53 lines
2.9 KiB
C
53 lines
2.9 KiB
C
#ifndef DUNGEONS_HAKADAN_ROOM_10_H
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#define DUNGEONS_HAKADAN_ROOM_10_H 1
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#include "align_asset_macro.h"
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#define dHAKAdan_room_10Tex_0039F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0039F0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0039F0[] = dHAKAdan_room_10Tex_0039F0;
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#define dHAKAdan_room_10Tex_003DF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003DF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003DF0[] = dHAKAdan_room_10Tex_003DF0;
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#define dHAKAdan_room_10Tex_003FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_003FF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_003FF0[] = dHAKAdan_room_10Tex_003FF0;
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#define dHAKAdan_room_10Tex_004FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_004FF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_004FF0[] = dHAKAdan_room_10Tex_004FF0;
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#define dHAKAdan_room_10Tex_005FF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_005FF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_005FF0[] = dHAKAdan_room_10Tex_005FF0;
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#define dHAKAdan_room_10Tex_0067F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0067F0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0067F0[] = dHAKAdan_room_10Tex_0067F0;
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#define dHAKAdan_room_10Tex_006BF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_006BF0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_006BF0[] = dHAKAdan_room_10Tex_006BF0;
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#define dHAKAdan_room_10Tex_0073F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10Tex_0073F0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10Tex_0073F0[] = dHAKAdan_room_10Tex_0073F0;
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#define dHAKAdan_room_10DL_0019C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0019C0"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0019C0[] = dHAKAdan_room_10DL_0019C0;
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#define dHAKAdan_room_10DL_002B70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_002B70"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_002B70[] = dHAKAdan_room_10DL_002B70;
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#define dHAKAdan_room_10DL_003430 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003430"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003430[] = dHAKAdan_room_10DL_003430;
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#define dHAKAdan_room_10DL_0016B8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_0016B8"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_0016B8[] = dHAKAdan_room_10DL_0016B8;
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#define dHAKAdan_room_10DL_001440 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001440"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001440[] = dHAKAdan_room_10DL_001440;
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#define dHAKAdan_room_10DL_003858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_003858"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_003858[] = dHAKAdan_room_10DL_003858;
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#define dHAKAdan_room_10DL_001010 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_10DL_001010"
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static const ALIGN_ASSET(2) char HAKAdan_room_10DL_001010[] = dHAKAdan_room_10DL_001010;
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#endif // DUNGEONS_HAKADAN_ROOM_10_H
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