Shipwright/soh/assets/objects/object_sa/object_sa.h

233 lines
12 KiB
C

#ifndef OBJECTS_OBJECT_SA_H
#define OBJECTS_OBJECT_SA_H 1
#include "align_asset_macro.h"
#define dobject_saTex_002530 "__OTR__objects/object_sa/object_saTex_002530"
static const ALIGN_ASSET(2) char object_saTex_002530[] = dobject_saTex_002530;
#define dgSariaSkel "__OTR__objects/object_sa/gSariaSkel"
static const ALIGN_ASSET(2) char gSariaSkel[] = dgSariaSkel;
#define dgSariaSealGanonAnim "__OTR__objects/object_sa/gSariaSealGanonAnim"
static const ALIGN_ASSET(2) char gSariaSealGanonAnim[] = dgSariaSealGanonAnim;
#define dgSariaOcarinaToMouthAnim "__OTR__objects/object_sa/gSariaOcarinaToMouthAnim"
static const ALIGN_ASSET(2) char gSariaOcarinaToMouthAnim[] = dgSariaOcarinaToMouthAnim;
#define dgSariaWaitArmsToSideAnim "__OTR__objects/object_sa/gSariaWaitArmsToSideAnim"
static const ALIGN_ASSET(2) char gSariaWaitArmsToSideAnim[] = dgSariaWaitArmsToSideAnim;
#define dgSariaPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaPlayingOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaPlayingOcarinaAnim[] = dgSariaPlayingOcarinaAnim;
#define dgSariaStopPlayingOcarinaAnim "__OTR__objects/object_sa/gSariaStopPlayingOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaStopPlayingOcarinaAnim[] = dgSariaStopPlayingOcarinaAnim;
#define dgSariaLinkLearnedSariasSongAnim "__OTR__objects/object_sa/gSariaLinkLearnedSariasSongAnim"
static const ALIGN_ASSET(2) char gSariaLinkLearnedSariasSongAnim[] = dgSariaLinkLearnedSariasSongAnim;
#define dgSariaReturnToOcarinaAnim "__OTR__objects/object_sa/gSariaReturnToOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaReturnToOcarinaAnim[] = dgSariaReturnToOcarinaAnim;
#define dgSariaGiveForestMedallionAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionAnim"
static const ALIGN_ASSET(2) char gSariaGiveForestMedallionAnim[] = dgSariaGiveForestMedallionAnim;
#define dgSariaGiveForestMedallionStandAnim "__OTR__objects/object_sa/gSariaGiveForestMedallionStandAnim"
static const ALIGN_ASSET(2) char gSariaGiveForestMedallionStandAnim[] = dgSariaGiveForestMedallionStandAnim;
#define dgSariaLookUpArmExtendedAnim "__OTR__objects/object_sa/gSariaLookUpArmExtendedAnim"
static const ALIGN_ASSET(2) char gSariaLookUpArmExtendedAnim[] = dgSariaLookUpArmExtendedAnim;
#define dgSariaRunAnim "__OTR__objects/object_sa/gSariaRunAnim"
static const ALIGN_ASSET(2) char gSariaRunAnim[] = dgSariaRunAnim;
#define dgSariaWaveAnim "__OTR__objects/object_sa/gSariaWaveAnim"
static const ALIGN_ASSET(2) char gSariaWaveAnim[] = dgSariaWaveAnim;
#define dgSariaSitting1Anim "__OTR__objects/object_sa/gSariaSitting1Anim"
static const ALIGN_ASSET(2) char gSariaSitting1Anim[] = dgSariaSitting1Anim;
#define dgSariaSitting2Anim "__OTR__objects/object_sa/gSariaSitting2Anim"
static const ALIGN_ASSET(2) char gSariaSitting2Anim[] = dgSariaSitting2Anim;
#define dgSariaSitting3Anim "__OTR__objects/object_sa/gSariaSitting3Anim"
static const ALIGN_ASSET(2) char gSariaSitting3Anim[] = dgSariaSitting3Anim;
