Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_20.h

35 lines
1.7 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_20_H
#define DUNGEONS_HIDAN_ROOM_20_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_20Tex_002D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_002D08"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_002D08[] = dHIDAN_room_20Tex_002D08;
#define dHIDAN_room_20Tex_003508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003508"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003508[] = dHIDAN_room_20Tex_003508;
#define dHIDAN_room_20Tex_003D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_003D08"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_003D08[] = dHIDAN_room_20Tex_003D08;
#define dHIDAN_room_20Tex_004508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004508"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004508[] = dHIDAN_room_20Tex_004508;
#define dHIDAN_room_20Tex_004D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_004D08"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_004D08[] = dHIDAN_room_20Tex_004D08;
#define dHIDAN_room_20Tex_005508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005508"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005508[] = dHIDAN_room_20Tex_005508;
#define dHIDAN_room_20Tex_005D08 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_005D08"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_005D08[] = dHIDAN_room_20Tex_005D08;
#define dHIDAN_room_20Tex_006508 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20Tex_006508"
static const ALIGN_ASSET(2) char HIDAN_room_20Tex_006508[] = dHIDAN_room_20Tex_006508;
#define dHIDAN_room_20DL_001BE0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_20DL_001BE0"
static const ALIGN_ASSET(2) char HIDAN_room_20DL_001BE0[] = dHIDAN_room_20DL_001BE0;
#endif // DUNGEONS_HIDAN_ROOM_20_H