Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_24.h

38 lines
1.9 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_24_H
#define DUNGEONS_HIDAN_ROOM_24_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_24Tex_003B38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003B38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003B38[] = dHIDAN_room_24Tex_003B38;
#define dHIDAN_room_24Tex_003F38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_003F38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_003F38[] = dHIDAN_room_24Tex_003F38;
#define dHIDAN_room_24Tex_004338 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004338"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004338[] = dHIDAN_room_24Tex_004338;
#define dHIDAN_room_24Tex_004738 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004738"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004738[] = dHIDAN_room_24Tex_004738;
#define dHIDAN_room_24Tex_004938 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004938"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004938[] = dHIDAN_room_24Tex_004938;
#define dHIDAN_room_24Tex_004D38 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24Tex_004D38"
static const ALIGN_ASSET(2) char HIDAN_room_24Tex_004D38[] = dHIDAN_room_24Tex_004D38;
#define dHIDAN_room_24DL_003A10 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003A10"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_003A10[] = dHIDAN_room_24DL_003A10;
#define dHIDAN_room_24DL_0019B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0019B0"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_0019B0[] = dHIDAN_room_24DL_0019B0;
#define dHIDAN_room_24DL_003660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_003660"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_003660[] = dHIDAN_room_24DL_003660;
#define dHIDAN_room_24DL_0030C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_24DL_0030C0"
static const ALIGN_ASSET(2) char HIDAN_room_24DL_0030C0[] = dHIDAN_room_24DL_0030C0;
#endif // DUNGEONS_HIDAN_ROOM_24_H