332 lines
16 KiB
C
332 lines
16 KiB
C
#ifndef OBJECTS_OBJECT_GANON2_H
|
|
#define OBJECTS_OBJECT_GANON2_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dgGanonFinalBlowAnim "__OTR__objects/object_ganon2/gGanonFinalBlowAnim"
|
|
static const ALIGN_ASSET(2) char gGanonFinalBlowAnim[] = dgGanonFinalBlowAnim;
|
|
|
|
#define dgGanonDeadStartAnim "__OTR__objects/object_ganon2/gGanonDeadStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDeadStartAnim[] = dgGanonDeadStartAnim;
|
|
|
|
#define dgGanonDeadLoopAnim "__OTR__objects/object_ganon2/gGanonDeadLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDeadLoopAnim[] = dgGanonDeadLoopAnim;
|
|
|
|
#define dgGanonGuardToWalk "__OTR__objects/object_ganon2/gGanonGuardToWalk"
|
|
static const ALIGN_ASSET(2) char gGanonGuardToWalk[] = dgGanonGuardToWalk;
|
|
|
|
#define dgGanonLeftSwordSwingAnim "__OTR__objects/object_ganon2/gGanonLeftSwordSwingAnim"
|
|
static const ALIGN_ASSET(2) char gGanonLeftSwordSwingAnim[] = dgGanonLeftSwordSwingAnim;
|
|
|
|
#define dgGanonRightSwordSwingAnim "__OTR__objects/object_ganon2/gGanonRightSwordSwingAnim"
|
|
static const ALIGN_ASSET(2) char gGanonRightSwordSwingAnim[] = dgGanonRightSwordSwingAnim;
|
|
|
|
#define dgGanonDamageAnim "__OTR__objects/object_ganon2/gGanonDamageAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDamageAnim[] = dgGanonDamageAnim;
|
|
|
|
#define dgGanonGuardWalkAnim "__OTR__objects/object_ganon2/gGanonGuardWalkAnim"
|
|
static const ALIGN_ASSET(2) char gGanonGuardWalkAnim[] = dgGanonGuardWalkAnim;
|
|
|
|
#define dgGanonGuardSidestepAnim "__OTR__objects/object_ganon2/gGanonGuardSidestepAnim"
|
|
static const ALIGN_ASSET(2) char gGanonGuardSidestepAnim[] = dgGanonGuardSidestepAnim;
|
|
|
|
#define dgGanonGuardIdleAnim "__OTR__objects/object_ganon2/gGanonGuardIdleAnim"
|
|
static const ALIGN_ASSET(2) char gGanonGuardIdleAnim[] = dgGanonGuardIdleAnim;
|
|
|
|
#define dgGanonPelvisDL "__OTR__objects/object_ganon2/gGanonPelvisDL"
|
|
static const ALIGN_ASSET(2) char gGanonPelvisDL[] = dgGanonPelvisDL;
|
|
|
|
#define dgGanonTail1DL "__OTR__objects/object_ganon2/gGanonTail1DL"
|
|
static const ALIGN_ASSET(2) char gGanonTail1DL[] = dgGanonTail1DL;
|
|
|
|
#define dgGanonTail2DL "__OTR__objects/object_ganon2/gGanonTail2DL"
|
|
static const ALIGN_ASSET(2) char gGanonTail2DL[] = dgGanonTail2DL;
|
|
|
|
#define dgGanonTail3DL "__OTR__objects/object_ganon2/gGanonTail3DL"
|
|
static const ALIGN_ASSET(2) char gGanonTail3DL[] = dgGanonTail3DL;
|
|
|
|
#define dgGanonTail4DL "__OTR__objects/object_ganon2/gGanonTail4DL"
|
|
static const ALIGN_ASSET(2) char gGanonTail4DL[] = dgGanonTail4DL;
|
|
|
|
#define dgGanonTail5DL "__OTR__objects/object_ganon2/gGanonTail5DL"
|
|
static const ALIGN_ASSET(2) char gGanonTail5DL[] = dgGanonTail5DL;
|
|
|
|
#define dgGanonRightShinDL "__OTR__objects/object_ganon2/gGanonRightShinDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightShinDL[] = dgGanonRightShinDL;
|
|
|
|
