Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_11.h

53 lines
3.0 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_11_H
#define DUNGEONS_GANONTIKA_ROOM_11_H 1
#include "align_asset_macro.h"
#define dganontika_room_11Tex_004150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_004150"
static const ALIGN_ASSET(2) char ganontika_room_11Tex_004150[] = dganontika_room_11Tex_004150;
#define dganontika_room_11Tex_004950 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_004950"
static const ALIGN_ASSET(2) char ganontika_room_11Tex_004950[] = dganontika_room_11Tex_004950;
#define dganontika_room_11Tex_005150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_005150"
static const ALIGN_ASSET(2) char ganontika_room_11Tex_005150[] = dganontika_room_11Tex_005150;
#define dganontika_room_11Tex_005950 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_005950"
static const ALIGN_ASSET(2) char ganontika_room_11Tex_005950[] = dganontika_room_11Tex_005950;
#define dganontika_room_11Tex_006150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_006150"
static const ALIGN_ASSET(2) char ganontika_room_11Tex_006150[] = dganontika_room_11Tex_006150;
#define dganontika_room_11DL_000390 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000390"
static const ALIGN_ASSET(2) char ganontika_room_11DL_000390[] = dganontika_room_11DL_000390;
#define dganontika_room_11DL_000580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000580"
static const ALIGN_ASSET(2) char ganontika_room_11DL_000580[] = dganontika_room_11DL_000580;
#define dganontika_room_11DL_000878 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000878"
static const ALIGN_ASSET(2) char ganontika_room_11DL_000878[] = dganontika_room_11DL_000878;
#define dganontika_room_11DL_000E60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000E60"
static const ALIGN_ASSET(2) char ganontika_room_11DL_000E60[] = dganontika_room_11DL_000E60;
#define dganontika_room_11DL_0015B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0015B8"
static const ALIGN_ASSET(2) char ganontika_room_11DL_0015B8[] = dganontika_room_11DL_0015B8;
#define dganontika_room_11DL_001D20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_001D20"
static const ALIGN_ASSET(2) char ganontika_room_11DL_001D20[] = dganontika_room_11DL_001D20;
#define dganontika_room_11DL_002530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_002530"
static const ALIGN_ASSET(2) char ganontika_room_11DL_002530[] = dganontika_room_11DL_002530;
#define dganontika_room_11DL_0029D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0029D0"
static const ALIGN_ASSET(2) char ganontika_room_11DL_0029D0[] = dganontika_room_11DL_0029D0;
#define dganontika_room_11DL_0034D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0034D8"
static const ALIGN_ASSET(2) char ganontika_room_11DL_0034D8[] = dganontika_room_11DL_0034D8;
#define dganontika_room_11DL_003F60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_003F60"
static const ALIGN_ASSET(2) char ganontika_room_11DL_003F60[] = dganontika_room_11DL_003F60;
#endif // DUNGEONS_GANONTIKA_ROOM_11_H