23 lines
1.1 KiB
C
23 lines
1.1 KiB
C
#ifndef DUNGEONS_HAKADANCH_SCENE_H
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#define DUNGEONS_HAKADANCH_SCENE_H 1
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#include "align_asset_macro.h"
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#define dHAKAdanCH_sceneTex_00A590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00A590"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00A590[] = dHAKAdanCH_sceneTex_00A590;
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#define dHAKAdanCH_sceneTex_00AD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00AD90"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00AD90[] = dHAKAdanCH_sceneTex_00AD90;
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#define dHAKAdanCH_sceneTex_00B590 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00B590"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00B590[] = dHAKAdanCH_sceneTex_00B590;
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#define dHAKAdanCH_sceneTex_00BD90 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneTex_00BD90"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneTex_00BD90[] = dHAKAdanCH_sceneTex_00BD90;
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#define dHAKAdanCH_sceneCollisionHeader_00A558 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_sceneCollisionHeader_00A558"
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static const ALIGN_ASSET(2) char HAKAdanCH_sceneCollisionHeader_00A558[] = dHAKAdanCH_sceneCollisionHeader_00A558;
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#endif // DUNGEONS_HAKADANCH_SCENE_H
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