Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_12.h

41 lines
2.2 KiB
C

#ifndef DUNGEONS_HAKADAN_ROOM_12_H
#define DUNGEONS_HAKADAN_ROOM_12_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_12Tex_003348 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003348"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003348[] = dHAKAdan_room_12Tex_003348;
#define dHAKAdan_room_12Tex_003548 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003548"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003548[] = dHAKAdan_room_12Tex_003548;
#define dHAKAdan_room_12Tex_003748 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003748"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003748[] = dHAKAdan_room_12Tex_003748;
#define dHAKAdan_room_12Tex_003B48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003B48"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003B48[] = dHAKAdan_room_12Tex_003B48;
#define dHAKAdan_room_12Tex_003D48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_003D48"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_003D48[] = dHAKAdan_room_12Tex_003D48;
#define dHAKAdan_room_12Tex_004D48 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_004D48"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_004D48[] = dHAKAdan_room_12Tex_004D48;
#define dHAKAdan_room_12Tex_005548 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12Tex_005548"
static const ALIGN_ASSET(2) char HAKAdan_room_12Tex_005548[] = dHAKAdan_room_12Tex_005548;
#define dHAKAdan_room_12DL_002A88 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_002A88"
static const ALIGN_ASSET(2) char HAKAdan_room_12DL_002A88[] = dHAKAdan_room_12DL_002A88;
#define dHAKAdan_room_12DL_0014F0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_0014F0"
static const ALIGN_ASSET(2) char HAKAdan_room_12DL_0014F0[] = dHAKAdan_room_12DL_0014F0;
#define dHAKAdan_room_12DL_001C60 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_001C60"
static const ALIGN_ASSET(2) char HAKAdan_room_12DL_001C60[] = dHAKAdan_room_12DL_001C60;
#define dHAKAdan_room_12DL_000CF0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_12DL_000CF0"
static const ALIGN_ASSET(2) char HAKAdan_room_12DL_000CF0[] = dHAKAdan_room_12DL_000CF0;
#endif // DUNGEONS_HAKADAN_ROOM_12_H