Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_21.h

44 lines
2.3 KiB
C

#ifndef DUNGEONS_MIZUSIN_ROOM_21_H
#define DUNGEONS_MIZUSIN_ROOM_21_H 1
#include "align_asset_macro.h"
#define dMIZUsin_room_21Tex_004360 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21Tex_004360"
static const ALIGN_ASSET(2) char MIZUsin_room_21Tex_004360[] = dMIZUsin_room_21Tex_004360;
#define dMIZUsin_room_21Tex_004B60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21Tex_004B60"
static const ALIGN_ASSET(2) char MIZUsin_room_21Tex_004B60[] = dMIZUsin_room_21Tex_004B60;
#define dMIZUsin_room_21Tex_005360 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21Tex_005360"
static const ALIGN_ASSET(2) char MIZUsin_room_21Tex_005360[] = dMIZUsin_room_21Tex_005360;
#define dMIZUsin_room_21Tex_005B60 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21Tex_005B60"
static const ALIGN_ASSET(2) char MIZUsin_room_21Tex_005B60[] = dMIZUsin_room_21Tex_005B60;
#define dMIZUsin_room_21Tex_006CA0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21Tex_006CA0"
static const ALIGN_ASSET(2) char MIZUsin_room_21Tex_006CA0[] = dMIZUsin_room_21Tex_006CA0;
#define dMIZUsin_room_21DL_0003E0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_0003E0"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_0003E0[] = dMIZUsin_room_21DL_0003E0;
#define dMIZUsin_room_21DL_003CD8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_003CD8"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_003CD8[] = dMIZUsin_room_21DL_003CD8;
#define dMIZUsin_room_21DL_006A40 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_006A40"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_006A40[] = dMIZUsin_room_21DL_006A40;
#define dMIZUsin_room_21DL_002D40 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_002D40"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_002D40[] = dMIZUsin_room_21DL_002D40;
#define dMIZUsin_room_21DL_004228 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_004228"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_004228[] = dMIZUsin_room_21DL_004228;
#define dMIZUsin_room_21DL_004018 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_004018"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_004018[] = dMIZUsin_room_21DL_004018;
#define dMIZUsin_room_21DL_003A70 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_21DL_003A70"
static const ALIGN_ASSET(2) char MIZUsin_room_21DL_003A70[] = dMIZUsin_room_21DL_003A70;
#endif // DUNGEONS_MIZUSIN_ROOM_21_H