#ifndef DUNGEONS_MIZUSIN_ROOM_11_H
#define DUNGEONS_MIZUSIN_ROOM_11_H 1

#include "align_asset_macro.h"

#define dMIZUsin_room_11Tex_002220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002220"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002220[] = dMIZUsin_room_11Tex_002220;

#define dMIZUsin_room_11Tex_002A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002A20"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002A20[] = dMIZUsin_room_11Tex_002A20;

#define dMIZUsin_room_11Tex_003220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003220"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003220[] = dMIZUsin_room_11Tex_003220;

#define dMIZUsin_room_11Tex_003A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003A20"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003A20[] = dMIZUsin_room_11Tex_003A20;

#define dMIZUsin_room_11Tex_004220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_004220"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_004220[] = dMIZUsin_room_11Tex_004220;

#define dMIZUsin_room_11DL_001580 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11DL_001580"
static const ALIGN_ASSET(2) char MIZUsin_room_11DL_001580[] = dMIZUsin_room_11DL_001580;


#endif // DUNGEONS_MIZUSIN_ROOM_11_H