Shipwright/soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL

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<DisplayList Version="0">
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_surface"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_0"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_black"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_1"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_eyes"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_2"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_skull_horns"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_3"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Gem_eyes"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_4"/>
<PipeSync/>
<SetGeometryMode G_LIGHTING="1" />
<ClearGeometryMode G_TEXTURE_GEN="1" />
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
<EndDisplayList/>
</DisplayList>