26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#ifndef DUNGEONS_HAKADAN_ROOM_19_H
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#define DUNGEONS_HAKADAN_ROOM_19_H 1
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#include "align_asset_macro.h"
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#define dHAKAdan_room_19Tex_001578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_001578"
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static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_001578[] = dHAKAdan_room_19Tex_001578;
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#define dHAKAdan_room_19Tex_002578 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19Tex_002578"
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static const ALIGN_ASSET(2) char HAKAdan_room_19Tex_002578[] = dHAKAdan_room_19Tex_002578;
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#define dHAKAdan_room_19DL_0011E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_0011E0"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_0011E0[] = dHAKAdan_room_19DL_0011E0;
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#define dHAKAdan_room_19DL_001490 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_001490"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_001490[] = dHAKAdan_room_19DL_001490;
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#define dHAKAdan_room_19DL_000290 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000290"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000290[] = dHAKAdan_room_19DL_000290;
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#define dHAKAdan_room_19DL_000938 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_19DL_000938"
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static const ALIGN_ASSET(2) char HAKAdan_room_19DL_000938[] = dHAKAdan_room_19DL_000938;
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#endif // DUNGEONS_HAKADAN_ROOM_19_H
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