Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_26.h

53 lines
2.7 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_26_H
#define DUNGEONS_HIDAN_ROOM_26_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_26Tex_004A98 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_004A98"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_004A98[] = dHIDAN_room_26Tex_004A98;
#define dHIDAN_room_26Tex_005298 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005298"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005298[] = dHIDAN_room_26Tex_005298;
#define dHIDAN_room_26Tex_005698 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005698"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005698[] = dHIDAN_room_26Tex_005698;
#define dHIDAN_room_26Tex_005898 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_005898"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_005898[] = dHIDAN_room_26Tex_005898;
#define dHIDAN_room_26Tex_006098 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26Tex_006098"
static const ALIGN_ASSET(2) char HIDAN_room_26Tex_006098[] = dHIDAN_room_26Tex_006098;
#define dHIDAN_room_26DL_003590 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_003590"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_003590[] = dHIDAN_room_26DL_003590;
#define dHIDAN_room_26DL_0037A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0037A0"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_0037A0[] = dHIDAN_room_26DL_0037A0;
#define dHIDAN_room_26DL_000A80 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000A80"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_000A80[] = dHIDAN_room_26DL_000A80;
#define dHIDAN_room_26DL_000EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_000EF0"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_000EF0[] = dHIDAN_room_26DL_000EF0;
#define dHIDAN_room_26DL_0010C0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0010C0"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_0010C0[] = dHIDAN_room_26DL_0010C0;
#define dHIDAN_room_26DL_001D40 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_001D40"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_001D40[] = dHIDAN_room_26DL_001D40;
#define dHIDAN_room_26DL_0015B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0015B8"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_0015B8[] = dHIDAN_room_26DL_0015B8;
#define dHIDAN_room_26DL_0024F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0024F8"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_0024F8[] = dHIDAN_room_26DL_0024F8;
#define dHIDAN_room_26DL_002F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_002F68"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_002F68[] = dHIDAN_room_26DL_002F68;
#define dHIDAN_room_26DL_0046B8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_26DL_0046B8"
static const ALIGN_ASSET(2) char HIDAN_room_26DL_0046B8[] = dHIDAN_room_26DL_0046B8;
#endif // DUNGEONS_HIDAN_ROOM_26_H