#define dgSariaLookOverShoulderAnim "__OTR__objects/object_sa/gSariaLookOverShoulderAnim"
static const ALIGN_ASSET(2) char gSariaLookOverShoulderAnim[] = dgSariaLookOverShoulderAnim;
#define dgSariaWaitOnBridgeAnim "__OTR__objects/object_sa/gSariaWaitOnBridgeAnim"
static const ALIGN_ASSET(2) char gSariaWaitOnBridgeAnim[] = dgSariaWaitOnBridgeAnim;
#define dgSariaTransitionHandsSideToBackAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToBackAnim"
static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToBackAnim[] = dgSariaTransitionHandsSideToBackAnim;
#define dgSariaHandsOutAnim "__OTR__objects/object_sa/gSariaHandsOutAnim"
static const ALIGN_ASSET(2) char gSariaHandsOutAnim[] = dgSariaHandsOutAnim;
#define dgSariaTransitionHandsSideToHipsAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToHipsAnim"
static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToHipsAnim[] = dgSariaTransitionHandsSideToHipsAnim;
#define dgSariaHandsBehindBackWaitAnim "__OTR__objects/object_sa/gSariaHandsBehindBackWaitAnim"
static const ALIGN_ASSET(2) char gSariaHandsBehindBackWaitAnim[] = dgSariaHandsBehindBackWaitAnim;
#define dgSariaTransitionHandsSideToChestToSideAnim "__OTR__objects/object_sa/gSariaTransitionHandsSideToChestToSideAnim"
static const ALIGN_ASSET(2) char gSariaTransitionHandsSideToChestToSideAnim[] = dgSariaTransitionHandsSideToChestToSideAnim;
#define dgSariaRightArmExtendedWaitAnim "__OTR__objects/object_sa/gSariaRightArmExtendedWaitAnim"
static const ALIGN_ASSET(2) char gSariaRightArmExtendedWaitAnim[] = dgSariaRightArmExtendedWaitAnim;
#define dgSariaGiveLinkOcarinaAnim "__OTR__objects/object_sa/gSariaGiveLinkOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaGiveLinkOcarinaAnim[] = dgSariaGiveLinkOcarinaAnim;
#define dgSariaHoldOutOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOutOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaHoldOutOcarinaAnim[] = dgSariaHoldOutOcarinaAnim;
#define dgSariaHoldOcarinaAnim "__OTR__objects/object_sa/gSariaHoldOcarinaAnim"
static const ALIGN_ASSET(2) char gSariaHoldOcarinaAnim[] = dgSariaHoldOcarinaAnim;
#define dgSariaStandHandsOnHipsAnim "__OTR__objects/object_sa/gSariaStandHandsOnHipsAnim"
static const ALIGN_ASSET(2) char gSariaStandHandsOnHipsAnim[] = dgSariaStandHandsOnHipsAnim;
#define dgSariaExtendRightArmAnim "__OTR__objects/object_sa/gSariaExtendRightArmAnim"
static const ALIGN_ASSET(2) char gSariaExtendRightArmAnim[] = dgSariaExtendRightArmAnim;
#define dgSariaHandsOnFaceAnim "__OTR__objects/object_sa/gSariaHandsOnFaceAnim"
static const ALIGN_ASSET(2) char gSariaHandsOnFaceAnim[] = dgSariaHandsOnFaceAnim;
#define dgSariaHeadDL "__OTR__objects/object_sa/gSariaHeadDL"
static const ALIGN_ASSET(2) char gSariaHeadDL[] = dgSariaHeadDL;
#define dgSariaLeftHandDL "__OTR__objects/object_sa/gSariaLeftHandDL"
static const ALIGN_ASSET(2) char gSariaLeftHandDL[] = dgSariaLeftHandDL;
#define dgSariaRightHandDL "__OTR__objects/object_sa/gSariaRightHandDL"
static const ALIGN_ASSET(2) char gSariaRightHandDL[] = dgSariaRightHandDL;
