Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_3.h

86 lines
4.4 KiB
C

#ifndef DUNGEONS_DDAN_ROOM_3_H
#define DUNGEONS_DDAN_ROOM_3_H 1
#include "align_asset_macro.h"
#define dddan_room_3Tex_008838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_008838"
static const ALIGN_ASSET(2) char ddan_room_3Tex_008838[] = dddan_room_3Tex_008838;
#define dddan_room_3Tex_008C38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_008C38"
static const ALIGN_ASSET(2) char ddan_room_3Tex_008C38[] = dddan_room_3Tex_008C38;
#define dddan_room_3Tex_009438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_009438"
static const ALIGN_ASSET(2) char ddan_room_3Tex_009438[] = dddan_room_3Tex_009438;
#define dddan_room_3Tex_009838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_009838"
static const ALIGN_ASSET(2) char ddan_room_3Tex_009838[] = dddan_room_3Tex_009838;
#define dddan_room_3Tex_00A038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00A038"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00A038[] = dddan_room_3Tex_00A038;
#define dddan_room_3Tex_00A838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00A838"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00A838[] = dddan_room_3Tex_00A838;
#define dddan_room_3Tex_00B038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B038"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00B038[] = dddan_room_3Tex_00B038;
#define dddan_room_3Tex_00B438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B438"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00B438[] = dddan_room_3Tex_00B438;
#define dddan_room_3Tex_00B838 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00B838"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00B838[] = dddan_room_3Tex_00B838;
#define dddan_room_3Tex_00BC38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00BC38"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00BC38[] = dddan_room_3Tex_00BC38;
#define dddan_room_3Tex_00C438 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00C438"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00C438[] = dddan_room_3Tex_00C438;
#define dddan_room_3Tex_00CC38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00CC38"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00CC38[] = dddan_room_3Tex_00CC38;
#define dddan_room_3Tex_00D038 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00D038"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00D038[] = dddan_room_3Tex_00D038;
#define dddan_room_3Tex_00D668 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3Tex_00D668"
static const ALIGN_ASSET(2) char ddan_room_3Tex_00D668[] = dddan_room_3Tex_00D668;
#define dddan_room_3TLUT_008630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3TLUT_008630"
static const ALIGN_ASSET(2) char ddan_room_3TLUT_008630[] = dddan_room_3TLUT_008630;
#define dddan_room_3DL_0018F0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_0018F0"
static const ALIGN_ASSET(2) char ddan_room_3DL_0018F0[] = dddan_room_3DL_0018F0;
#define dddan_room_3DL_002A40 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_002A40"
static const ALIGN_ASSET(2) char ddan_room_3DL_002A40[] = dddan_room_3DL_002A40;
#define dddan_room_3DL_003968 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_003968"
static const ALIGN_ASSET(2) char ddan_room_3DL_003968[] = dddan_room_3DL_003968;
#define dddan_room_3DL_005098 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_005098"
static const ALIGN_ASSET(2) char ddan_room_3DL_005098[] = dddan_room_3DL_005098;
#define dddan_room_3DL_006510 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_006510"
static const ALIGN_ASSET(2) char ddan_room_3DL_006510[] = dddan_room_3DL_006510;
#define dddan_room_3DL_007168 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_007168"
static const ALIGN_ASSET(2) char ddan_room_3DL_007168[] = dddan_room_3DL_007168;
#define dddan_room_3DL_007990 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_007990"
static const ALIGN_ASSET(2) char ddan_room_3DL_007990[] = dddan_room_3DL_007990;
#define dddan_room_3DL_008018 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_008018"
static const ALIGN_ASSET(2) char ddan_room_3DL_008018[] = dddan_room_3DL_008018;
#define dddan_room_3DL_008430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_008430"
static const ALIGN_ASSET(2) char ddan_room_3DL_008430[] = dddan_room_3DL_008430;
#define dddan_room_3DL_00D560 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_00D560"
static const ALIGN_ASSET(2) char ddan_room_3DL_00D560[] = dddan_room_3DL_00D560;
#define dddan_room_3DL_000430 "__OTR__scenes/nonmq/ddan_scene/ddan_room_3DL_000430"
static const ALIGN_ASSET(2) char ddan_room_3DL_000430[] = dddan_room_3DL_000430;
#endif // DUNGEONS_DDAN_ROOM_3_H