#define dgGanonRightFootDL "__OTR__objects/object_ganon2/gGanonRightFootDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightFootDL[] = dgGanonRightFootDL;
|
|
|
|
#define dgGanonRightThighDL "__OTR__objects/object_ganon2/gGanonRightThighDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightThighDL[] = dgGanonRightThighDL;
|
|
|
|
#define dgGanonLeftShinDL "__OTR__objects/object_ganon2/gGanonLeftShinDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftShinDL[] = dgGanonLeftShinDL;
|
|
|
|
#define dgGanonLeftFootDL "__OTR__objects/object_ganon2/gGanonLeftFootDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftFootDL[] = dgGanonLeftFootDL;
|
|
|
|
#define dgGanonLeftThighDL "__OTR__objects/object_ganon2/gGanonLeftThighDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftThighDL[] = dgGanonLeftThighDL;
|
|
|
|
#define dgGanonNeckDL "__OTR__objects/object_ganon2/gGanonNeckDL"
|
|
static const ALIGN_ASSET(2) char gGanonNeckDL[] = dgGanonNeckDL;
|
|
|
|
#define dgGanonHeadDL "__OTR__objects/object_ganon2/gGanonHeadDL"
|
|
static const ALIGN_ASSET(2) char gGanonHeadDL[] = dgGanonHeadDL;
|
|
|
|
#define dgGanonRightHair3DL "__OTR__objects/object_ganon2/gGanonRightHair3DL"
|
|
static const ALIGN_ASSET(2) char gGanonRightHair3DL[] = dgGanonRightHair3DL;
|
|
|
|
#define dgGanonRightHair2DL "__OTR__objects/object_ganon2/gGanonRightHair2DL"
|
|
static const ALIGN_ASSET(2) char gGanonRightHair2DL[] = dgGanonRightHair2DL;
|
|
|
|
#define dgGanonRightHair1DL "__OTR__objects/object_ganon2/gGanonRightHair1DL"
|
|
static const ALIGN_ASSET(2) char gGanonRightHair1DL[] = dgGanonRightHair1DL;
|
|
|
|
#define dgGanonLeftHair3DL "__OTR__objects/object_ganon2/gGanonLeftHair3DL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftHair3DL[] = dgGanonLeftHair3DL;
|
|
|
|
#define dgGanonLeftHair2DL "__OTR__objects/object_ganon2/gGanonLeftHair2DL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftHair2DL[] = dgGanonLeftHair2DL;
|
|
|
|
#define dgGanonLeftHair1DL "__OTR__objects/object_ganon2/gGanonLeftHair1DL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftHair1DL[] = dgGanonLeftHair1DL;
|
|
|
|
#define dgGanonJawDL "__OTR__objects/object_ganon2/gGanonJawDL"
|
|
static const ALIGN_ASSET(2) char gGanonJawDL[] = dgGanonJawDL;
|
|
|
|
#define dgGanonMouthDL "__OTR__objects/object_ganon2/gGanonMouthDL"
|
|
static const ALIGN_ASSET(2) char gGanonMouthDL[] = dgGanonMouthDL;
|
|
|
|
#define dgGanonSnoutDL "__OTR__objects/object_ganon2/gGanonSnoutDL"
|
|
static const ALIGN_ASSET(2) char gGanonSnoutDL[] = dgGanonSnoutDL;
|
|
|
|
#define dgGanonMiddleHair3DL "__OTR__objects/object_ganon2/gGanonMiddleHair3DL"
|
|
static const ALIGN_ASSET(2) char gGanonMiddleHair3DL[] = dgGanonMiddleHair3DL;
|
|
|
|
#define dgGanonMiddleHair2DL "__OTR__objects/object_ganon2/gGanonMiddleHair2DL"
|
|
static const ALIGN_ASSET(2) char gGanonMiddleHair2DL[] = dgGanonMiddleHair2DL;
|
|
|
|
#define dgGanonMiddleHair1DL "__OTR__objects/object_ganon2/gGanonMiddleHair1DL"
|
|
static const ALIGN_ASSET(2) char gGanonMiddleHair1DL[] = dgGanonMiddleHair1DL;
