguya 2023-01-16 23:55:37 -0500
  • 077e7aaed2 Merge branch 'lus-main-on-dev' of github.com:briaguya-ai/Shipwright into lus-main-on-dev briaguya 2023-01-16 23:44:48 -0500
  • d9f9a8c57e don't need this dir briaguya 2023-01-16 23:44:25 -0500
  • 0b0e1e83b4
    Merge pull request #355 from leggettc18/lus-main-on-dev briaguya 2023-01-16 23:39:44 -0500
  • f91f7fa29c
    Fixes PatchGfxByName and CosmeticsEditor Christopher Leggett 2023-01-16 23:35:22 -0500
  • 302d50bbd2 remove duplicate copies of resource types briaguya 2023-01-16 21:48:02 -0500
  • 8703bff493 lus main on DEV! briaguya 2023-01-16 21:13:17 -0500
  • 1923a13285 lus main on dev briaguya 2023-01-16 19:57:15 -0500
  • 1bf8ae60b7 Merge remote-tracking branch 'kenix/lus-main-on-dev' into lus-main-on-dev briaguya 2023-01-16 19:44:33 -0500
  • 7cca55a33d bump lus briaguya 2023-01-16 19:42:48 -0500
  • f3b0f846df Adds background resource type to fix loading of pre-rendered scenes. Kenix 2023-01-16 19:39:02 -0500
  • 435d1f950b bump lus briaguya 2023-01-16 19:30:05 -0500
  • 134d93c6ea
    Merge pull request #354 from KiritoDv/lus_main_fixes briaguya 2023-01-16 19:29:37 -0500
  • 282005a503 Fixed types.h quad macro issue KiritoDv 2023-01-16 18:26:10 -0600
  • ffe7771598 Prepare GameInteractor classes for CrowdControl aMannus 2023-01-17 00:30:33 +0100
  • cc198793c9 Fix import on VersionInfo David Chavez 2023-01-16 23:01:46 +0100
  • 713f51bf0e Cleanup OTRExporter imports David Chavez 2023-01-16 11:30:57 +0100
  • 207fbcbafa
    Merge pull request #353 from Kenix3/lus-main-on-dev briaguya 2023-01-16 15:39:54 -0500
  • 1a5e0f4dc7 z_parameter texture loading now uses the new lus bridge functions. Kenix 2023-01-16 15:35:26 -0500
  • 605aacbfb3 First 2 CC effects transitioned to GameInteractor aMannus 2023-01-16 21:19:06 +0100
  • 77a5f77426 use wii u fixes lus branch briaguya 2023-01-16 15:16:37 -0500
  • 6a63d74d38 LUS MAIN! briaguya 2023-01-16 14:21:08 -0500