Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_12.h

74 lines
4.4 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_12_H
#define DUNGEONS_GANONTIKA_ROOM_12_H 1
#include "align_asset_macro.h"
#define dganontika_room_12Tex_005160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_005160"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_005160[] = dganontika_room_12Tex_005160;
#define dganontika_room_12Tex_005960 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_005960"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_005960[] = dganontika_room_12Tex_005960;
#define dganontika_room_12Tex_006160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_006160"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_006160[] = dganontika_room_12Tex_006160;
#define dganontika_room_12Tex_006960 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_006960"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_006960[] = dganontika_room_12Tex_006960;
#define dganontika_room_12Tex_007160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_007160"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_007160[] = dganontika_room_12Tex_007160;
#define dganontika_room_12Tex_008160 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_008160"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_008160[] = dganontika_room_12Tex_008160;
#define dganontika_room_12Tex_008560 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_008560"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_008560[] = dganontika_room_12Tex_008560;
#define dganontika_room_12Tex_009270 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_009270"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_009270[] = dganontika_room_12Tex_009270;
#define dganontika_room_12Tex_00A270 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12Tex_00A270"
static const ALIGN_ASSET(2) char ganontika_room_12Tex_00A270[] = dganontika_room_12Tex_00A270;
#define dganontika_room_12TLUT_005140 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12TLUT_005140"
static const ALIGN_ASSET(2) char ganontika_room_12TLUT_005140[] = dganontika_room_12TLUT_005140;
#define dganontika_room_12DL_0021C0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_0021C0"
static const ALIGN_ASSET(2) char ganontika_room_12DL_0021C0[] = dganontika_room_12DL_0021C0;
#define dganontika_room_12DL_002738 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002738"
static const ALIGN_ASSET(2) char ganontika_room_12DL_002738[] = dganontika_room_12DL_002738;
#define dganontika_room_12DL_002AB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002AB8"
static const ALIGN_ASSET(2) char ganontika_room_12DL_002AB8[] = dganontika_room_12DL_002AB8;
#define dganontika_room_12DL_002C60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_002C60"
static const ALIGN_ASSET(2) char ganontika_room_12DL_002C60[] = dganontika_room_12DL_002C60;
#define dganontika_room_12DL_008F90 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_008F90"
static const ALIGN_ASSET(2) char ganontika_room_12DL_008F90[] = dganontika_room_12DL_008F90;
#define dganontika_room_12DL_0031A0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_0031A0"
static const ALIGN_ASSET(2) char ganontika_room_12DL_0031A0[] = dganontika_room_12DL_0031A0;
#define dganontika_room_12DL_003D30 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_003D30"
static const ALIGN_ASSET(2) char ganontika_room_12DL_003D30[] = dganontika_room_12DL_003D30;
#define dganontika_room_12DL_004A08 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_004A08"
static const ALIGN_ASSET(2) char ganontika_room_12DL_004A08[] = dganontika_room_12DL_004A08;
#define dganontika_room_12DL_004EF8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_004EF8"
static const ALIGN_ASSET(2) char ganontika_room_12DL_004EF8[] = dganontika_room_12DL_004EF8;
#define dganontika_room_12DL_000330 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_000330"
static const ALIGN_ASSET(2) char ganontika_room_12DL_000330[] = dganontika_room_12DL_000330;
#define dganontika_room_12DL_001928 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_001928"
static const ALIGN_ASSET(2) char ganontika_room_12DL_001928[] = dganontika_room_12DL_001928;
#define dganontika_room_12DL_009178 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_12DL_009178"
static const ALIGN_ASSET(2) char ganontika_room_12DL_009178[] = dganontika_room_12DL_009178;
#endif // DUNGEONS_GANONTIKA_ROOM_12_H