Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_15.h

23 lines
1000 B
C

#ifndef DUNGEONS_DDAN_ROOM_15_H
#define DUNGEONS_DDAN_ROOM_15_H 1
#include "align_asset_macro.h"
#define dddan_room_15Tex_000D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_000D28"
static const ALIGN_ASSET(2) char ddan_room_15Tex_000D28[] = dddan_room_15Tex_000D28;
#define dddan_room_15Tex_001528 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_001528"
static const ALIGN_ASSET(2) char ddan_room_15Tex_001528[] = dddan_room_15Tex_001528;
#define dddan_room_15Tex_001D28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_001D28"
static const ALIGN_ASSET(2) char ddan_room_15Tex_001D28[] = dddan_room_15Tex_001D28;
#define dddan_room_15Tex_002528 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15Tex_002528"
static const ALIGN_ASSET(2) char ddan_room_15Tex_002528[] = dddan_room_15Tex_002528;
#define dddan_room_15DL_000780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_15DL_000780"
static const ALIGN_ASSET(2) char ddan_room_15DL_000780[] = dddan_room_15DL_000780;
#endif // DUNGEONS_DDAN_ROOM_15_H