83 lines
3.9 KiB
C
83 lines
3.9 KiB
C
#ifndef OBJECTS_OBJECT_EI_H
|
|
#define OBJECTS_OBJECT_EI_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgStingerSkel "__OTR__objects/object_ei/gStingerSkel"
|
|
static const ALIGN_ASSET(2) char gStingerSkel[] = dgStingerSkel;
|
|
|
|
#define dgStingerBodyDL "__OTR__objects/object_ei/gStingerBodyDL"
|
|
static const ALIGN_ASSET(2) char gStingerBodyDL[] = dgStingerBodyDL;
|
|
|
|
#define dgStingerTailRootDL "__OTR__objects/object_ei/gStingerTailRootDL"
|
|
static const ALIGN_ASSET(2) char gStingerTailRootDL[] = dgStingerTailRootDL;
|
|
|
|
#define dgStingerTailUpperDL "__OTR__objects/object_ei/gStingerTailUpperDL"
|
|
static const ALIGN_ASSET(2) char gStingerTailUpperDL[] = dgStingerTailUpperDL;
|
|
|
|
#define dgStingerTailLowerDL "__OTR__objects/object_ei/gStingerTailLowerDL"
|
|
static const ALIGN_ASSET(2) char gStingerTailLowerDL[] = dgStingerTailLowerDL;
|
|
|
|
#define dgStingerFinUpperDL "__OTR__objects/object_ei/gStingerFinUpperDL"
|
|
static const ALIGN_ASSET(2) char gStingerFinUpperDL[] = dgStingerFinUpperDL;
|
|
|
|
#define dgStingerFinLowerDL "__OTR__objects/object_ei/gStingerFinLowerDL"
|
|
static const ALIGN_ASSET(2) char gStingerFinLowerDL[] = dgStingerFinLowerDL;
|
|
|
|
#define dgStingerHeadDL "__OTR__objects/object_ei/gStingerHeadDL"
|
|
static const ALIGN_ASSET(2) char gStingerHeadDL[] = dgStingerHeadDL;
|
|
|
|
#define dgStingerLeftWingBaseDL "__OTR__objects/object_ei/gStingerLeftWingBaseDL"
|
|
static const ALIGN_ASSET(2) char gStingerLeftWingBaseDL[] = dgStingerLeftWingBaseDL;
|
|
|
|
#define dgStingerLeftWingEndDL "__OTR__objects/object_ei/gStingerLeftWingEndDL"
|
|
static const ALIGN_ASSET(2) char gStingerLeftWingEndDL[] = dgStingerLeftWingEndDL;
|
|
|
|
#define dgStingerRightWingBaseDL "__OTR__objects/object_ei/gStingerRightWingBaseDL"
|
|
static const ALIGN_ASSET(2) char gStingerRightWingBaseDL[] = dgStingerRightWingBaseDL;
|
|
|
|
#define dgStingerRightWingEndDL "__OTR__objects/object_ei/gStingerRightWingEndDL"
|
|
static const ALIGN_ASSET(2) char gStingerRightWingEndDL[] = dgStingerRightWingEndDL;
|
|
|
|
#define dgStingerWingTex "__OTR__objects/object_ei/gStingerWingTex"
|
|
static const ALIGN_ASSET(2) char gStingerWingTex[] = dgStingerWingTex;
|
|
|
|
#define dgStingerBodyGradientTex "__OTR__objects/object_ei/gStingerBodyGradientTex"
|
|
static const ALIGN_ASSET(2) char gStingerBodyGradientTex[] = dgStingerBodyGradientTex;
|
|
|
|
#define dgStingerWingEndTex "__OTR__objects/object_ei/gStingerWingEndTex"
|
|
static const ALIGN_ASSET(2) char gStingerWingEndTex[] = dgStingerWingEndTex;
|
|
|
|
#define dgStingerEyeTex "__OTR__objects/object_ei/gStingerEyeTex"
|
|
static const ALIGN_ASSET(2) char gStingerEyeTex[] = dgStingerEyeTex;
|
|
|
|
#define dgStingerUndersideTex "__OTR__objects/object_ei/gStingerUndersideTex"
|
|
static const ALIGN_ASSET(2) char gStingerUndersideTex[] = dgStingerUndersideTex;
|
|
|
|
#define dgStingerFinTex "__OTR__objects/object_ei/gStingerFinTex"
|
|
static const ALIGN_ASSET(2) char gStingerFinTex[] = dgStingerFinTex;
|
|
|
|
#define dgStingerTailGradientTex "__OTR__objects/object_ei/gStingerTailGradientTex"
|
|
static const ALIGN_ASSET(2) char gStingerTailGradientTex[] = dgStingerTailGradientTex;
|
|
|
|
#define dgStingerTailConnectionGradientTex "__OTR__objects/object_ei/gStingerTailConnectionGradientTex"
|
|
static const ALIGN_ASSET(2) char gStingerTailConnectionGradientTex[] = dgStingerTailConnectionGradientTex;
|
|
|
|
#define dgStingerPopOutAnim "__OTR__objects/object_ei/gStingerPopOutAnim"
|
|
static const ALIGN_ASSET(2) char gStingerPopOutAnim[] = dgStingerPopOutAnim;
|
|
|
|
#define dgStingerDiveAnim "__OTR__objects/object_ei/gStingerDiveAnim"
|
|
static const ALIGN_ASSET(2) char gStingerDiveAnim[] = dgStingerDiveAnim;
|
|
|
|
#define dgStingerBackflipAnim "__OTR__objects/object_ei/gStingerBackflipAnim"
|
|
static const ALIGN_ASSET(2) char gStingerBackflipAnim[] = dgStingerBackflipAnim;
|
|
|
|
#define dgStingerHitAnim "__OTR__objects/object_ei/gStingerHitAnim"
|
|
static const ALIGN_ASSET(2) char gStingerHitAnim[] = dgStingerHitAnim;
|
|
|
|
#define dgStingerIdleAnim "__OTR__objects/object_ei/gStingerIdleAnim"
|
|
static const ALIGN_ASSET(2) char gStingerIdleAnim[] = dgStingerIdleAnim;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_EI_H
|