#define dgSariaRightHandAndOcarinaDL "__OTR__objects/object_sa/gSariaRightHandAndOcarinaDL"
static const ALIGN_ASSET(2) char gSariaRightHandAndOcarinaDL[] = dgSariaRightHandAndOcarinaDL;
#define dgSariaChestDL "__OTR__objects/object_sa/gSariaChestDL"
static const ALIGN_ASSET(2) char gSariaChestDL[] = dgSariaChestDL;
#define dgSariaRightShoulderDL "__OTR__objects/object_sa/gSariaRightShoulderDL"
static const ALIGN_ASSET(2) char gSariaRightShoulderDL[] = dgSariaRightShoulderDL;
#define dgSariaRightArmDL "__OTR__objects/object_sa/gSariaRightArmDL"
static const ALIGN_ASSET(2) char gSariaRightArmDL[] = dgSariaRightArmDL;
#define dgSariaLeftShoulderDL "__OTR__objects/object_sa/gSariaLeftShoulderDL"
static const ALIGN_ASSET(2) char gSariaLeftShoulderDL[] = dgSariaLeftShoulderDL;
#define dgSariaLeftArmDL "__OTR__objects/object_sa/gSariaLeftArmDL"
static const ALIGN_ASSET(2) char gSariaLeftArmDL[] = dgSariaLeftArmDL;
#define dgSariaWaistDL "__OTR__objects/object_sa/gSariaWaistDL"
static const ALIGN_ASSET(2) char gSariaWaistDL[] = dgSariaWaistDL;
#define dgSariaRightThighDL "__OTR__objects/object_sa/gSariaRightThighDL"
static const ALIGN_ASSET(2) char gSariaRightThighDL[] = dgSariaRightThighDL;
#define dgSariaRightShinDL "__OTR__objects/object_sa/gSariaRightShinDL"
static const ALIGN_ASSET(2) char gSariaRightShinDL[] = dgSariaRightShinDL;
#define dgSariaRightFootDL "__OTR__objects/object_sa/gSariaRightFootDL"
static const ALIGN_ASSET(2) char gSariaRightFootDL[] = dgSariaRightFootDL;
#define dgSariaLeftThighDL "__OTR__objects/object_sa/gSariaLeftThighDL"
static const ALIGN_ASSET(2) char gSariaLeftThighDL[] = dgSariaLeftThighDL;
#define dgSariaLeftShinDL "__OTR__objects/object_sa/gSariaLeftShinDL"
static const ALIGN_ASSET(2) char gSariaLeftShinDL[] = dgSariaLeftShinDL;
#define dgSariaLeftFootDL "__OTR__objects/object_sa/gSariaLeftFootDL"
static const ALIGN_ASSET(2) char gSariaLeftFootDL[] = dgSariaLeftFootDL;
#define dgSariaClothesTLUT "__OTR__objects/object_sa/gSariaClothesTLUT"
static const ALIGN_ASSET(2) char gSariaClothesTLUT[] = dgSariaClothesTLUT;
#define dgSariaMouthTLUT "__OTR__objects/object_sa/gSariaMouthTLUT"
static const ALIGN_ASSET(2) char gSariaMouthTLUT[] = dgSariaMouthTLUT;
#define dgSariaEyeTLUT "__OTR__objects/object_sa/gSariaEyeTLUT"
static const ALIGN_ASSET(2) char gSariaEyeTLUT[] = dgSariaEyeTLUT;
#define dgSariaSkinTLUT "__OTR__objects/object_sa/gSariaSkinTLUT"
static const ALIGN_ASSET(2) char gSariaSkinTLUT[] = dgSariaSkinTLUT;
#define dgSariaBootsTex "__OTR__objects/object_sa/gSariaBootsTex"
static const ALIGN_ASSET(2) char gSariaBootsTex[] = dgSariaBootsTex;
#define dgSariaGreenTex "__OTR__objects/object_sa/gSariaGreenTex"
static const ALIGN_ASSET(2) char gSariaGreenTex[] = dgSariaGreenTex;
#define dgSariaKneeTex "__OTR__objects/object_sa/gSariaKneeTex"
static const ALIGN_ASSET(2) char gSariaKneeTex[] = dgSariaKneeTex;
#define dgSariaTorsoTex "__OTR__objects/object_sa/gSariaTorsoTex"
static const ALIGN_ASSET(2) char gSariaTorsoTex[] = dgSariaTorsoTex;
