Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_13.h

23 lines
1000 B
C

#ifndef DUNGEONS_DDAN_ROOM_13_H
#define DUNGEONS_DDAN_ROOM_13_H 1
#include "align_asset_macro.h"
#define dddan_room_13Tex_000CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_000CC8"
static const ALIGN_ASSET(2) char ddan_room_13Tex_000CC8[] = dddan_room_13Tex_000CC8;
#define dddan_room_13Tex_0014C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0014C8"
static const ALIGN_ASSET(2) char ddan_room_13Tex_0014C8[] = dddan_room_13Tex_0014C8;
#define dddan_room_13Tex_001CC8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_001CC8"
static const ALIGN_ASSET(2) char ddan_room_13Tex_001CC8[] = dddan_room_13Tex_001CC8;
#define dddan_room_13Tex_0020C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13Tex_0020C8"
static const ALIGN_ASSET(2) char ddan_room_13Tex_0020C8[] = dddan_room_13Tex_0020C8;
#define dddan_room_13DL_0006E0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_13DL_0006E0"
static const ALIGN_ASSET(2) char ddan_room_13DL_0006E0[] = dddan_room_13DL_0006E0;
#endif // DUNGEONS_DDAN_ROOM_13_H