Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_12.h

47 lines
2.3 KiB
C

#ifndef DUNGEONS_DDAN_ROOM_12_H
#define DUNGEONS_DDAN_ROOM_12_H 1
#include "align_asset_macro.h"
#define dddan_room_12Tex_002F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_002F80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_002F80[] = dddan_room_12Tex_002F80;
#define dddan_room_12Tex_003380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003380"
static const ALIGN_ASSET(2) char ddan_room_12Tex_003380[] = dddan_room_12Tex_003380;
#define dddan_room_12Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003B80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_003B80[] = dddan_room_12Tex_003B80;
#define dddan_room_12Tex_003F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003F80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_003F80[] = dddan_room_12Tex_003F80;
#define dddan_room_12Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004780"
static const ALIGN_ASSET(2) char ddan_room_12Tex_004780[] = dddan_room_12Tex_004780;
#define dddan_room_12Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004B80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_004B80[] = dddan_room_12Tex_004B80;
#define dddan_room_12Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005380"
static const ALIGN_ASSET(2) char ddan_room_12Tex_005380[] = dddan_room_12Tex_005380;
#define dddan_room_12Tex_005780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005780"
static const ALIGN_ASSET(2) char ddan_room_12Tex_005780[] = dddan_room_12Tex_005780;
#define dddan_room_12Tex_006780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_006780"
static const ALIGN_ASSET(2) char ddan_room_12Tex_006780[] = dddan_room_12Tex_006780;
#define dddan_room_12Tex_007780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007780"
static const ALIGN_ASSET(2) char ddan_room_12Tex_007780[] = dddan_room_12Tex_007780;
#define dddan_room_12Tex_007B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007B80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_007B80[] = dddan_room_12Tex_007B80;
#define dddan_room_12Tex_008380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_008380"
static const ALIGN_ASSET(2) char ddan_room_12Tex_008380[] = dddan_room_12Tex_008380;
#define dddan_room_12DL_001BE0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12DL_001BE0"
static const ALIGN_ASSET(2) char ddan_room_12DL_001BE0[] = dddan_room_12DL_001BE0;
#endif // DUNGEONS_DDAN_ROOM_12_H