Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_10.h

92 lines
5.0 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_10_H
#define DUNGEONS_HIDAN_ROOM_10_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_10Tex_011818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_011818"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_011818[] = dHIDAN_room_10Tex_011818;
#define dHIDAN_room_10Tex_011A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_011A18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_011A18[] = dHIDAN_room_10Tex_011A18;
#define dHIDAN_room_10Tex_012218 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012218"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012218[] = dHIDAN_room_10Tex_012218;
#define dHIDAN_room_10Tex_012618 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012618"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012618[] = dHIDAN_room_10Tex_012618;
#define dHIDAN_room_10Tex_012E18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_012E18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_012E18[] = dHIDAN_room_10Tex_012E18;
#define dHIDAN_room_10Tex_013218 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_013218"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_013218[] = dHIDAN_room_10Tex_013218;
#define dHIDAN_room_10Tex_013418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_013418"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_013418[] = dHIDAN_room_10Tex_013418;
#define dHIDAN_room_10Tex_014418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_014418"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_014418[] = dHIDAN_room_10Tex_014418;
#define dHIDAN_room_10Tex_015418 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015418"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015418[] = dHIDAN_room_10Tex_015418;
#define dHIDAN_room_10Tex_015818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015818"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015818[] = dHIDAN_room_10Tex_015818;
#define dHIDAN_room_10Tex_015A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_015A18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_015A18[] = dHIDAN_room_10Tex_015A18;
#define dHIDAN_room_10Tex_016A18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_016A18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_016A18[] = dHIDAN_room_10Tex_016A18;
#define dHIDAN_room_10Tex_016C18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_016C18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_016C18[] = dHIDAN_room_10Tex_016C18;
#define dHIDAN_room_10Tex_017018 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017018"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017018[] = dHIDAN_room_10Tex_017018;
#define dHIDAN_room_10Tex_017818 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017818"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017818[] = dHIDAN_room_10Tex_017818;
#define dHIDAN_room_10Tex_017C18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10Tex_017C18"
static const ALIGN_ASSET(2) char HIDAN_room_10Tex_017C18[] = dHIDAN_room_10Tex_017C18;
#define dHIDAN_room_10DL_000680 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_000680"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_000680[] = dHIDAN_room_10DL_000680;
#define dHIDAN_room_10DL_000B40 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_000B40"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_000B40[] = dHIDAN_room_10DL_000B40;
#define dHIDAN_room_10DL_002620 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_002620"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_002620[] = dHIDAN_room_10DL_002620;
#define dHIDAN_room_10DL_004900 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_004900"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_004900[] = dHIDAN_room_10DL_004900;
#define dHIDAN_room_10DL_0055C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_0055C0"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_0055C0[] = dHIDAN_room_10DL_0055C0;
#define dHIDAN_room_10DL_0069D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_0069D0"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_0069D0[] = dHIDAN_room_10DL_0069D0;
#define dHIDAN_room_10DL_007B70 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_007B70"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_007B70[] = dHIDAN_room_10DL_007B70;
#define dHIDAN_room_10DL_009FB0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_009FB0"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_009FB0[] = dHIDAN_room_10DL_009FB0;
#define dHIDAN_room_10DL_00C608 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00C608"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_00C608[] = dHIDAN_room_10DL_00C608;
#define dHIDAN_room_10DL_00D970 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00D970"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_00D970[] = dHIDAN_room_10DL_00D970;
#define dHIDAN_room_10DL_00FBD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_00FBD0"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_00FBD0[] = dHIDAN_room_10DL_00FBD0;
#define dHIDAN_room_10DL_011610 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_10DL_011610"
static const ALIGN_ASSET(2) char HIDAN_room_10DL_011610[] = dHIDAN_room_10DL_011610;
#endif // DUNGEONS_HIDAN_ROOM_10_H