Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_6.h

23 lines
977 B
C

#ifndef DUNGEONS_DDAN_ROOM_6_H
#define DUNGEONS_DDAN_ROOM_6_H 1
#include "align_asset_macro.h"
#define dddan_room_6Tex_000CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_000CA8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_000CA8[] = dddan_room_6Tex_000CA8;
#define dddan_room_6Tex_0014A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0014A8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_0014A8[] = dddan_room_6Tex_0014A8;
#define dddan_room_6Tex_001CA8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_001CA8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_001CA8[] = dddan_room_6Tex_001CA8;
#define dddan_room_6Tex_0020A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6Tex_0020A8"
static const ALIGN_ASSET(2) char ddan_room_6Tex_0020A8[] = dddan_room_6Tex_0020A8;
#define dddan_room_6DL_000700 "__OTR__scenes/nonmq/ddan_scene/ddan_room_6DL_000700"
static const ALIGN_ASSET(2) char ddan_room_6DL_000700[] = dddan_room_6DL_000700;
#endif // DUNGEONS_DDAN_ROOM_6_H