|
|
|
|
#define dgGanonTorsoDL "__OTR__objects/object_ganon2/gGanonTorsoDL"
|
|
static const ALIGN_ASSET(2) char gGanonTorsoDL[] = dgGanonTorsoDL;
|
|
|
|
#define dgGanonRightShoulderDL "__OTR__objects/object_ganon2/gGanonRightShoulderDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightShoulderDL[] = dgGanonRightShoulderDL;
|
|
|
|
#define dgGanonRightForearmDL "__OTR__objects/object_ganon2/gGanonRightForearmDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightForearmDL[] = dgGanonRightForearmDL;
|
|
|
|
#define dgGanonRightWristDL "__OTR__objects/object_ganon2/gGanonRightWristDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightWristDL[] = dgGanonRightWristDL;
|
|
|
|
#define dgGanonRightUpperArmDL "__OTR__objects/object_ganon2/gGanonRightUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightUpperArmDL[] = dgGanonRightUpperArmDL;
|
|
|
|
#define dgGanonLeftShoulderDL "__OTR__objects/object_ganon2/gGanonLeftShoulderDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftShoulderDL[] = dgGanonLeftShoulderDL;
|
|
|
|
#define dgGanonLeftForearmDL "__OTR__objects/object_ganon2/gGanonLeftForearmDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftForearmDL[] = dgGanonLeftForearmDL;
|
|
|
|
#define dgGanonLeftWristDL "__OTR__objects/object_ganon2/gGanonLeftWristDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftWristDL[] = dgGanonLeftWristDL;
|
|
|
|
#define dgGanonLeftUpperArmDL "__OTR__objects/object_ganon2/gGanonLeftUpperArmDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftUpperArmDL[] = dgGanonLeftUpperArmDL;
|
|
|
|
#define dgGanonBodyTLUT "__OTR__objects/object_ganon2/gGanonBodyTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonBodyTLUT[] = dgGanonBodyTLUT;
|
|
|
|
#define dgGanonHairFringeTLUT "__OTR__objects/object_ganon2/gGanonHairFringeTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonHairFringeTLUT[] = dgGanonHairFringeTLUT;
|
|
|
|
#define dgGanonUnusedTLUT "__OTR__objects/object_ganon2/gGanonUnusedTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonUnusedTLUT[] = dgGanonUnusedTLUT;
|
|
|
|
#define dgGanonGerudoFabricTLUT "__OTR__objects/object_ganon2/gGanonGerudoFabricTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonGerudoFabricTLUT[] = dgGanonGerudoFabricTLUT;
|
|
|
|
#define dgGanonRedFabricTLUT "__OTR__objects/object_ganon2/gGanonRedFabricTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonRedFabricTLUT[] = dgGanonRedFabricTLUT;
|
|
|
|
#define dgGanonBlackLeatherAndPauldronTLUT "__OTR__objects/object_ganon2/gGanonBlackLeatherAndPauldronTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonBlackLeatherAndPauldronTLUT[] = dgGanonBlackLeatherAndPauldronTLUT;
|
|
|
|
#define dgGanonLeatherTLUT "__OTR__objects/object_ganon2/gGanonLeatherTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonLeatherTLUT[] = dgGanonLeatherTLUT;
|
|
|
|
#define dgGanonHoofTLUT "__OTR__objects/object_ganon2/gGanonHoofTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonHoofTLUT[] = dgGanonHoofTLUT;
|
|
|
