Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_10.h

44 lines
2.2 KiB
C

#ifndef DUNGEONS_DDAN_ROOM_10_H
#define DUNGEONS_DDAN_ROOM_10_H 1
#include "align_asset_macro.h"
#define dddan_room_10Tex_002B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002B10"
static const ALIGN_ASSET(2) char ddan_room_10Tex_002B10[] = dddan_room_10Tex_002B10;
#define dddan_room_10Tex_002F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002F10"
static const ALIGN_ASSET(2) char ddan_room_10Tex_002F10[] = dddan_room_10Tex_002F10;
#define dddan_room_10Tex_003710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003710"
static const ALIGN_ASSET(2) char ddan_room_10Tex_003710[] = dddan_room_10Tex_003710;
#define dddan_room_10Tex_003B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003B10"
static const ALIGN_ASSET(2) char ddan_room_10Tex_003B10[] = dddan_room_10Tex_003B10;
#define dddan_room_10Tex_004310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004310"
static const ALIGN_ASSET(2) char ddan_room_10Tex_004310[] = dddan_room_10Tex_004310;
#define dddan_room_10Tex_004710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004710"
static const ALIGN_ASSET(2) char ddan_room_10Tex_004710[] = dddan_room_10Tex_004710;
#define dddan_room_10Tex_004F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004F10"
static const ALIGN_ASSET(2) char ddan_room_10Tex_004F10[] = dddan_room_10Tex_004F10;
#define dddan_room_10Tex_005310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_005310"
static const ALIGN_ASSET(2) char ddan_room_10Tex_005310[] = dddan_room_10Tex_005310;
#define dddan_room_10Tex_006310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_006310"
static const ALIGN_ASSET(2) char ddan_room_10Tex_006310[] = dddan_room_10Tex_006310;
#define dddan_room_10Tex_007310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007310"
static const ALIGN_ASSET(2) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310;
#define dddan_room_10Tex_007B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007B10"
static const ALIGN_ASSET(2) char ddan_room_10Tex_007B10[] = dddan_room_10Tex_007B10;
#define dddan_room_10DL_001B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10DL_001B10"
static const ALIGN_ASSET(2) char ddan_room_10DL_001B10[] = dddan_room_10DL_001B10;
#endif // DUNGEONS_DDAN_ROOM_10_H