Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_scene.h

23 lines
1.1 KiB
C

#ifndef DUNGEONS_HAKADAN_SCENE_H
#define DUNGEONS_HAKADAN_SCENE_H 1
#include "align_asset_macro.h"
#define dHAKAdan_sceneTex_0163C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0163C0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0163C0[] = dHAKAdan_sceneTex_0163C0;
#define dHAKAdan_sceneTex_016BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_016BC0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_016BC0[] = dHAKAdan_sceneTex_016BC0;
#define dHAKAdan_sceneTex_0173C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0173C0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_0173C0[] = dHAKAdan_sceneTex_0173C0;
#define dHAKAdan_sceneTex_017BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_017BC0"
static const ALIGN_ASSET(2) char HAKAdan_sceneTex_017BC0[] = dHAKAdan_sceneTex_017BC0;
#define dHAKAdan_sceneCollisionHeader_016394 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneCollisionHeader_016394"
static const ALIGN_ASSET(2) char HAKAdan_sceneCollisionHeader_016394[] = dHAKAdan_sceneCollisionHeader_016394;
#endif // DUNGEONS_HAKADAN_SCENE_H