|
#define dgGanonTailTLUT "__OTR__objects/object_ganon2/gGanonTailTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonTailTLUT[] = dgGanonTailTLUT;
|
|
|
|
#define dgGanonHairTex "__OTR__objects/object_ganon2/gGanonHairTex"
|
|
static const ALIGN_ASSET(2) char gGanonHairTex[] = dgGanonHairTex;
|
|
|
|
#define dgGanonMouthTex "__OTR__objects/object_ganon2/gGanonMouthTex"
|
|
static const ALIGN_ASSET(2) char gGanonMouthTex[] = dgGanonMouthTex;
|
|
|
|
#define dgGanonFacialHairTex "__OTR__objects/object_ganon2/gGanonFacialHairTex"
|
|
static const ALIGN_ASSET(2) char gGanonFacialHairTex[] = dgGanonFacialHairTex;
|
|
|
|
#define dgGanonBodyTex "__OTR__objects/object_ganon2/gGanonBodyTex"
|
|
static const ALIGN_ASSET(2) char gGanonBodyTex[] = dgGanonBodyTex;
|
|
|
|
#define dgGanonSnoutFrontTex "__OTR__objects/object_ganon2/gGanonSnoutFrontTex"
|
|
static const ALIGN_ASSET(2) char gGanonSnoutFrontTex[] = dgGanonSnoutFrontTex;
|
|
|
|
#define dgGanonSnoutSideTex "__OTR__objects/object_ganon2/gGanonSnoutSideTex"
|
|
static const ALIGN_ASSET(2) char gGanonSnoutSideTex[] = dgGanonSnoutSideTex;
|
|
|
|
#define dgGanonHairFringeTex "__OTR__objects/object_ganon2/gGanonHairFringeTex"
|
|
static const ALIGN_ASSET(2) char gGanonHairFringeTex[] = dgGanonHairFringeTex;
|
|
|
|
#define dgGanonGerudoFabricTex "__OTR__objects/object_ganon2/gGanonGerudoFabricTex"
|
|
static const ALIGN_ASSET(2) char gGanonGerudoFabricTex[] = dgGanonGerudoFabricTex;
|
|
|
|
#define dgGanonFurTuftTex "__OTR__objects/object_ganon2/gGanonFurTuftTex"
|
|
static const ALIGN_ASSET(2) char gGanonFurTuftTex[] = dgGanonFurTuftTex;
|
|
|
|
#define dgGanonRedFabricTex "__OTR__objects/object_ganon2/gGanonRedFabricTex"
|
|
static const ALIGN_ASSET(2) char gGanonRedFabricTex[] = dgGanonRedFabricTex;
|
|
|
|
#define dgGanonPauldronTex "__OTR__objects/object_ganon2/gGanonPauldronTex"
|
|
static const ALIGN_ASSET(2) char gGanonPauldronTex[] = dgGanonPauldronTex;
|
|
|
|
#define dgGanonCapeFasteningTex "__OTR__objects/object_ganon2/gGanonCapeFasteningTex"
|
|
static const ALIGN_ASSET(2) char gGanonCapeFasteningTex[] = dgGanonCapeFasteningTex;
|
|
|
|
#define dgGanonBlackLeatherTex "__OTR__objects/object_ganon2/gGanonBlackLeatherTex"
|
|
static const ALIGN_ASSET(2) char gGanonBlackLeatherTex[] = dgGanonBlackLeatherTex;
|
|
|
|
#define dgGanonLeatherTex "__OTR__objects/object_ganon2/gGanonLeatherTex"
|
|
static const ALIGN_ASSET(2) char gGanonLeatherTex[] = dgGanonLeatherTex;
|
|
|
|
#define dgGanonHoofTex "__OTR__objects/object_ganon2/gGanonHoofTex"
|
|
static const ALIGN_ASSET(2) char gGanonHoofTex[] = dgGanonHoofTex;
|
|
|
|
#define dgGanonUnderSkirtTex "__OTR__objects/object_ganon2/gGanonUnderSkirtTex"
|
|
static const ALIGN_ASSET(2) char gGanonUnderSkirtTex[] = dgGanonUnderSkirtTex;
|
|
|
|
#define dgGanonTailTex "__OTR__objects/object_ganon2/gGanonTailTex"
|
|
static const ALIGN_ASSET(2) char gGanonTailTex[] = dgGanonTailTex;
|
|
|
|
