23 lines
1.1 KiB
C
23 lines
1.1 KiB
C
#ifndef DUNGEONS_HAKADANCH_ROOM_6_H
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#define DUNGEONS_HAKADANCH_ROOM_6_H 1
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#include "align_asset_macro.h"
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#define dHAKAdanCH_room_6Tex_000EA0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_000EA0[] = dHAKAdanCH_room_6Tex_000EA0;
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#define dHAKAdanCH_room_6Tex_0016A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0016A0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0016A0[] = dHAKAdanCH_room_6Tex_0016A0;
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#define dHAKAdanCH_room_6Tex_0026A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0026A0"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0026A0[] = dHAKAdanCH_room_6Tex_0026A0;
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#define dHAKAdanCH_room_6DL_000C30 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000C30"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000C30[] = dHAKAdanCH_room_6DL_000C30;
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#define dHAKAdanCH_room_6DL_000410 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000410"
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static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000410[] = dHAKAdanCH_room_6DL_000410;
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#endif // DUNGEONS_HAKADANCH_ROOM_6_H
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