Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_19.h

26 lines
1.2 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_19_H
#define DUNGEONS_HIDAN_ROOM_19_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_19Tex_002E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_002E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_002E28[] = dHIDAN_room_19Tex_002E28;
#define dHIDAN_room_19Tex_003628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003628"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003628[] = dHIDAN_room_19Tex_003628;
#define dHIDAN_room_19Tex_003A28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003A28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003A28[] = dHIDAN_room_19Tex_003A28;
#define dHIDAN_room_19Tex_003E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003E28"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003E28[] = dHIDAN_room_19Tex_003E28;
#define dHIDAN_room_19Tex_004028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_004028"
static const ALIGN_ASSET(2) char HIDAN_room_19Tex_004028[] = dHIDAN_room_19Tex_004028;
#define dHIDAN_room_19DL_001C00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19DL_001C00"
static const ALIGN_ASSET(2) char HIDAN_room_19DL_001C00[] = dHIDAN_room_19DL_001C00;
#endif // DUNGEONS_HIDAN_ROOM_19_H