Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_1.h

62 lines
3.5 KiB
C

#ifndef DUNGEONS_HAKADANCH_ROOM_1_H
#define DUNGEONS_HAKADANCH_ROOM_1_H 1
#include "align_asset_macro.h"
#define dHAKAdanCH_room_1Tex_008D58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008D58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_008D58[] = dHAKAdanCH_room_1Tex_008D58;
#define dHAKAdanCH_room_1Tex_008F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_008F58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_008F58[] = dHAKAdanCH_room_1Tex_008F58;
#define dHAKAdanCH_room_1Tex_009158 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009158"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009158[] = dHAKAdanCH_room_1Tex_009158;
#define dHAKAdanCH_room_1Tex_009358 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009358"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009358[] = dHAKAdanCH_room_1Tex_009358;
#define dHAKAdanCH_room_1Tex_009758 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009758"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009758[] = dHAKAdanCH_room_1Tex_009758;
#define dHAKAdanCH_room_1Tex_009F58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_009F58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_009F58[] = dHAKAdanCH_room_1Tex_009F58;
#define dHAKAdanCH_room_1Tex_00A158 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A158"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00A158[] = dHAKAdanCH_room_1Tex_00A158;
#define dHAKAdanCH_room_1Tex_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00A558"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00A558[] = dHAKAdanCH_room_1Tex_00A558;
#define dHAKAdanCH_room_1Tex_00AD58 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1Tex_00AD58"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1Tex_00AD58[] = dHAKAdanCH_room_1Tex_00AD58;
#define dHAKAdanCH_room_1DL_008B10 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_008B10"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_008B10[] = dHAKAdanCH_room_1DL_008B10;
#define dHAKAdanCH_room_1DL_005E60 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_005E60"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_005E60[] = dHAKAdanCH_room_1DL_005E60;
#define dHAKAdanCH_room_1DL_007358 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_007358"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_007358[] = dHAKAdanCH_room_1DL_007358;
#define dHAKAdanCH_room_1DL_007EA8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_007EA8"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_007EA8[] = dHAKAdanCH_room_1DL_007EA8;
#define dHAKAdanCH_room_1DL_0067E8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0067E8"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0067E8[] = dHAKAdanCH_room_1DL_0067E8;
#define dHAKAdanCH_room_1DL_000A70 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_000A70"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_000A70[] = dHAKAdanCH_room_1DL_000A70;
#define dHAKAdanCH_room_1DL_0018D8 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0018D8"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0018D8[] = dHAKAdanCH_room_1DL_0018D8;
#define dHAKAdanCH_room_1DL_0040C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_0040C0"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_0040C0[] = dHAKAdanCH_room_1DL_0040C0;
#define dHAKAdanCH_room_1DL_00B040 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_1DL_00B040"
static const ALIGN_ASSET(2) char HAKAdanCH_room_1DL_00B040[] = dHAKAdanCH_room_1DL_00B040;
#endif // DUNGEONS_HAKADANCH_ROOM_1_H