#define dgGanonEyesTLUT "__OTR__objects/object_ganon2/gGanonEyesTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonEyesTLUT[] = dgGanonEyesTLUT;
|
|
|
|
#define dgGanonHandTLUT "__OTR__objects/object_ganon2/gGanonHandTLUT"
|
|
static const ALIGN_ASSET(2) char gGanonHandTLUT[] = dgGanonHandTLUT;
|
|
|
|
#define dgGanonHandTex "__OTR__objects/object_ganon2/gGanonHandTex"
|
|
static const ALIGN_ASSET(2) char gGanonHandTex[] = dgGanonHandTex;
|
|
|
|
#define dgGanonJewelTex "__OTR__objects/object_ganon2/gGanonJewelTex"
|
|
static const ALIGN_ASSET(2) char gGanonJewelTex[] = dgGanonJewelTex;
|
|
|
|
#define dgGanonClawAndTeethTex "__OTR__objects/object_ganon2/gGanonClawAndTeethTex"
|
|
static const ALIGN_ASSET(2) char gGanonClawAndTeethTex[] = dgGanonClawAndTeethTex;
|
|
|
|
#define dgGanonEyeOpenTex "__OTR__objects/object_ganon2/gGanonEyeOpenTex"
|
|
static const ALIGN_ASSET(2) char gGanonEyeOpenTex[] = dgGanonEyeOpenTex;
|
|
|
|
#define dgGanonLipsTex "__OTR__objects/object_ganon2/gGanonLipsTex"
|
|
static const ALIGN_ASSET(2) char gGanonLipsTex[] = dgGanonLipsTex;
|
|
|
|
#define dgGanonHornBaseTex "__OTR__objects/object_ganon2/gGanonHornBaseTex"
|
|
static const ALIGN_ASSET(2) char gGanonHornBaseTex[] = dgGanonHornBaseTex;
|
|
|
|
#define dgGanonHornTex "__OTR__objects/object_ganon2/gGanonHornTex"
|
|
static const ALIGN_ASSET(2) char gGanonHornTex[] = dgGanonHornTex;
|
|
|
|
#define dgGanonSwordBladeTex "__OTR__objects/object_ganon2/gGanonSwordBladeTex"
|
|
static const ALIGN_ASSET(2) char gGanonSwordBladeTex[] = dgGanonSwordBladeTex;
|
|
|
|
#define dgGanonSwordGuardTex "__OTR__objects/object_ganon2/gGanonSwordGuardTex"
|
|
static const ALIGN_ASSET(2) char gGanonSwordGuardTex[] = dgGanonSwordGuardTex;
|
|
|
|
#define dgGanonSwordGripTex "__OTR__objects/object_ganon2/gGanonSwordGripTex"
|
|
static const ALIGN_ASSET(2) char gGanonSwordGripTex[] = dgGanonSwordGripTex;
|
|
|
|
#define dgGanonEyeHalfTex "__OTR__objects/object_ganon2/gGanonEyeHalfTex"
|
|
static const ALIGN_ASSET(2) char gGanonEyeHalfTex[] = dgGanonEyeHalfTex;
|
|
|
|
#define dgGanonEyeClosedTex "__OTR__objects/object_ganon2/gGanonEyeClosedTex"
|
|
static const ALIGN_ASSET(2) char gGanonEyeClosedTex[] = dgGanonEyeClosedTex;
|
|
|
|
#define dgGanonEyesDL "__OTR__objects/object_ganon2/gGanonEyesDL"
|
|
static const ALIGN_ASSET(2) char gGanonEyesDL[] = dgGanonEyesDL;
|
|
|
|
#define dgGanonJewelDL "__OTR__objects/object_ganon2/gGanonJewelDL"
|
|
static const ALIGN_ASSET(2) char gGanonJewelDL[] = dgGanonJewelDL;
|
|
|
|
#define dgGanonRightHornDL "__OTR__objects/object_ganon2/gGanonRightHornDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightHornDL[] = dgGanonRightHornDL;
|
|
|
|
#define dgGanonLeftHornDL "__OTR__objects/object_ganon2/gGanonLeftHornDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftHornDL[] = dgGanonLeftHornDL;
|
|
|
|
#define dgGanonRightHandDL "__OTR__objects/object_ganon2/gGanonRightHandDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightHandDL[] = dgGanonRightHandDL;
|
|
|
|
