#ifndef DUNGEONS_HIDAN_ROOM_19_H
#define DUNGEONS_HIDAN_ROOM_19_H 1

#include "align_asset_macro.h"

#define dHIDAN_room_19Tex_002E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_002E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_002E28[] = dHIDAN_room_19Tex_002E28;

#define dHIDAN_room_19Tex_003628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003628"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003628[] = dHIDAN_room_19Tex_003628;

#define dHIDAN_room_19Tex_003A28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003A28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003A28[] = dHIDAN_room_19Tex_003A28;

#define dHIDAN_room_19Tex_003E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003E28[] = dHIDAN_room_19Tex_003E28;

#define dHIDAN_room_19Tex_004028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_004028"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_004028[] = dHIDAN_room_19Tex_004028;

#define dHIDAN_room_19DL_001C00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19DL_001C00"
static const ALIGN_ASSET(2) char HIDAN_room_19DL_001C00[] = dHIDAN_room_19DL_001C00;


#endif // DUNGEONS_HIDAN_ROOM_19_H