Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_14.h

41 lines
2.2 KiB
C

#ifndef DUNGEONS_HAKADAN_ROOM_14_H
#define DUNGEONS_HAKADAN_ROOM_14_H 1
#include "align_asset_macro.h"
#define dHAKAdan_room_14Tex_003500 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003500"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003500[] = dHAKAdan_room_14Tex_003500;
#define dHAKAdan_room_14Tex_003700 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003700"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003700[] = dHAKAdan_room_14Tex_003700;
#define dHAKAdan_room_14Tex_003900 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003900"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003900[] = dHAKAdan_room_14Tex_003900;
#define dHAKAdan_room_14Tex_003D00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003D00"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003D00[] = dHAKAdan_room_14Tex_003D00;
#define dHAKAdan_room_14Tex_003F00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_003F00"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_003F00[] = dHAKAdan_room_14Tex_003F00;
#define dHAKAdan_room_14Tex_004F00 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_004F00"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_004F00[] = dHAKAdan_room_14Tex_004F00;
#define dHAKAdan_room_14Tex_005700 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14Tex_005700"
static const ALIGN_ASSET(2) char HAKAdan_room_14Tex_005700[] = dHAKAdan_room_14Tex_005700;
#define dHAKAdan_room_14DL_002D08 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_002D08"
static const ALIGN_ASSET(2) char HAKAdan_room_14DL_002D08[] = dHAKAdan_room_14DL_002D08;
#define dHAKAdan_room_14DL_000470 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_000470"
static const ALIGN_ASSET(2) char HAKAdan_room_14DL_000470[] = dHAKAdan_room_14DL_000470;
#define dHAKAdan_room_14DL_001AE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_001AE8"
static const ALIGN_ASSET(2) char HAKAdan_room_14DL_001AE8[] = dHAKAdan_room_14DL_001AE8;
#define dHAKAdan_room_14DL_000DC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_14DL_000DC0"
static const ALIGN_ASSET(2) char HAKAdan_room_14DL_000DC0[] = dHAKAdan_room_14DL_000DC0;
#endif // DUNGEONS_HAKADAN_ROOM_14_H