* * fixes softlock when talking to Mido without Kokiri Emerald after killing Gohma
* * moved scene check to hook
* moved vanilla conditioon into GameInteractor_Should
* * corrected hook condition
* removed 'this'
* * reverted GameInteractor and hook_handlers
* changed actor to use existing hook
* * updated kokiri emerald conditions
* * missed parentheses
* * Overworld pretty much done.
* Known issue with Market Night + 2 bushes in KF
* Known issue with Adult bush in ZR
* * fixed locations post-merge
* * renamed option and types to 'GRASSANITY'
* changed grassnity to be a combobox option
* added first 5 deku tree locations
* * color is a sickly green when containing a check
* added ZR 14 (adult only bush on the platform, not the same?)
* * forgot to rename the files to grassanity
* updated draw method to fix regrowing grass
* Removed old WIP locacc files
* * removed comments in bush actor
* added rest of Deku Tree plus MQ
* Added DC + MQ
* Fixed DC incorrect pos value on 1 loc
* JJB done minus after big octo
* Added BotW + MQ locs
* WIP grottos
* Grottos done
* Workaround to allow market grass during night
* Seperated the 2 KF bushes into 4 checks
* Hints and additional formatting
* Slightly less ghastly color
* Corrected the 2 JJB locs
* * Renaming and removal of some locs.
* Restructure in z_en_kusa.c to leave vanilla code alone.
* Formatting.
* * see previous (forgot to stage woops)
* * Clear grassIdentity on item drop
* Added check for RC on RandoDraw function
Results in no extra dupe drops, and instantly correct the color of the grass when cut instead of on collecting the item.
* * fixed dupe location spoiler names which caused occasional crash when writing spoiler log
* * reverse should
* * fixed faulty locations
* * corrected KAK location names and some formatting
* * Fixed market bushes by tree not working at night
* * merged ZR near PoH grass into a single loc
* * Changed to ShipInit (might be missing something?)
* Corrected Should in z_en_kusa.c to use original draw func when setting is Off
* * Renaming to Shuffle Grass
* * minor fix
* * keyboard fail lol
* * suggestions
* * removed unused function
* * move grass locations into ShuffleGrass
* move grass GameInteractor into GIVanillaBehavior
* minor fixes
* * pre-removed locs from dungeon.cpp
* * pre-remove from context.cpp
* * re-added Grass to context
* * added Dana's amazing custom bush models
* using CSMC to display flowers based on "contents"
* * added Dana's grass models
* refactor to lessen the clutter in the switch
* * removed fairy case
* Added back missing Deku Tree locations
* formatting
* Update soh/soh/Enhancements/randomizer/location_access/overworld/zoras_river.cpp
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* re-added suggestion from previous
* removed wrong line >.>
---------
Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>