Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_5.h

50 lines
2.8 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_5_H
#define DUNGEONS_GANONTIKA_ROOM_5_H 1
#include "align_asset_macro.h"
#define dganontika_room_5Tex_003B18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_003B18"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_003B18[] = dganontika_room_5Tex_003B18;
#define dganontika_room_5Tex_003D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_003D18"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_003D18[] = dganontika_room_5Tex_003D18;
#define dganontika_room_5Tex_004518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_004518"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_004518[] = dganontika_room_5Tex_004518;
#define dganontika_room_5Tex_004D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_004D18"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_004D18[] = dganontika_room_5Tex_004D18;
#define dganontika_room_5Tex_005518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_005518"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_005518[] = dganontika_room_5Tex_005518;
#define dganontika_room_5Tex_005D18 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_005D18"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_005D18[] = dganontika_room_5Tex_005D18;
#define dganontika_room_5Tex_006518 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5Tex_006518"
static const ALIGN_ASSET(2) char ganontika_room_5Tex_006518[] = dganontika_room_5Tex_006518;
#define dganontika_room_5DL_0005E0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_0005E0"
static const ALIGN_ASSET(2) char ganontika_room_5DL_0005E0[] = dganontika_room_5DL_0005E0;
#define dganontika_room_5DL_000930 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_000930"
static const ALIGN_ASSET(2) char ganontika_room_5DL_000930[] = dganontika_room_5DL_000930;
#define dganontika_room_5DL_001588 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_001588"
static const ALIGN_ASSET(2) char ganontika_room_5DL_001588[] = dganontika_room_5DL_001588;
#define dganontika_room_5DL_002678 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_002678"
static const ALIGN_ASSET(2) char ganontika_room_5DL_002678[] = dganontika_room_5DL_002678;
#define dganontika_room_5DL_002E50 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_002E50"
static const ALIGN_ASSET(2) char ganontika_room_5DL_002E50[] = dganontika_room_5DL_002E50;
#define dganontika_room_5DL_0035A8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_0035A8"
static const ALIGN_ASSET(2) char ganontika_room_5DL_0035A8[] = dganontika_room_5DL_0035A8;
#define dganontika_room_5DL_000320 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_5DL_000320"
static const ALIGN_ASSET(2) char ganontika_room_5DL_000320[] = dganontika_room_5DL_000320;
#endif // DUNGEONS_GANONTIKA_ROOM_5_H