Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_10.h

53 lines
2.9 KiB
C

#ifndef DUNGEONS_HAKADAN_ROOM_10_H
#define DUNGEONS_HAKADAN_ROOM_10_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_10Tex_0039F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0039F0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0039F0[] = dHAKAdan_room_10Tex_0039F0;
#define dHAKAdan_room_10Tex_003DF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003DF0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003DF0[] = dHAKAdan_room_10Tex_003DF0;
#define dHAKAdan_room_10Tex_003FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003FF0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003FF0[] = dHAKAdan_room_10Tex_003FF0;
#define dHAKAdan_room_10Tex_004FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_004FF0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_004FF0[] = dHAKAdan_room_10Tex_004FF0;
#define dHAKAdan_room_10Tex_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_005FF0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_005FF0[] = dHAKAdan_room_10Tex_005FF0;
#define dHAKAdan_room_10Tex_0067F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0067F0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0067F0[] = dHAKAdan_room_10Tex_0067F0;
#define dHAKAdan_room_10Tex_006BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_006BF0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_006BF0[] = dHAKAdan_room_10Tex_006BF0;
#define dHAKAdan_room_10Tex_0073F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0073F0"
static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0073F0[] = dHAKAdan_room_10Tex_0073F0;
#define dHAKAdan_room_10DL_0019C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0019C0"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0019C0[] = dHAKAdan_room_10DL_0019C0;
#define dHAKAdan_room_10DL_002B70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_002B70"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_002B70[] = dHAKAdan_room_10DL_002B70;
#define dHAKAdan_room_10DL_003430 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003430"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003430[] = dHAKAdan_room_10DL_003430;
#define dHAKAdan_room_10DL_0016B8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0016B8"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0016B8[] = dHAKAdan_room_10DL_0016B8;
#define dHAKAdan_room_10DL_001440 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001440"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001440[] = dHAKAdan_room_10DL_001440;
#define dHAKAdan_room_10DL_003858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003858"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003858[] = dHAKAdan_room_10DL_003858;
#define dHAKAdan_room_10DL_001010 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001010"
static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001010[] = dHAKAdan_room_10DL_001010;
#endif // DUNGEONS_HAKADAN_ROOM_10_H