Shipwright/soh/assets/objects/object_anubice/object_anubice.h

95 lines
5.5 KiB
C

#ifndef OBJECTS_OBJECT_ANUBICE_H
#define OBJECTS_OBJECT_ANUBICE_H 1
#include "align_asset_macro.h"
#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
static const ALIGN_ASSET(2) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
static const ALIGN_ASSET(2) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
static const ALIGN_ASSET(2) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
static const ALIGN_ASSET(2) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
static const ALIGN_ASSET(2) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
static const ALIGN_ASSET(2) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
static const ALIGN_ASSET(2) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
static const ALIGN_ASSET(2) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
static const ALIGN_ASSET(2) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel"
static const ALIGN_ASSET(2) char gAnubiceSkel[] = dgAnubiceSkel;
#define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim"
static const ALIGN_ASSET(2) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim;
#define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim"
static const ALIGN_ASSET(2) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim;
#define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim"
static const ALIGN_ASSET(2) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim;
#define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL"
static const ALIGN_ASSET(2) char gAnubiceEyesDL[] = dgAnubiceEyesDL;
#define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL"
static const ALIGN_ASSET(2) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL;
#define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim"
static const ALIGN_ASSET(2) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim;
#define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim"
static const ALIGN_ASSET(2) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim;
#define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL"
static const ALIGN_ASSET(2) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL;
#define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL"
static const ALIGN_ASSET(2) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL;
#define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48"
static const ALIGN_ASSET(2) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
static const ALIGN_ASSET(2) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040;
#define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108;
#define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288;
#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
static const ALIGN_ASSET(2) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#endif // OBJECTS_OBJECT_ANUBICE_H