#define dgSariaBeltTex "__OTR__objects/object_sa/gSariaBeltTex"
static const ALIGN_ASSET(2) char gSariaBeltTex[] = dgSariaBeltTex;
#define dgSariaUnkGreenTex "__OTR__objects/object_sa/gSariaUnkGreenTex"
static const ALIGN_ASSET(2) char gSariaUnkGreenTex[] = dgSariaUnkGreenTex;
#define dgSariaUnusedHandTex "__OTR__objects/object_sa/gSariaUnusedHandTex"
static const ALIGN_ASSET(2) char gSariaUnusedHandTex[] = dgSariaUnusedHandTex;
#define dgSariaSleeveTex "__OTR__objects/object_sa/gSariaSleeveTex"
static const ALIGN_ASSET(2) char gSariaSleeveTex[] = dgSariaSleeveTex;
#define dgSariaHairTex "__OTR__objects/object_sa/gSariaHairTex"
static const ALIGN_ASSET(2) char gSariaHairTex[] = dgSariaHairTex;
#define dgSariaEyeOpenTex "__OTR__objects/object_sa/gSariaEyeOpenTex"
static const ALIGN_ASSET(2) char gSariaEyeOpenTex[] = dgSariaEyeOpenTex;
#define dgSariaMouthClosedTex "__OTR__objects/object_sa/gSariaMouthClosedTex"
static const ALIGN_ASSET(2) char gSariaMouthClosedTex[] = dgSariaMouthClosedTex;
#define dgSariaSkinTex "__OTR__objects/object_sa/gSariaSkinTex"
static const ALIGN_ASSET(2) char gSariaSkinTex[] = dgSariaSkinTex;
#define dgSariaMouthClosed2Tex "__OTR__objects/object_sa/gSariaMouthClosed2Tex"
static const ALIGN_ASSET(2) char gSariaMouthClosed2Tex[] = dgSariaMouthClosed2Tex;
#define dgSariaEarTex "__OTR__objects/object_sa/gSariaEarTex"
static const ALIGN_ASSET(2) char gSariaEarTex[] = dgSariaEarTex;
#define dgSariaCollarTex "__OTR__objects/object_sa/gSariaCollarTex"
static const ALIGN_ASSET(2) char gSariaCollarTex[] = dgSariaCollarTex;
#define dgSariaHandTex "__OTR__objects/object_sa/gSariaHandTex"
static const ALIGN_ASSET(2) char gSariaHandTex[] = dgSariaHandTex;
#define dgSariaEyeClosedTex "__OTR__objects/object_sa/gSariaEyeClosedTex"
static const ALIGN_ASSET(2) char gSariaEyeClosedTex[] = dgSariaEyeClosedTex;
#define dgSariaEyeHalfTex "__OTR__objects/object_sa/gSariaEyeHalfTex"
static const ALIGN_ASSET(2) char gSariaEyeHalfTex[] = dgSariaEyeHalfTex;
#define dgSariaFairyOcarinaTex "__OTR__objects/object_sa/gSariaFairyOcarinaTex"
static const ALIGN_ASSET(2) char gSariaFairyOcarinaTex[] = dgSariaFairyOcarinaTex;
#define dgSariaMouthSmilingOpenTex "__OTR__objects/object_sa/gSariaMouthSmilingOpenTex"
static const ALIGN_ASSET(2) char gSariaMouthSmilingOpenTex[] = dgSariaMouthSmilingOpenTex;
#define dgSariaMouthFrowningTex "__OTR__objects/object_sa/gSariaMouthFrowningTex"
static const ALIGN_ASSET(2) char gSariaMouthFrowningTex[] = dgSariaMouthFrowningTex;
#define dgSariaEyeSuprisedTex "__OTR__objects/object_sa/gSariaEyeSuprisedTex"
static const ALIGN_ASSET(2) char gSariaEyeSuprisedTex[] = dgSariaEyeSuprisedTex;
#define dgSariaMouthSuprisedTex "__OTR__objects/object_sa/gSariaMouthSuprisedTex"
static const ALIGN_ASSET(2) char gSariaMouthSuprisedTex[] = dgSariaMouthSuprisedTex;
#define dgSariaEyeSadTex "__OTR__objects/object_sa/gSariaEyeSadTex"
static const ALIGN_ASSET(2) char gSariaEyeSadTex[] = dgSariaEyeSadTex;
#endif // OBJECTS_OBJECT_SA_H