Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_9.h

35 lines
1.7 KiB
C

#ifndef DUNGEONS_HIDAN_ROOM_9_H
#define DUNGEONS_HIDAN_ROOM_9_H 1
#include "align_asset_macro.h"
#define dHIDAN_room_9Tex_004768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004768[] = dHIDAN_room_9Tex_004768;
#define dHIDAN_room_9Tex_004F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_004F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_004F68[] = dHIDAN_room_9Tex_004F68;
#define dHIDAN_room_9Tex_005768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005768[] = dHIDAN_room_9Tex_005768;
#define dHIDAN_room_9Tex_005F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_005F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_005F68[] = dHIDAN_room_9Tex_005F68;
#define dHIDAN_room_9Tex_006768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006768[] = dHIDAN_room_9Tex_006768;
#define dHIDAN_room_9Tex_006F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_006F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_006F68[] = dHIDAN_room_9Tex_006F68;
#define dHIDAN_room_9Tex_007768 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007768"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007768[] = dHIDAN_room_9Tex_007768;
#define dHIDAN_room_9Tex_007F68 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9Tex_007F68"
static const ALIGN_ASSET(2) char HIDAN_room_9Tex_007F68[] = dHIDAN_room_9Tex_007F68;
#define dHIDAN_room_9DL_002C30 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_9DL_002C30"
static const ALIGN_ASSET(2) char HIDAN_room_9DL_002C30[] = dHIDAN_room_9DL_002C30;
#endif // DUNGEONS_HIDAN_ROOM_9_H