107 lines
5.8 KiB
C
107 lines
5.8 KiB
C
#ifndef OBJECTS_OBJECT_FU_H
|
|
#define OBJECTS_OBJECT_FU_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgWindmillManPlayAndMoveHeadAnim "__OTR__objects/object_fu/gWindmillManPlayAndMoveHeadAnim"
|
|
static const ALIGN_ASSET(2) char gWindmillManPlayAndMoveHeadAnim[] = dgWindmillManPlayAndMoveHeadAnim;
|
|
|
|
#define dgWindmillManPlayStillAnim "__OTR__objects/object_fu/gWindmillManPlayStillAnim"
|
|
static const ALIGN_ASSET(2) char gWindmillManPlayStillAnim[] = dgWindmillManPlayStillAnim;
|
|
|
|
#define dgWindmillManHornDL "__OTR__objects/object_fu/gWindmillManHornDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManHornDL[] = dgWindmillManHornDL;
|
|
|
|
#define dgWindmillManChestAndMusicBoxPipeDL "__OTR__objects/object_fu/gWindmillManChestAndMusicBoxPipeDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManChestAndMusicBoxPipeDL[] = dgWindmillManChestAndMusicBoxPipeDL;
|
|
|
|
#define dgWindmillManHeadDL "__OTR__objects/object_fu/gWindmillManHeadDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManHeadDL[] = dgWindmillManHeadDL;
|
|
|
|
#define dgWindmillManRightShoulderDL "__OTR__objects/object_fu/gWindmillManRightShoulderDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightShoulderDL[] = dgWindmillManRightShoulderDL;
|
|
|
|
#define dgWindmillManRightArmDL "__OTR__objects/object_fu/gWindmillManRightArmDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightArmDL[] = dgWindmillManRightArmDL;
|
|
|
|
#define dgWindmillManRightHandAndCrankDL "__OTR__objects/object_fu/gWindmillManRightHandAndCrankDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightHandAndCrankDL[] = dgWindmillManRightHandAndCrankDL;
|
|
|
|
#define dgWindmillManLeftArmAndMusicBoxDL "__OTR__objects/object_fu/gWindmillManLeftArmAndMusicBoxDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManLeftArmAndMusicBoxDL[] = dgWindmillManLeftArmAndMusicBoxDL;
|
|
|
|
#define dgWindmillManBlueTriangleDL "__OTR__objects/object_fu/gWindmillManBlueTriangleDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManBlueTriangleDL[] = dgWindmillManBlueTriangleDL;
|
|
|
|
#define dgWindmillManTorsoDL "__OTR__objects/object_fu/gWindmillManTorsoDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManTorsoDL[] = dgWindmillManTorsoDL;
|
|
|
|
#define dgWindmillManRightThighDL "__OTR__objects/object_fu/gWindmillManRightThighDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightThighDL[] = dgWindmillManRightThighDL;
|
|
|
|
#define dgWindmillManRightLegDL "__OTR__objects/object_fu/gWindmillManRightLegDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightLegDL[] = dgWindmillManRightLegDL;
|
|
|
|
#define dgWindmillManRightFootDL "__OTR__objects/object_fu/gWindmillManRightFootDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManRightFootDL[] = dgWindmillManRightFootDL;
|
|
|
|
#define dgWindmillManLeftThighDL "__OTR__objects/object_fu/gWindmillManLeftThighDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManLeftThighDL[] = dgWindmillManLeftThighDL;
|
|
|
|
#define dgWindmillManLeftLegDL "__OTR__objects/object_fu/gWindmillManLeftLegDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManLeftLegDL[] = dgWindmillManLeftLegDL;
|
|
|
|
#define dgWindmillManLeftFootDL "__OTR__objects/object_fu/gWindmillManLeftFootDL"
|
|
static const ALIGN_ASSET(2) char gWindmillManLeftFootDL[] = dgWindmillManLeftFootDL;
|
|
|
|
#define dgWindmillManClothesTLUT "__OTR__objects/object_fu/gWindmillManClothesTLUT"
|
|
static const ALIGN_ASSET(2) char gWindmillManClothesTLUT[] = dgWindmillManClothesTLUT;
|
|
|
|
#define dgWindmillManSkinTLUT "__OTR__objects/object_fu/gWindmillManSkinTLUT"
|
|
static const ALIGN_ASSET(2) char gWindmillManSkinTLUT[] = dgWindmillManSkinTLUT;
|
|
|
|
#define dgWindmillManPantsTex "__OTR__objects/object_fu/gWindmillManPantsTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManPantsTex[] = dgWindmillManPantsTex;
|
|
|
|
#define dgWindmillManHeadSkinTex "__OTR__objects/object_fu/gWindmillManHeadSkinTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManHeadSkinTex[] = dgWindmillManHeadSkinTex;
|
|
|
|
#define dgWindmillManMusicBoxTex "__OTR__objects/object_fu/gWindmillManMusicBoxTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManMusicBoxTex[] = dgWindmillManMusicBoxTex;
|
|
|
|
#define dgWindmillManFingersAndToesTex "__OTR__objects/object_fu/gWindmillManFingersAndToesTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManFingersAndToesTex[] = dgWindmillManFingersAndToesTex;
|
|
|
|
#define dgWindmillManEarTex "__OTR__objects/object_fu/gWindmillManEarTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManEarTex[] = dgWindmillManEarTex;
|
|
|
|
#define dgWindmillManUpperHornAndCrankTex "__OTR__objects/object_fu/gWindmillManUpperHornAndCrankTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManUpperHornAndCrankTex[] = dgWindmillManUpperHornAndCrankTex;
|
|
|
|
#define dgWindmillManShirtTex "__OTR__objects/object_fu/gWindmillManShirtTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManShirtTex[] = dgWindmillManShirtTex;
|
|
|
|
#define dgWindmillManHornAndPipeTex "__OTR__objects/object_fu/gWindmillManHornAndPipeTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManHornAndPipeTex[] = dgWindmillManHornAndPipeTex;
|
|
|
|
#define dgWindmillManEyeClosedTex "__OTR__objects/object_fu/gWindmillManEyeClosedTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManEyeClosedTex[] = dgWindmillManEyeClosedTex;
|
|
|
|
#define dgWindmillManEyeAngryTex "__OTR__objects/object_fu/gWindmillManEyeAngryTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManEyeAngryTex[] = dgWindmillManEyeAngryTex;
|
|
|
|
#define dgWindmillManMouthOpenTex "__OTR__objects/object_fu/gWindmillManMouthOpenTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManMouthOpenTex[] = dgWindmillManMouthOpenTex;
|
|
|
|
#define dgWindmillManMouthAngryTex "__OTR__objects/object_fu/gWindmillManMouthAngryTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManMouthAngryTex[] = dgWindmillManMouthAngryTex;
|
|
|
|
#define dgWindmillManHairTex "__OTR__objects/object_fu/gWindmillManHairTex"
|
|
static const ALIGN_ASSET(2) char gWindmillManHairTex[] = dgWindmillManHairTex;
|
|
|
|
#define dgWindmillManSkel "__OTR__objects/object_fu/gWindmillManSkel"
|
|
static const ALIGN_ASSET(2) char gWindmillManSkel[] = dgWindmillManSkel;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_FU_H
|