Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_2.h

41 lines
2.1 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_2_H
#define DUNGEONS_MIZUSIN_ROOM_2_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_2Tex_002AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_002AB8"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_002AB8[] = dMIZUsin_room_2Tex_002AB8;
#define dMIZUsin_room_2Tex_0032B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0032B8"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0032B8[] = dMIZUsin_room_2Tex_0032B8;
#define dMIZUsin_room_2Tex_003AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_003AB8"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_003AB8[] = dMIZUsin_room_2Tex_003AB8;
#define dMIZUsin_room_2Tex_0042B8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_0042B8"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_0042B8[] = dMIZUsin_room_2Tex_0042B8;
#define dMIZUsin_room_2Tex_004AB8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_004AB8"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_004AB8[] = dMIZUsin_room_2Tex_004AB8;
#define dMIZUsin_room_2Tex_005488 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2Tex_005488"
static const ALIGN_ASSET(2) char MIZUsin_room_2Tex_005488[] = dMIZUsin_room_2Tex_005488;
#define dMIZUsin_room_2DL_0028A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0028A0"
static const ALIGN_ASSET(2) char MIZUsin_room_2DL_0028A0[] = dMIZUsin_room_2DL_0028A0;
#define dMIZUsin_room_2DL_001428 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_001428"
static const ALIGN_ASSET(2) char MIZUsin_room_2DL_001428[] = dMIZUsin_room_2DL_001428;
#define dMIZUsin_room_2DL_005380 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_005380"
static const ALIGN_ASSET(2) char MIZUsin_room_2DL_005380[] = dMIZUsin_room_2DL_005380;
#define dMIZUsin_room_2DL_0004E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_0004E0"
static const ALIGN_ASSET(2) char MIZUsin_room_2DL_0004E0[] = dMIZUsin_room_2DL_0004E0;
#define dMIZUsin_room_2DL_002000 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_2DL_002000"
static const ALIGN_ASSET(2) char MIZUsin_room_2DL_002000[] = dMIZUsin_room_2DL_002000;
#endif // DUNGEONS_MIZUSIN_ROOM_2_H