Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_5.h

35 lines
1.7 KiB
C

#ifndef DUNGEONS_BDAN_ROOM_5_H
#define DUNGEONS_BDAN_ROOM_5_H 1
#include "align_asset_macro.h"
#define dbdan_room_5Tex_0024A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0024A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0024A8[] = dbdan_room_5Tex_0024A8;
#define dbdan_room_5Tex_0028A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0028A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0028A8[] = dbdan_room_5Tex_0028A8;
#define dbdan_room_5Tex_0030A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0030A8"
static const ALIGN_ASSET(2) char bdan_room_5Tex_0030A8[] = dbdan_room_5Tex_0030A8;
#define dbdan_room_5Tex_004090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_004090"
static const ALIGN_ASSET(2) char bdan_room_5Tex_004090[] = dbdan_room_5Tex_004090;
#define dbdan_room_5Tex_005090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_005090"
static const ALIGN_ASSET(2) char bdan_room_5Tex_005090[] = dbdan_room_5Tex_005090;
#define dbdan_room_5DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_002498"
static const ALIGN_ASSET(2) char bdan_room_5DL_002498[] = dbdan_room_5DL_002498;
#define dbdan_room_5DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_004070"
static const ALIGN_ASSET(2) char bdan_room_5DL_004070[] = dbdan_room_5DL_004070;
#define dbdan_room_5Set_000180DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_002498"
static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_002498[] = dbdan_room_5Set_000180DL_002498;
#define dbdan_room_5Set_000180DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_004070"
static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_004070[] = dbdan_room_5Set_000180DL_004070;
#endif // DUNGEONS_BDAN_ROOM_5_H