Shipwright/soh/assets/objects/object_owl/object_owl.h

170 lines
9.4 KiB
C

#ifndef OBJECTS_OBJECT_OWL_H
#define OBJECTS_OBJECT_OWL_H 1
#include "align_asset_macro.h"
#define dobject_owlTex_0071A8 "__OTR__objects/object_owl/object_owlTex_0071A8"
static const ALIGN_ASSET(2) char object_owlTex_0071A8[] = dobject_owlTex_0071A8;
#define dobject_owlTex_0079A8 "__OTR__objects/object_owl/object_owlTex_0079A8"
static const ALIGN_ASSET(2) char object_owlTex_0079A8[] = dobject_owlTex_0079A8;
#define dobject_owlTex_0081A8 "__OTR__objects/object_owl/object_owlTex_0081A8"
static const ALIGN_ASSET(2) char object_owlTex_0081A8[] = dobject_owlTex_0081A8;
#define dobject_owlTex_0095A8 "__OTR__objects/object_owl/object_owlTex_0095A8"
static const ALIGN_ASSET(2) char object_owlTex_0095A8[] = dobject_owlTex_0095A8;
#define dobject_owlTex_009DA8 "__OTR__objects/object_owl/object_owlTex_009DA8"
static const ALIGN_ASSET(2) char object_owlTex_009DA8[] = dobject_owlTex_009DA8;
#define dobject_owlTex_009FA8 "__OTR__objects/object_owl/object_owlTex_009FA8"
static const ALIGN_ASSET(2) char object_owlTex_009FA8[] = dobject_owlTex_009FA8;
#define dobject_owlTex_00AFA8 "__OTR__objects/object_owl/object_owlTex_00AFA8"
static const ALIGN_ASSET(2) char object_owlTex_00AFA8[] = dobject_owlTex_00AFA8;
#define dobject_owlTex_00B7A8 "__OTR__objects/object_owl/object_owlTex_00B7A8"
static const ALIGN_ASSET(2) char object_owlTex_00B7A8[] = dobject_owlTex_00B7A8;
#define dgOwlFlyingSkel "__OTR__objects/object_owl/gOwlFlyingSkel"
static const ALIGN_ASSET(2) char gOwlFlyingSkel[] = dgOwlFlyingSkel;
#define dgOwlTorsoDL "__OTR__objects/object_owl/gOwlTorsoDL"
static const ALIGN_ASSET(2) char gOwlTorsoDL[] = dgOwlTorsoDL;
#define dgOwlNeckDL "__OTR__objects/object_owl/gOwlNeckDL"
static const ALIGN_ASSET(2) char gOwlNeckDL[] = dgOwlNeckDL;
#define dgOwlHeadDL "__OTR__objects/object_owl/gOwlHeadDL"
static const ALIGN_ASSET(2) char gOwlHeadDL[] = dgOwlHeadDL;
#define dgOwlRightEyebrowDL "__OTR__objects/object_owl/gOwlRightEyebrowDL"
static const ALIGN_ASSET(2) char gOwlRightEyebrowDL[] = dgOwlRightEyebrowDL;
#define dgOwlLeftEyebrowDL "__OTR__objects/object_owl/gOwlLeftEyebrowDL"
static const ALIGN_ASSET(2) char gOwlLeftEyebrowDL[] = dgOwlLeftEyebrowDL;
#define dgOwlLowerLeftWingDL "__OTR__objects/object_owl/gOwlLowerLeftWingDL"
static const ALIGN_ASSET(2) char gOwlLowerLeftWingDL[] = dgOwlLowerLeftWingDL;
#define dgOwlMiddleLeftWing1DL "__OTR__objects/object_owl/gOwlMiddleLeftWing1DL"
static const ALIGN_ASSET(2) char gOwlMiddleLeftWing1DL[] = dgOwlMiddleLeftWing1DL;
#define dgOwlMiddleLeftWing2DL "__OTR__objects/object_owl/gOwlMiddleLeftWing2DL"
static const ALIGN_ASSET(2) char gOwlMiddleLeftWing2DL[] = dgOwlMiddleLeftWing2DL;
#define dgOwlUpperLeftWingDL "__OTR__objects/object_owl/gOwlUpperLeftWingDL"
static const ALIGN_ASSET(2) char gOwlUpperLeftWingDL[] = dgOwlUpperLeftWingDL;
#define dgOwlLowerRightWingDL "__OTR__objects/object_owl/gOwlLowerRightWingDL"
static const ALIGN_ASSET(2) char gOwlLowerRightWingDL[] = dgOwlLowerRightWingDL;
