Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h

20 lines
868 B
C

#ifndef DUNGEONS_HAKADAN_ROOM_1_H
#define DUNGEONS_HAKADAN_ROOM_1_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_1Tex_0012E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012E8"
static const ALIGN_ASSET(2) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex_0012E8;
#define dHAKAdan_room_1DL_001110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001110"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_001110[] = dHAKAdan_room_1DL_001110;
#define dHAKAdan_room_1DL_000270 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_000270"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270;
#define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8"
static const ALIGN_ASSET(2) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;
#endif // DUNGEONS_HAKADAN_ROOM_1_H