Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_11.h

20 lines
826 B
C

#ifndef DUNGEONS_DDAN_ROOM_11_H
#define DUNGEONS_DDAN_ROOM_11_H 1
#include "align_asset_macro.h"
#define dddan_room_11Tex_000C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_000C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_000C30[] = dddan_room_11Tex_000C30;
#define dddan_room_11Tex_001430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001430"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001430[] = dddan_room_11Tex_001430;
#define dddan_room_11Tex_001C30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11Tex_001C30"
static const ALIGN_ASSET(2) char ddan_room_11Tex_001C30[] = dddan_room_11Tex_001C30;
#define dddan_room_11DL_0006A0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_11DL_0006A0"
static const ALIGN_ASSET(2) char ddan_room_11DL_0006A0[] = dddan_room_11DL_0006A0;
#endif // DUNGEONS_DDAN_ROOM_11_H