Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_13.h

44 lines
2.2 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_13_H
#define DUNGEONS_HIDAN_ROOM_13_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_13Tex_00A788 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00A788"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00A788[] = dHIDAN_room_13Tex_00A788;
#define dHIDAN_room_13Tex_00AF88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00AF88"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00AF88[] = dHIDAN_room_13Tex_00AF88;
#define dHIDAN_room_13Tex_00B388 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00B388"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00B388[] = dHIDAN_room_13Tex_00B388;
#define dHIDAN_room_13Tex_00B788 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00B788"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00B788[] = dHIDAN_room_13Tex_00B788;
#define dHIDAN_room_13Tex_00BB88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00BB88"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00BB88[] = dHIDAN_room_13Tex_00BB88;
#define dHIDAN_room_13Tex_00C388 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13Tex_00C388"
static const ALIGN_ASSET(2) char HIDAN_room_13Tex_00C388[] = dHIDAN_room_13Tex_00C388;
#define dHIDAN_room_13DL_001210 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_001210"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_001210[] = dHIDAN_room_13DL_001210;
#define dHIDAN_room_13DL_0031F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_0031F8"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_0031F8[] = dHIDAN_room_13DL_0031F8;
#define dHIDAN_room_13DL_005138 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_005138"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_005138[] = dHIDAN_room_13DL_005138;
#define dHIDAN_room_13DL_007908 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_007908"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_007908[] = dHIDAN_room_13DL_007908;
#define dHIDAN_room_13DL_009160 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_009160"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_009160[] = dHIDAN_room_13DL_009160;
#define dHIDAN_room_13DL_00A228 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_13DL_00A228"
static const ALIGN_ASSET(2) char HIDAN_room_13DL_00A228[] = dHIDAN_room_13DL_00A228;
#endif // DUNGEONS_HIDAN_ROOM_13_H