Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.h

26 lines
1.2 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_19_H
#define DUNGEONS_MIZUSIN_ROOM_19_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_19Tex_001130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001130"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001130[] = dMIZUsin_room_19Tex_001130;
#define dMIZUsin_room_19Tex_001930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001930"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001930[] = dMIZUsin_room_19Tex_001930;
#define dMIZUsin_room_19Tex_002130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002130"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002130[] = dMIZUsin_room_19Tex_002130;
#define dMIZUsin_room_19Tex_002930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002930"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002930[] = dMIZUsin_room_19Tex_002930;
#define dMIZUsin_room_19Tex_003130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_003130"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_003130[] = dMIZUsin_room_19Tex_003130;
#define dMIZUsin_room_19DL_000D00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19DL_000D00"
static const ALIGN_ASSET(2) char MIZUsin_room_19DL_000D00[] = dMIZUsin_room_19DL_000D00;
#endif // DUNGEONS_MIZUSIN_ROOM_19_H