Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_10.h

47 lines
2.5 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_10_H
#define DUNGEONS_MIZUSIN_ROOM_10_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_10Tex_003870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_003870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_003870[] = dMIZUsin_room_10Tex_003870;
#define dMIZUsin_room_10Tex_004070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004070[] = dMIZUsin_room_10Tex_004070;
#define dMIZUsin_room_10Tex_004870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_004870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_004870[] = dMIZUsin_room_10Tex_004870;
#define dMIZUsin_room_10Tex_005070 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005070"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005070[] = dMIZUsin_room_10Tex_005070;
#define dMIZUsin_room_10Tex_005870 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10Tex_005870"
static const ALIGN_ASSET(2) char MIZUsin_room_10Tex_005870[] = dMIZUsin_room_10Tex_005870;
#define dMIZUsin_room_10DL_001B80 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001B80"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001B80[] = dMIZUsin_room_10DL_001B80;
#define dMIZUsin_room_10DL_000FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_000FE0"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_000FE0[] = dMIZUsin_room_10DL_000FE0;
#define dMIZUsin_room_10DL_003298 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_003298"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_003298[] = dMIZUsin_room_10DL_003298;
#define dMIZUsin_room_10DL_001E60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_001E60"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_001E60[] = dMIZUsin_room_10DL_001E60;
#define dMIZUsin_room_10DL_0036D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_0036D8"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_0036D8[] = dMIZUsin_room_10DL_0036D8;
#define dMIZUsin_room_10DL_002708 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_002708"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002708[] = dMIZUsin_room_10DL_002708;
#define dMIZUsin_room_10DL_0021D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_0021D0"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_0021D0[] = dMIZUsin_room_10DL_0021D0;
#define dMIZUsin_room_10DL_002FE0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_10DL_002FE0"
static const ALIGN_ASSET(2) char MIZUsin_room_10DL_002FE0[] = dMIZUsin_room_10DL_002FE0;
#endif // DUNGEONS_MIZUSIN_ROOM_10_H