#define dgOwlMiddleRightWing1DL "__OTR__objects/object_owl/gOwlMiddleRightWing1DL"
static const ALIGN_ASSET(2) char gOwlMiddleRightWing1DL[] = dgOwlMiddleRightWing1DL;
#define dgOwlMiddleRightWing2DL "__OTR__objects/object_owl/gOwlMiddleRightWing2DL"
static const ALIGN_ASSET(2) char gOwlMiddleRightWing2DL[] = dgOwlMiddleRightWing2DL;
#define dgOwlUpperRightWingDL "__OTR__objects/object_owl/gOwlUpperRightWingDL"
static const ALIGN_ASSET(2) char gOwlUpperRightWingDL[] = dgOwlUpperRightWingDL;
#define dgOwlUpperRightLegDL "__OTR__objects/object_owl/gOwlUpperRightLegDL"
static const ALIGN_ASSET(2) char gOwlUpperRightLegDL[] = dgOwlUpperRightLegDL;
#define dgOwlLowerRightLegDL "__OTR__objects/object_owl/gOwlLowerRightLegDL"
static const ALIGN_ASSET(2) char gOwlLowerRightLegDL[] = dgOwlLowerRightLegDL;
#define dgOwlRightClawDL "__OTR__objects/object_owl/gOwlRightClawDL"
static const ALIGN_ASSET(2) char gOwlRightClawDL[] = dgOwlRightClawDL;
#define dgOwlUpperLeftLegDL "__OTR__objects/object_owl/gOwlUpperLeftLegDL"
static const ALIGN_ASSET(2) char gOwlUpperLeftLegDL[] = dgOwlUpperLeftLegDL;
#define dgOwlLowerLeftLegDL "__OTR__objects/object_owl/gOwlLowerLeftLegDL"
static const ALIGN_ASSET(2) char gOwlLowerLeftLegDL[] = dgOwlLowerLeftLegDL;
#define dgOwlLeftClawDL "__OTR__objects/object_owl/gOwlLeftClawDL"
static const ALIGN_ASSET(2) char gOwlLeftClawDL[] = dgOwlLeftClawDL;
#define dgOwlTailDL "__OTR__objects/object_owl/gOwlTailDL"
static const ALIGN_ASSET(2) char gOwlTailDL[] = dgOwlTailDL;
#define dgOwlTakeoffAnim "__OTR__objects/object_owl/gOwlTakeoffAnim"
static const ALIGN_ASSET(2) char gOwlTakeoffAnim[] = dgOwlTakeoffAnim;
#define dgOwlFlyAnim "__OTR__objects/object_owl/gOwlFlyAnim"
static const ALIGN_ASSET(2) char gOwlFlyAnim[] = dgOwlFlyAnim;
#define dgOwlGlideAnim "__OTR__objects/object_owl/gOwlGlideAnim"
static const ALIGN_ASSET(2) char gOwlGlideAnim[] = dgOwlGlideAnim;
#define dgOwlUnfoldWingsAnim "__OTR__objects/object_owl/gOwlUnfoldWingsAnim"
static const ALIGN_ASSET(2) char gOwlUnfoldWingsAnim[] = dgOwlUnfoldWingsAnim;
#define dgOwlPerchAnim "__OTR__objects/object_owl/gOwlPerchAnim"
static const ALIGN_ASSET(2) char gOwlPerchAnim[] = dgOwlPerchAnim;
#define dgOwlPerchingSkel "__OTR__objects/object_owl/gOwlPerchingSkel"
static const ALIGN_ASSET(2) char gOwlPerchingSkel[] = dgOwlPerchingSkel;
#define dobject_owl_TLUT_006DA8 "__OTR__objects/object_owl/object_owl_TLUT_006DA8"
static const ALIGN_ASSET(2) char object_owl_TLUT_006DA8[] = dobject_owl_TLUT_006DA8;
#define dobject_owl_TLUT_006FA8 "__OTR__objects/object_owl/object_owl_TLUT_006FA8"
static const ALIGN_ASSET(2) char object_owl_TLUT_006FA8[] = dobject_owl_TLUT_006FA8;
#define dgObjOwlEyeOpenTex "__OTR__objects/object_owl/gObjOwlEyeOpenTex"
static const ALIGN_ASSET(2) char gObjOwlEyeOpenTex[] = dgObjOwlEyeOpenTex;
#define dgObjOwlEyeHalfTex "__OTR__objects/object_owl/gObjOwlEyeHalfTex"
static const ALIGN_ASSET(2) char gObjOwlEyeHalfTex[] = dgObjOwlEyeHalfTex;
#define dgObjOwlEyeClosedTex "__OTR__objects/object_owl/gObjOwlEyeClosedTex"
