Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_1.h

56 lines
2.8 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_1_H
#define DUNGEONS_HIDAN_ROOM_1_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_1Tex_008730 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008730"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008730[] = dHIDAN_room_1Tex_008730;
#define dHIDAN_room_1Tex_008930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_008930"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_008930[] = dHIDAN_room_1Tex_008930;
#define dHIDAN_room_1Tex_009130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009130"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009130[] = dHIDAN_room_1Tex_009130;
#define dHIDAN_room_1Tex_009930 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_009930"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_009930[] = dHIDAN_room_1Tex_009930;
#define dHIDAN_room_1Tex_00A130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A130"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A130[] = dHIDAN_room_1Tex_00A130;
#define dHIDAN_room_1Tex_00A530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00A530"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00A530[] = dHIDAN_room_1Tex_00A530;
#define dHIDAN_room_1Tex_00B530 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00B530"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00B530[] = dHIDAN_room_1Tex_00B530;
#define dHIDAN_room_1Tex_00BD30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00BD30"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00BD30[] = dHIDAN_room_1Tex_00BD30;
#define dHIDAN_room_1Tex_00C130 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1Tex_00C130"
static const ALIGN_ASSET(2) char HIDAN_room_1Tex_00C130[] = dHIDAN_room_1Tex_00C130;
#define dHIDAN_room_1DL_000DC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_000DC8"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_000DC8[] = dHIDAN_room_1DL_000DC8;
#define dHIDAN_room_1DL_002500 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_002500"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_002500[] = dHIDAN_room_1DL_002500;
#define dHIDAN_room_1DL_006BF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_006BF8"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_006BF8[] = dHIDAN_room_1DL_006BF8;
#define dHIDAN_room_1DL_0057B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0057B0"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_0057B0[] = dHIDAN_room_1DL_0057B0;
#define dHIDAN_room_1DL_004068 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_004068"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_004068[] = dHIDAN_room_1DL_004068;
#define dHIDAN_room_1DL_0002D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_0002D0"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_0002D0[] = dHIDAN_room_1DL_0002D0;
#define dHIDAN_room_1DL_008448 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_1DL_008448"
static const ALIGN_ASSET(2) char HIDAN_room_1DL_008448[] = dHIDAN_room_1DL_008448;
#endif // DUNGEONS_HIDAN_ROOM_1_H