#define dgGanonLeftHandDL "__OTR__objects/object_ganon2/gGanonLeftHandDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftHandDL[] = dgGanonLeftHandDL;
|
|
|
|
#define dgGanonRightSwordDL "__OTR__objects/object_ganon2/gGanonRightSwordDL"
|
|
static const ALIGN_ASSET(2) char gGanonRightSwordDL[] = dgGanonRightSwordDL;
|
|
|
|
#define dgGanonLeftSwordDL "__OTR__objects/object_ganon2/gGanonLeftSwordDL"
|
|
static const ALIGN_ASSET(2) char gGanonLeftSwordDL[] = dgGanonLeftSwordDL;
|
|
|
|
#define dgGanonOuterTeethDL "__OTR__objects/object_ganon2/gGanonOuterTeethDL"
|
|
static const ALIGN_ASSET(2) char gGanonOuterTeethDL[] = dgGanonOuterTeethDL;
|
|
|
|
#define dgGanonInnerTeethDL "__OTR__objects/object_ganon2/gGanonInnerTeethDL"
|
|
static const ALIGN_ASSET(2) char gGanonInnerTeethDL[] = dgGanonInnerTeethDL;
|
|
|
|
#define dgGanonTitleCardTex "__OTR__objects/object_ganon2/gGanonTitleCardTex"
|
|
static const ALIGN_ASSET(2) char gGanonTitleCardTex[] = dgGanonTitleCardTex;
|
|
|
|
#define dgGanonSkel "__OTR__objects/object_ganon2/gGanonSkel"
|
|
static const ALIGN_ASSET(2) char gGanonSkel[] = dgGanonSkel;
|
|
|
|
#define dgGanonStunStartAnim "__OTR__objects/object_ganon2/gGanonStunStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanonStunStartAnim[] = dgGanonStunStartAnim;
|
|
|
|
#define dgGanonStunLoopAnim "__OTR__objects/object_ganon2/gGanonStunLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanonStunLoopAnim[] = dgGanonStunLoopAnim;
|
|
|
|
#define dgGanonStunEndAnim "__OTR__objects/object_ganon2/gGanonStunEndAnim"
|
|
static const ALIGN_ASSET(2) char gGanonStunEndAnim[] = dgGanonStunEndAnim;
|
|
|
|
#define dgGanonDownedStartAnim "__OTR__objects/object_ganon2/gGanonDownedStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDownedStartAnim[] = dgGanonDownedStartAnim;
|
|
|
|
#define dgGanonStunEndToWalkAnim "__OTR__objects/object_ganon2/gGanonStunEndToWalkAnim"
|
|
static const ALIGN_ASSET(2) char gGanonStunEndToWalkAnim[] = dgGanonStunEndToWalkAnim;
|
|
|
|
#define dgGanonDuplicateStunStartAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunStartAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDuplicateStunStartAnim[] = dgGanonDuplicateStunStartAnim;
|
|
|
|
#define dgGanonDuplicateStunLoopAnim "__OTR__objects/object_ganon2/gGanonDuplicateStunLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDuplicateStunLoopAnim[] = dgGanonDuplicateStunLoopAnim;
|
|
|
|
#define dgGanonGetUpAnim "__OTR__objects/object_ganon2/gGanonGetUpAnim"
|
|
static const ALIGN_ASSET(2) char gGanonGetUpAnim[] = dgGanonGetUpAnim;
|
|
|
|
#define dgGanonDownedLoopAnim "__OTR__objects/object_ganon2/gGanonDownedLoopAnim"
|
|
static const ALIGN_ASSET(2) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
|
|
|
|
#define dgGanonWalkAnim "__OTR__objects/object_ganon2/gGanonWalkAnim"
|
|
static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim;
|
|
|
|
#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
|
|
static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
|
|
|
|
|
|
#endif // OBJECTS_OBJECT_GANON2_H
|