static const ALIGN_ASSET(2) char gObjOwlEyeClosedTex[] = dgObjOwlEyeClosedTex;
#define dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0[] = dgOwlPerchingSkelLimbsLimb_00FFCCDL_00F1C0;
#define dgOwlPerchingSkelLimbsLimb_00FFD8DL_00F330 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFD8DL_00F330"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFD8DL_00F330[] = dgOwlPerchingSkelLimbsLimb_00FFD8DL_00F330;
#define dgOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0[] = dgOwlPerchingSkelLimbsLimb_00FFE4DL_00F7B0;
#define dgOwlPerchingSkelLimbsLimb_00FFF0DL_00F868 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFF0DL_00F868"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFF0DL_00F868[] = dgOwlPerchingSkelLimbsLimb_00FFF0DL_00F868;
#define dgOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8[] = dgOwlPerchingSkelLimbsLimb_00FFFCDL_00F0D8;
#define dgOwlPerchingSkelLimbsLimb_010008DL_00EEA0 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010008DL_00EEA0"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010008DL_00EEA0[] = dgOwlPerchingSkelLimbsLimb_010008DL_00EEA0;
#define dgOwlPerchingSkelLimbsLimb_010014DL_00ED10 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010014DL_00ED10"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010014DL_00ED10[] = dgOwlPerchingSkelLimbsLimb_010014DL_00ED10;
#define dgOwlPerchingSkelLimbsLimb_010020DL_00F920 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010020DL_00F920"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010020DL_00F920[] = dgOwlPerchingSkelLimbsLimb_010020DL_00F920;
#define dgOwlPerchingSkelLimbsLimb_01002CDL_00F9E8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_01002CDL_00F9E8"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_01002CDL_00F9E8[] = dgOwlPerchingSkelLimbsLimb_01002CDL_00F9E8;
#define dgOwlPerchingSkelLimbsLimb_010038DL_00FAD8 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010038DL_00FAD8"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010038DL_00FAD8[] = dgOwlPerchingSkelLimbsLimb_010038DL_00FAD8;
#define dgOwlPerchingSkelLimbsLimb_010044DL_00FC70 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010044DL_00FC70"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010044DL_00FC70[] = dgOwlPerchingSkelLimbsLimb_010044DL_00FC70;
#define dgOwlPerchingSkelLimbsLimb_010050DL_00FD38 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010050DL_00FD38"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010050DL_00FD38[] = dgOwlPerchingSkelLimbsLimb_010050DL_00FD38;
#define dgOwlPerchingSkelLimbsLimb_01005CDL_00FE28 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_01005CDL_00FE28"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_01005CDL_00FE28[] = dgOwlPerchingSkelLimbsLimb_01005CDL_00FE28;
#define dgOwlPerchingSkelLimbsLimb_010068DL_00F030 "__OTR__objects/object_owl/gOwlPerchingSkelLimbsLimb_010068DL_00F030"
static const ALIGN_ASSET(2) char gOwlPerchingSkelLimbsLimb_010068DL_00F030[] = dgOwlPerchingSkelLimbsLimb_010068DL_00F030;
#endif // OBJECTS_OBJECT_OWL_H