Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_3.h

26 lines
1.1 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_3_H
#define DUNGEONS_HIDAN_ROOM_3_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_3Tex_001AC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001AC8"
static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001AC8[] = dHIDAN_room_3Tex_001AC8;
#define dHIDAN_room_3Tex_001EC8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_001EC8"
static const ALIGN_ASSET(2) char HIDAN_room_3Tex_001EC8[] = dHIDAN_room_3Tex_001EC8;
#define dHIDAN_room_3Tex_0022C8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3Tex_0022C8"
static const ALIGN_ASSET(2) char HIDAN_room_3Tex_0022C8[] = dHIDAN_room_3Tex_0022C8;
#define dHIDAN_room_3DL_000980 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_000980"
static const ALIGN_ASSET(2) char HIDAN_room_3DL_000980[] = dHIDAN_room_3DL_000980;
#define dHIDAN_room_3DL_0014A0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_0014A0"
static const ALIGN_ASSET(2) char HIDAN_room_3DL_0014A0[] = dHIDAN_room_3DL_0014A0;
#define dHIDAN_room_3DL_001840 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_3DL_001840"
static const ALIGN_ASSET(2) char HIDAN_room_3DL_001840[] = dHIDAN_room_3DL_001840;
#endif // DUNGEONS_HIDAN_ROOM_3_H